Pietro Iacullo
- Bayonetta
- Super Mario 64
- Death Stranding
Pietro Iacullo's Reviews
Dragon Ball Sparking Zero! is truly the Budokai Tenkaichi 4 fans were waiting for. There are some UX issues and the lack of cross-play is a bummer (as for the split screen local versus available only in the Hyperbolic Time Chamber), but really, who can complain about the game overall?
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SCHiM tells a story that could happen to us. Bad luck, boring stuff, the need to go on and find out you can manage it somehow. Sometime SCHiM lose itself and become repetitive, but it's part of this experience we call life.
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Ghost of Tsushima is surely not a revolution in the open world panorama, yet Sucker Punch managed to craft a must-play hit much more meaningful and interesting than other similar experiences. There's no need to re-inventing the wheel if you are confident of your idea. Ghost of Tsushima is this.
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Gambit Shifter is a nearly-perfect experience: the puzzles are great, the UX is smooth and there aren't relevant faults in this Italian indie instant classic.
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Inkuinati is a rediscovery of who we were in the Middle Ages, of our long lost attitude about games event in serious context. A great strategic game full of jokes and farts diegetically inserted in the game experience.
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From the today's Konami you would expect a lazy port of the HD Collection and of the original Metal Gear Solid. But in Tokyo someone still love the series, and this first of volume of the Master Collection really shows some heart in reselling three masterpieces of the video games history and a bunch of the 2D chapters (including Snake's Revenge).
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Sea of Stars is a Vergil for all the Dantes that want to explore the Hell and the Heavens of JRPG. Sabotage Studio learned from the genre's master, but took away the boring grinding part giving life to something very catchy to play.
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Venba could have been my story. Or your story, if you know what means to be the son (or the daughter) of a couple who moved to give you a better future at the cost of giving up to pass on their roots. And it's awesome a video game could tell this very thing in about two hours of gameplay and stay in your memories forever.
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Crime O'Clock runs smooth like a real clock, never losing a single movement of the hands and showing on-screen the perfect illegitimate son of Columbo and Where's Waldo, with a tiny bit of Minority Report – or the MCU series Loki, for the youngsters.
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Hi-Fi Rush is what happens when Tango Gameworks unlocks its ancestor DNA, finding ways beyond the Resident Evil-ish production and remembering about Vietiful Joe and that early-2000 mood in video games. Is what happens when Devil May Cry finds about the iPod and the 1 dollar the track music, crafting a maybe little game but with a great rockstar attitude.
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Pokémon Scarlet and Violet jump between future and past, like their cover monsters. A freely explorable Open World but unable to performing well and killing all the new good ideas. It's a classic from Game Freak, a place where every step forward is followed by some steps backward. And maybe is not enough anymore, it's time to force the best-selling franchise in the world to grow up.
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The Last Hero of Nostalgaia is the Dark-Soulest of all Soulslikes. The idea of using lore as a game mechanic is interesting, but in the end maybe too easily applied on the experience. Overall Nostalgaia is a Dark Souls child with no regrets about it, but with some over-simplification and some battle-related issues.
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I was skeptical about a Switch release of NieR Automata, a game Square Enix was unable to get run smoothly on PC. But somehow Virtuos achieved a miracle, making possible to be 2B even on the Nintendo hybrid. I was expecting a Waterloo-like disaster. The outcome instead is Austerlitz.
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Playing Neon White is like being John Romero in 1993 in front of a machine running the original DOOM. The same need for speed, the same surgical precision, the same satisfaction in beating a level and getting the maximum score. Arcade at its finest, at its essence, at its core. One of the fastest-paced experiences on the market and definitely this summer's gaming obsession.
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We Were Here Forever is essentially a Non-Fungible-Escape Room. Playing with a friend means trying to explain what is happening to you, while at the same time you have to deduce from his (or her) words hints and clues that might help you find your freedom. Words are your only weapon, and your only way out, so make sure you play this with the right person (or the wrong one, for potentially hilarious outcomes).
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The Stanley Parable Ultra Deluxe is an essay on players and our wrong habits. On the uselessness of reviews, expecially when they cannot talk about game content because of NDAs and readers spoilerphobia.
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Loot River is Dark Souls meets roguelike meets Tetris. It's simple (it's banal), but the only description that fits the game is this one
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The new release of Death Stranding was scaring for the extras, but every doubt disappeared when taking in arm DualSense
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FORECLOSED is a musical cover of Max Payne played by someone with no fear to add and changes some chords
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Chicory: A Colorful Tale is a story about both side of depression
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