Marco Bortoluzzi
Avowed isn't going to be the next Baldur's Gate 3, or this generation's Skyrim, being closer to The Outer Worlds than either of those games. And exactly like The Outer World, it's a great action-oriented RPG set in a bizarre but not unpleasant world that is easy to recommend despite a few flaws.
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Citizen Sleeper 2: Starward Vector is a valid sequel that shares its predecessor's compelling setting and some of its characters, while also introducing new mechanics. Stress could perhaps have been better handled, being essentially neglegible most of the time and nerve-wracking during the new time-limited contracts, but that's pretty much the only real criticism I can move at the game.
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Threefold Recital is narrative game with light investigative elements, by which I mean that more often then not a wrong deduction will simply lead to the main characters correcting themselves. But the story itself is compelling, the dialogue is snappy, and the minigames are varied enough.
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Ender Magnolia follows in the footsteps of Ender Lilies by delivering a longer-than-average metroidvania with a fun combat system and a very pleasing art style, especially when it comes to backgrounds. However, while its story beats are by no means bad, they lack the spark that was present in Ender Lilies.
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Beyond its very obvious Overwatch comparisons, Marvel Rivals is a competent hero shooter that is fun to play and easy to pick up, full of love for the original characters, and with a free to play model that refreshingly doesn't require you to unlock gameplay elements. Hopefully some technical mishaps can be fixed with future patches.
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Providing an environment where you can shoot dozens, hundreds of enemies with glee is one of the most surefire ways in which you can keep gamers entertained. However, that's also all that Viscera has going for it – weapons are shoddily balanced, the graphics are chaotic and messy, and the game's poorly optimized. Still moderately fun, but not the kind of game you'd enthusiastically recommend.
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ZERO Sievert's clear inspirations are Escape from Tarkov and STALKER, and it succeds in providing a decent mix of the two game, with a good atmosphere and solid weapon mechanics. However, the crafting system (and its resource requirement) feel a little grindy and less milsim-oriented folks might find some mechanics a little frustrating.
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Despite taking more than a small share of inspiration from Hollow Knight, and being a fairly by-the-book adventure, Voidwrought is a competent metroidvania with a fluid, dynamic gameplay and an excellent soundtrack. Definitely worth considering if you like the genre… and also if you need something to make the wait for Silksong slightly more bearable.
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Neva makes it clear that GRIS, Nomada Studio's first game, wasn't a one-off exploit. Combining a stunning art style with a touching story and a simple but entertaining combat system, Neva is a beautiful (if a bit short) game that anyone should play. Its only flaw is that, compared to GRIS, its themes are much more obvious, so there is very little sense of mystery and discovery.
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The game looks great, especially the 2D parts and their animations. While it's geared toward kids, it's still a fun game for adults, too.
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Star Wars Outlaws might have a gameplay that is occasionally rough and five dozens of different upgrade materials, but it makes up for any flaw with its excellent characters, a main story that always pushes you to look for the next chapter, and an unabashed love for the setting.
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While the effort that went into creating Mars 2120 can certainly be praised, this is not the kind of game that you would easily recommend to friends. It's never bad or outright awful, mind you, and playing it is a fairly easy-going experience. But at the same time, low enemy variety, poor bosses, generic story and uneven optimization means that this game will stay very far from the top of the charts.
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Gestalt: Steam and Cinder is a good metroidvania that lacks any significant flaws, but at the same time has a hard time excelling at anything beyond its gorgeous pixel art. A solid choice if you're a fan of the genre, just don't expect it to make you forget about Silksong.
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Shadow of the Erdtree might have some flaws – reusing certain enemies, inconsistent boss balance, patchwork world design – but even so, it's still Elden Ring at its core and it's still leagues ahead of most other high-profile open world games. Definitely a worthwhile addition, and for a fair price, for any fan of the base game. Just make sure you look up how to get to Mohg first.
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Continuity with the past has always been part of Men of War's modus operandi, but this makes the absence of half the factions all the more jarring. The campaigns also seem to prioritize quantity over quality, and this is especially obvious in the voiceover department.
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It's a shame that Homeworld 3's plot seems to completely miss the point of the story in the older games, focusing too much on Imogen's hyperspace superpowers rather than on the Kushan's struggle as a people, because gameplay and presentation are otherwise top notch and prove once again Blackbird Interactive's competence and skill as a versatile RTS developer.
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When development on Battlerite stopped, I got sad. When I played the full version of V Rising, I was a little less sad because V Rising was a very fun survival game that reminded me of Battlerite. And building a huge vampire castle is pretty fun, too.
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At face value, Nordic Ashes offers a lot of content, which makes it feel even more weird when you realize that build variety is one of its issues, due to how character progression works during a run. Overall, it's not a bad enemy hell kind of game, but it doesn't make top of the class.
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After nine years, Secrets of Grindea finally leaves Early Access. The finished product is undoubtedly a fun, charming action RPG à la Zelda with a great build variety and an emphasis on loot and farming. However, it does suffer a little when compared with other, similar games that released during its long development cycle.
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Terminator: Dark Fate Defiance is overall a good modern-style RTS (so no resource gathering or base building) with a presentation that, considering budget restraints, can be very satisfying despite some drops in framerate. However, be warned that the campaign can be fairly frustrating even at medium difficulty.
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