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Pietro Iacullo


Favorite Games:
  • Bayonetta
  • Super Mario 64
  • Death Stranding

15 games reviewed
83.7 average score
85 median score
66.7% of games recommended

Pietro Iacullo's Reviews

Creative Director at I Love Videogames, Final Boss at Gameromancer: the gamically incorrect podcast, in love with Information Technology since his birth.
8.5 / 10.0 - Hi-Fi Rush
Jan 31, 2023

Hi-Fi Rush is what happens when Tango Gameworks unlocks its ancestor DNA, finding ways beyond the Resident Evil-ish production and remembering about Vietiful Joe and that early-2000 mood in video games. Is what happens when Devil May Cry finds about the iPod and the 1 dollar the track music, crafting a maybe little game but with a great rockstar attitude.

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Nov 24, 2022

Pokémon Scarlet and Violet jump between future and past, like their cover monsters. A freely explorable Open World but unable to performing well and killing all the new good ideas. It's a classic from Game Freak, a place where every step forward is followed by some steps backward. And maybe is not enough anymore, it's time to force the best-selling franchise in the world to grow up.

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Oct 20, 2022

The Last Hero of Nostalgaia is the Dark-Soulest of all Soulslikes. The idea of using lore as a game mechanic is interesting, but in the end maybe too easily applied on the experience. Overall Nostalgaia is a Dark Souls child with no regrets about it, but with some over-simplification and some battle-related issues.

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I was skeptical about a Switch release of NieR Automata, a game Square Enix was unable to get run smoothly on PC. But somehow Virtuos achieved a miracle, making possible to be 2B even on the Nintendo hybrid. I was expecting a Waterloo-like disaster. The outcome instead is Austerlitz.

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9.5 / 10.0 - Neon White
Jul 8, 2022

Playing Neon White is like being John Romero in 1993 in front of a machine running the original DOOM. The same need for speed, the same surgical precision, the same satisfaction in beating a level and getting the maximum score. Arcade at its finest, at its essence, at its core. One of the fastest-paced experiences on the market and definitely this summer's gaming obsession.

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May 12, 2022

We Were Here Forever is essentially a Non-Fungible-Escape Room. Playing with a friend means trying to explain what is happening to you, while at the same time you have to deduce from his (or her) words hints and clues that might help you find your freedom. Words are your only weapon, and your only way out, so make sure you play this with the right person (or the wrong one, for potentially hilarious outcomes).

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May 7, 2022

The Stanley Parable Ultra Deluxe is an essay on players and our wrong habits. On the uselessness of reviews, expecially when they cannot talk about game content because of NDAs and readers spoilerphobia.

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8 / 10.0 - Loot River
May 3, 2022

Loot River is Dark Souls meets roguelike meets Tetris. It's simple (it's banal), but the only description that fits the game is this one

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Oct 4, 2021

The new release of Death Stranding was scaring for the extras, but every doubt disappeared when taking in arm DualSense

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8 / 10.0 - FORECLOSED
Aug 12, 2021

FORECLOSED is a musical cover of Max Payne played by someone with no fear to add and changes some chords

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Jun 16, 2021

Chicory: A Colorful Tale is a story about both side of depression

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8.5 / 10.0 - Returnal
May 4, 2021

One Thousand and One Deaths. A loop of stories told until you lost your mind. Selene's diaries became Sherazade's tales, the ending delayed until the next day, the next loop.

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Jul 27, 2020

Tradition, pride, honor. The game starts with this words and is clear their matrix: not the historically accurate Samurai, but the Kurosawa's ones. Kurosawa ispired the western genre and so it's fair that the Far West came back to East.

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Jun 29, 2020

The Last of Us Part II is a slap in faces rarely hitted by Game Industry.

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9 / 10.0 - Death Stranding
Nov 17, 2019

Once there was an explosion, a bang that gave birth to video games as we know them. Survivors have yet scars and signs of the explosion, even 20 years later. The decay rate is too low and the radiation is still there, in te air, burning our lungs avery time we breath. Once there was an explosion, a bang that became domino effect. A mass exintion turned out in an evolution chance. And then came the next explosion. Then came Death Stranding.

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