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Despite only offering minor updates, I still wouldn’t hesitate to recommend the LUNAR Remastered Collection to any fan of RPGs who hasn’t played these great games. I still absolutely love both of these games. Even after all these years, they are well-paced adventures filled with a lot of heart and excellent characters who are highly memorable. It would have been great to see LUNAR once more get the red-carpet treatment, but just having these games easily accessible to modern audiences is a major win.
The First Berserker: Khazan is a brutal, beautiful delight. Its elegant parry system, demonic boss battles, and flexible yet approachable take on character development have come together to create a package that may pull directly from many sources in the genre but ultimately delivers a standout experience that easily stands amongst the stiffest competition the genre has to offer. Its early hours may suffer from linearity, and its parry-heavy combat system may not sit well with everyone, but if you’re up for the challenge and willing to adapt to how The First Berserker: Khazan requires you to play, then you’re in for an absolute treat.
Atomfall’s commitment to player freedom is baked into its design, and it works really well. I’d love to see the team at Rebellion, or other developers, for that matter, iterate on its structure and build more games designed around this level of freedom. Even most open-world games aren’t even close. Atomfall itself, though, is a tougher recommendation. It isn’t that it does anything terribly wrong, it’s just that little about it other than the structure stands out. Once you get used to the flow of things, there’s not much else I can point at and say this is why you should play Atomfall instead of any number of other survival games. Still, it’s always nice to see a developer try something outside of what has become the accepted right way to do things, and for the most part, Atomfall succeeds on that front.
The wait was well worth it for Assassin’s Creed Shadows. The fans have been asking for an AC game set in Japan, and Ubisoft has finally delivered, with a dual-protagonist experience that offers crisp combat mechanics, a bombastic musical score, and a beautiful visual presentation. Assassin’s Creed is so back!
Like a Dragon: Pirate Yakuza in Hawaii is a swashbuckling adventure that longtime fans and newcomers alike can treasure. The spotlight on fan-favorite Goro Majima is sure to be a treat, even though the game can feel padded out at times. I’m a sucker for the Yakuza series, and even after numerous spin-offs, RGG Studio still has plenty of surprises up their sleeve.
As a fan of Power Rangers, I especially enjoyed Mighty Morphin Power Rangers: Rita’s Rewind. It’s a faithful and nostalgia-filled adventure full of colorful visual design, amazing voice acting, and challenging arcade action. While I do feel it’s not as well-tuned for single-player experiences, this is a wonderful game to play with friends. If you’re a longtime fan of the iconic characters, you’ll find something to adore in this love letter from Digital Eclipse.
While Indiana Jones and the Great Circle might not deliver the most satisfying combat experience, it more than makes up for it with its sense of adventure, storytelling, and exploration. MachineGames and Bethesda Softworks have succeeded in crafting a journey that evokes the timeless thrill of Indy’s cinematic quests, filled with puzzles, peril, and breathtaking locales. For fans of the franchise, this is the kind of adventure that makes you feel like you’re stepping into the shoes of Dr. Jones himself, solving mysteries and outrunning danger at every turn.
While its lack of optimization and frequent glitches occasionally crashed the party like an enemy hand grenade, Metal Slug Tactics‘ fast-paced, feature-rich combat and wealth of unlockable content kept me coming back for more. If you’re a fan of the franchise with a love for classic PS1 SRPGs like Vandal Hearts and Final Fantasy Tactics, then this is a fight worth enlisting in – even if it’s a patch or two away from reaching its full potential.
"I feel extremely conflicted when I think deeply about Slitterhead. On the one hand, it's a return to the side of Toyama's mind that gave us Silent Hill, with Slitterhead presenting players with an otherworldly tale that thrives on surrealism and its gripping central mystery. On the other, it's a sub-par action game that weighs down its novel ideas with combat that feels weightless and unimpactful. Whether the combat is a deal breaker for the average player is going to depend on how much they value everything that Toyama and his team at Bokeh Studios have got right. For this writer, the answer to that conundrum is that on the whole, Slitterhead's positives do outweigh its negatives. It feels like Toyama is untethered again, and while not every design choice has worked out for the best, the fact that we have the horror legend operating independently and willing to create something unlike anything else is something to be celebrated."
Call of Duty: Black Ops 6 fires on all fronts, with a sublime campaign, an addicting Zombies mode, and refined multiplayer gameplay thanks to the new omnimovement system. This is a triumphant return for Treyarch’s beloved subseries and a shining beacon for what’s to come.
Life is Strange: Double Exposure certainly pleased me, though. Returning to the series’ original star and following up on a choice that fans have spent a decade debating was always going to be a challenge. Still, by focusing on the genuine emotions such a choice would leave behind, the team at Deck Nine has created a story that hit me like a ton of bricks. This may be the best Life is Strange yet and sits comfortably among the best games of 2024.
