Nathan Grayson
If you've ever played a Borderlands game, this is mostly more of the same. If not, it's a solid albeit unspectacular shooting and loot-hoarding.
An intriguing (though flawed) tale that hits on some powerful themes games rarely explore.
I do not believe Transistor is everything it could've been, but it's still close enough that I won't hesitate to recommend it to basically anybody. I critique because I love, and that second part is especially true in this case. Transistor's got brains, heart, and a knack for always knowing just what to say and when to say it. And also, perhaps more importantly, it knows precisely when it's better to say nothing at all.
The game accidentally became a perfect metaphor for itself. It's often charming and it really does mean well, but it has a bad habit of tripping over its own four feet when it really counts. I want to love my Octodad. I really do. But I don't think he really understands me, and – worse – I don't think he really understands himself.
It might seem like I'm really down on a lot of this game, but I'm actually not. I just can't help but complain about Revengeance's lows because they contrast so starkly with some brilliant (though poorly explained) base mechanics and positively amazing moments. I think a few precision-targeted snips here and there would've made for a much stronger experience, but Raiden and co still pack serious punch where it counts.
Here's hoping, however, that [the series] hasn't lost sight of the smaller threads that made its previous epic yarn great. The moments that forced players to care about characters who weren't technically extensions of themselves.