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Everything

Double Fine Presents, David OReilly
Mar 21, 2017 - PlayStation 4, PC, PlayStation 5
Fair

OpenCritic Rating

73

Top Critic Average

51%

Critics Recommend

PC Gamer
80 / 100
Game Informer
8.5 / 10
GameSpot
6 / 10
Polygon
9 / 10
Destructoid
7 / 10
God is a Geek
7 / 10
Nintendo Life
7 / 10
VideoGamer
5 / 10
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EVERYTHING - Gameplay Trailer | PS4 thumbnail

EVERYTHING - Gameplay Trailer | PS4

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Critic Reviews for Everything

Funny, philosophical, and deeply, deeply weird, there's nothing else quite like Everything on PC.

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The controls take some getting used to, but Everything is easy to understand and play

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Everything is a grand experiment that manages to inspire and disappoint in equal measure.

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This is an exceptional piece of fantasy fiction, a metamorphosis machine, a toy, a game like no other. It's a work of deep imagination, humor and thoughtfulness. Everything held me captive for many hours, and will continue to do so. It's brave, bizarre, compelling and beautiful.

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Everything feels to me like a mellow, less aggressive take on Katamari Damacy or Noby Noby Boy, a curious, reflective novelty that, for players in the right kind of mindset, can spark something profound.

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The sheer scope of Everything is an incredible achievement, and it does offer at least a few hours of entertainment, before it inevitably becomes a bit stale.

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Everything really does deliver on its abstract concept, but only if you're willing to boot it up with an open mind. There's no action, or even a cohesive plot. There are no XP bars to fill or loot to collect – just a universe and you, and a desire to determine just who ‘you' really are. The basic textures and colours (and the hilarious way creatures just roll about like possessed statues) might stifle some, but Everything's worth is more than skin deep. It's a risky game – some will love it and some just won't get it at all – but it's an experience well worth undertaking, regardless of where you end up.

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A nice, weird walk and a philosophical lecture, both unfortunately ruined by how hard the game drives its point home. Everything would be cleverer if it wasn't seemingly trying to be so clever.

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