I’ve ended a lot of reviews of Switch ports over the years saying some variation of this may not be the best version of the game, but it’s worth your time if the Switch is your preferred platform. That’s not the case for Yakuza Kiwami. This version simply isn’t worth your time and it doesn’t matter whether you have another way to play the game or not. It isn’t just inferior; it feels terrible to play. Hopefully, the team behind this port will keep working on improving performance because there’s still a solid title underneath this version’s issues. Still, there are too many great experiences on the platform to spend your time on a game that feels like this.
I’d have loved to see Romancing SaGa 2: Revenge of the Seven lean into its generational aspects a bit harder. While combat is excellent and exploring this world is rewarding, after the initial chapters, it would have been great to feel more connected to my party. Still, I had a great time going through this Kingdom, taking down the seven one by one, and bringing peace back to the land. RPG fans are almost certainly feeling a time crunch with so many excellent games released in the genre recently, but Romancing SaGa 2: Revenge of the Seven is yet another title worth finding the time for.
Video games are a form of art and Metaphor: ReFantazio is the embodiment of that. The game’s ability to weave together thought-provoking themes, engagingly unique gameplay, and memorable characters in a beautifully stylized package is beyond remarkable. This is Atlus at the height of their creativity.
As far as Ys chronology goes, Adol’s latest adventure is nothing if not a big step backward. If you ask me, however, this game is a major step forward. Offering an incredibly compelling story, intuitive new mechanics, and a refreshing and unique take on the Ys formula without compromising its identity, Ys X: Nordics is a literal boatload of fun that series fans and newcomers alike. I’d say that good things are on the horizon for Adol from here on out, but, well, we already know that’s true.
Square Enix’s addition to the SaGa series is a bit of a mixed bag. On one hand, you’ve got its storytelling and exploration mechanics—both of which feel strangely placed, and neither of which gives the proper amount of freedom that you’d expect from a SaGa title. Its masterful approach to combat, however, ensures that you’ll never have a dull moment when it comes to duking it out with the baddies—or even when setting up your own team! SaGa Emerald Beyond isn’t “middle-of-the-road” by any means. It’s a mixture of good and not-so-good. However, as long as you go into things knowing that, you’ll probably still have a pretty good time.
If you love Toriyama-san’s art style and world-building and share his love for vehicle design, then Sand Land is the game for you. With its unique blend of exploration, vehicular combat, unparalleled customization, and engaging narrative, the Sand Land video game is a manga brought to life.
Dragon’s Dogma II is an instant classic. Capcom hasn’t reinvented the wheel here, opting instead to deliver the same blend of exploration and monster slaying that they established in 2012 while turning it into a full-on adventure simulator via a sandbox that is capable of generating jaw-dropping moments at every turn. It may not be polished to the degree that I’d like, but I find it impossible to be angry at Capcom when what they’ve delivered carries a level of ambition and seamlessness that needs to be seen to be believed. In a year stacked to the rafters with game-of-the-year-worthy RPGs already, Dragon’s Dogma II is another fantastic addition to what is already becoming a complicated discussion and should not be overlooked.
With Diablo IV starting to grow stale and my patience for Path of Exile’s impenetrable nature wearing thin, Last Epoch couldn’t have arrived at a better time. Its timely arrival and the fact that it is perhaps the most fun I’ve had with an ARPG since Diablo II speaks volumes. Satisfying progression where every build feels like it has the potential to be meta, rather than just a select few, and its accessible endgame that downplays the genre’s usual reliance on RNG have come together to create something that feels like a true middle ground between the extremes that current competitors represent. In expertly striking that balance, Last Epoch is already a huge threat in the ARPG space, and I cannot wait to see where the developers take it from here as we dive headfirst into future seasons.
And that’s perhaps how best to sum up my experience with this remake of Brothers – something is off. It’s the same great game at its core, but as a remake, it doesn’t do enough to justify itself, given that its headline addition of co-op play strips away the original’s biggest selling point. Even when played solo, I couldn’t shake the feeling that I’d rather be playing the original with its more fitting, painterly look. Having said that, Brothers is still a fantastic experience, and if this remake shines a spotlight on it again and attracts a new generation of gamers to Naia and Naiee’s touching tale, then that can only be a good thing. The story remains as poignant now as it did in 2013, and when enjoyed solo, Brothers continues to be a delight to engage with due to its novel dual protagonist set-up. On that basis, I’m glad this exists, even if, as an overall product and an attempt to reintroduce this world, it feels a touch misguided.