Abyssus


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Critic Reviews for Abyssus
Abyssus brings a distinctive brinepunk style to an otherwise straightforward co-op roguelite shooter. There's fun to be had here, but the step up in difficulty when playing co-op is a bit too punishing.
Abyssus is a solid enough roguelite that is sure to provide hours of good fun, especially if played with friends. However, it does lack a bit in variety, weapon balance is a bit questionable at times, and in can get more chaotic than it needs to be.
Review in Italian | Read full review
Abyssus is a solid title, and one that I expect to return to over and over until I complete it. While there are some aspects that could be improved, they won’t deter me from coming back to the post-launch content when those eventually release as well.
Abyssus is a fast-paced game to play with your friends. It perfectly balances gameplay for those who just want to reach the end vs. those who want to challenge themselves.
In Abyssus, up to 4 players take on the mantle of brinehunters, intrepid explorers of the depths of the abyss.
A roguelike first-person shooter with a brinepunk aesthetic, Abyssus provides a lot of frantic fun, especially if played in co-op. Its progression could do with a little work, though, with you needing to grind Soul Fragments to unlock basic upgrades that feel necessary for your survival, alongside some pesky difficulty spikes.
Despite these concerns, I’ve had a lot of fun with Abyssus, and I imagine I’ll continue to do so. It’s not the most complicated game I’ve ever played, and it has some balance issues, but it just feels so good to blow enemies away and to chain abilities together that can cause massive havoc around you. I’ll just make sure that when I come back to Abyssus, I’m consistently doing it with a crew of friends who are all ready to cause even more of that mayhem with me.
Abyssus is another roguelite that could be balanced much, much better. While I’m sure a friend group could have fun as is, the sheer amount of gameplay-related things (weapons, mods) that must be unlocked could lose players’ interest before they even get to them. There is also an enhanced difficulty setting, which I’m not sure how players will tackle unless there are some extremely powerful hidden charms. The awesome aesthetic (minus the player characters) would’ve made for a great adventure into the depths, provided there were fewer jokes, but maybe a game about colonizing an ancient Aztec/Mesoamerican-inspired civilization shouldn’t think too hard about what it’s actually saying.





















