Axe Cop isn’t perfect, but I also found it mostly charming. Sure there are additions I’d appreciate, such as items to keep foes away for a period of time. I’d also love an auto-battle option for extensive dungeons. And sure, there’s glitches and some odd design choices. But overall, this is a very solid game, and it reminded me fondly of the stuff developed by Zeboyd Games. It’s a short, linear, funny, and entertaining experience, and one sure to keep fans of the comic happy. In the end, I actually enjoyed the game more than the source material. But even if you’re not a fan and just like classic styled RPGs, I’d give Axe Cop a look.
Overall, I’m still quite pleased I got the opportunity to review Olija. Devolver has a knack for publishing quirky and unique fare, and that tradition continues here. I just wish it wasn’t so short. Because the world of Terraphage is a fascinating one, and I really wish I could have gotten more lost in it. But those complaints aside, this is still a very solid game worth checking out. Here’s hoping the next project by Skeleton Crew Studio is a bit more robust.
Despite my issues with several elements here, I can’t help but feel a fondness for Scott Pilgrim Vs. The World – Complete Edition. I absolutely never expected this game to make a comeback. And even though there are issues that still need addressing and fixing, I feel this is a game fans will still enjoy. Hopefully, Ubisoft takes the time to make some positive changes. If they do, this will go from an average game with amazing ideas to a truly great game. And honestly, I feel that’s what fans deserve after so very long.
Despite my problems with it, I still enjoyed my time with The Wind and Wilting Blossom. It’s very much a mixed experience, but my irritation is softened somewhat by the knowledge that Picklefeet is constantly working on improving the game. I know they’re a small team, which makes their dedication all the more admirable. So if you’re willing to wait for the game to reach its ideal version, it’s not asking too much to buy the game now. Just don’t expect to win very often as you face off against Takiyasha’s monstrous hordes.
Honestly, Grindstone is a game I’m ecstatic I finally got to try. If I hadn’t known it was originally for mobile, I wouldn’t have believed it. This is a high-quality adventure, and a reason I keep following the work of Capybara Games. It’s full of content, amazing art, and challenge galore. Yet it never gets so hard that I decided to stop playing for very long. Honestly, this is the best puzzle game I’ve played in a decade. It’s tremendous fun, and the only real downside is that sometimes the difficulty will spike unexpectedly. If you have a Nintendo Switch and are looking for a game to grind away the hours, this is a wonderful choice.
Despite how long I’ve been ranting here, there’s plenty more I could say about Hades. But honestly, I feel it’s best you discover for yourself why I’m so enamored of Supergiant’s latest adventure. Though the game isn’t quite perfect, it truly earned the accolades it’s been receiving. And honestly, if they decide to implement some additional content later on, most of my complaints would be rendered moot. This is honestly my favorite game yet by Supergiant Games, and easily one of my favorite indies of 2020. If you love rogue and need something new to enjoy, be sure to put this one on your wishlist.
I can’t help but be charmed by Tanuki Justice. It’s the second game I’ve played published by Storybird Studio, and it’s another great retro throwback. Yes, it’s challenging and sometimes unforgiving, but it’s also a hell of a lot of fun. The few modern conventions here do ultimately make it a more well-rounded package, as well as elements like being able to select stages in any order once you’ve beaten them or try it with another player. And while I do feel it’s a bit pricey, it’s still pretty easy to recommend at less than $20. If you’re a fan of retro-looking for something new, this is a great holiday treat.
I really wanted to love Ponpu. The zany premise, delicious artwork, and Bomberman-inspired gameplay could have resulted in a triumphant indie classic. Instead, it was held back by glitches, occasionally sloppy game design, and a lack of real progress. But when you consider this was only the second time mobile developer Purple Tree tried their hand at consoles, I can moderate some of my frustration. If you’re a fan of Bomberman looking for something weird, then this still might be the game for you. As for myself, I find myself eagerly awaiting the next game from Purple Tree, and hoping it patches over any annoying imperfections.
I don’t hate Green Hell, but I do lament what it could have been. I went into the game with an open mind and a willingness to try things out. Sadly, the lack of coherent direction and awkward controls made the game overly difficult. While I’m not adverse to challenge, it is a nitpick of mine to get lost due to sloppy design. I honestly hope Creepy Jar takes my notes constructively and uses them to make their next game a masterpiece. Sadly, this particular entry is quite hard to recommend.
Considering I wasn’t a fan of KINGDOM HEARTS before I tackled Melody of Memory, I’m shocked by how much fun I had playing it. Not only did it bring back fond memories of Theatrhythm, but it made me more than a bit eager to dive into some other KINGDOM HEARTS games. This mixture of Square Enix and Disney is a novel idea in a world full of pale imitations, if nothing else. While the game isn’t quite perfect, it came pretty darn close. If you’re a fan of music games or just love KINGDOM HEARTS, you really can’t go wrong here.