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An epic fantasy ARPG that has retained its charm despite the passing years. Its arrival on Switch 2 coincides with an Anniversary version packed with tons of content and aesthetic improvements, which are nevertheless ruined by significant technical issues (input lag and frame rate drops above all) that should not be there, given the 30 fps limit. Also worth noting is the launch price, which is frankly too high for such an outdated product that has been given a lazy and makeshift update.
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With Renegades, Bungie tries an ambitious crossover, but it ends up making Destiny 2 lose its uniqueness. The inspiration from the Star Wars saga feels forced, with a weak story, unconvincing characters, and a universe that ends up being corrupted by alien elements. The campaign is short, the activities are repetitive, and new features are virtually nonexistent. It's only saved from complete disaster by its solid gameplay and a few flashes of brilliance here and there. Definitely not enough to revitalize a struggling live service suffering from an obvious identity crisis.
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Add in a plethora of more or less useful options (like the one that lets you see how many milliseconds you're off the correct tempo), the editor, and the community that creates new songs specifically for you, and you have a title you can play virtually endlessly.
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Review in Italian | Read full review
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Review in Italian | Read full review
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Review in Italian | Read full review
Blood: Refreshed Supply is the technically best and most complete version of Monolith's legendary FPS, just what we need to celebrate Blood as the great classics deserve. If you don't already own the Fresh Supply edition, of course.
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Cross Blitz is an RPG deckbuilder with two souls: the narrative mode Fables, structured on a hexagonal map with events and turn-based card battles, and Tusk Tales, a Slay the Spire-style roguelite with branching paths, relics, and permanent upgrades. Combat takes place on eight slots per side, where positioning determines attack and defense trajectories. Mana grows each turn, enabling increasingly powerful play curves. Over five hundred cards, synergistic abilities, distinct archetypes, and variable enemy decks make deck building strategic and highly experimental.
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Thief VR: Legacy of Shadow brings the historic franchise into virtual reality with surprising ease, building an experience grounded in physical stealth, verticality, and tactile interactions. It's not perfect, but it's still unmissable.
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Kingdom of Night is an isometric hack-and-slash RPG that relies on its '80s setting and effective, if very dark, pixel art. The gameplay is solid, quest-rich, and technically polished, though not very original and weighed down by frequent respawns and consistently gloomy environments. Progression is satisfying and there's good variety, but the pacing may dip if you're not into the genre. A well-made, straightforward indie title.
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Romancing SaGa: Minstrel Song Remastered International is a fascinating relic, as brilliant as it is hostile. This new edition adds Italian localisation and useful QoL tweaks, but visually and structurally it's still a 2005 game with sharp edges intact. Its tabletop-like freedom is thrilling, with quests that appear and vanish and stories shaped entirely by player curiosity, yet its opaque systems, slow pacing and lack of hand-holding will alienate many. For the patient, it's a rare, unpredictable JRPG. Stubborn, messy, and unforgettable.
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Possessor(s) aims to combine action platforming and Metroidvania in a devastated urban world, offering great mobility and a combat system without contact damage, making battles more fair and dynamic. The original visual atmosphere, good writing by the Luca–Rhem duo, and creative level design are somewhat overshadowed by some graphical oversights and a control system that is not always precise. The lack of a grace period when taking damage can be very punishing when there are multiple enemies on screen. A solid game, but with imperfections that limit its impact in one of the most competitive markets.
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Octopath Traveler 0 is a massive, ambitious prequel that turns a former mobile-only project into a full JRPG epic. Its darker story, customizable lone protagonist, and deep 8-character battle system deliver tons of content and real strategic depth. The village-building and huge cast add charm, even if exploration and pacing can drag. Visually it's closer to the first game, with some performance hiccups, but the music and QoL features shine. A demanding, lengthy, but genuinely rewarding return to Orsterra.
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Disturbing and outside of any canon: horses is a journey into the loss of innocence
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An entertaining retro shooter featuring appealing aesthetics and refined, varied gameplay that is just the right amount of challenging. Those who grew up playing old classics such as Wild Guns, Contra, and Cabal will feel right at home, but they will have to work hard to reach the end credits.
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The modern superhero genre, featuring heroes in the real world with corporate dynamics, is very complicated to manage, even for those who work with superheroes every day. Getting the nuances so right, offering an original point of view, and doing it so well through a narrative adventure, another genre that is not easy to manage, is a success that we really did not see coming. Dispatch is surprising, if only for the way it manages and ties together such diverse dynamics within an experience that keeps you glued to the screen.
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Escape from Tarkov is a solid extraction shooter born in 2017. Despite its technical limitations and uneven balance, version 1.0 confirms it as a unique, intense, and persistently engaging hardcore tactical FPS. It's not for everyone, but that's precisely what makes it special.
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A.I.L.A works best when it lets the silences and disturbing scenarios speak for themselves, less so when stiff animations or technical roughness come into play. In short, an imperfect but evocative horror game with some interesting insights.
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