Pietro Iacullo
- Bayonetta
- Super Mario 64
- Death Stranding
Pietro Iacullo's Reviews
The Stanley Parable Ultra Deluxe is an essay on players and our wrong habits. On the uselessness of reviews, expecially when they cannot talk about game content because of NDAs and readers spoilerphobia.
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Playing Neon White is like being John Romero in 1993 in front of a machine running the original DOOM. The same need for speed, the same surgical precision, the same satisfaction in beating a level and getting the maximum score. Arcade at its finest, at its essence, at its core. One of the fastest-paced experiences on the market and definitely this summer's gaming obsession.
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Ghost of Tsushima is surely not a revolution in the open world panorama, yet Sucker Punch managed to craft a must-play hit much more meaningful and interesting than other similar experiences. There's no need to re-inventing the wheel if you are confident of your idea. Ghost of Tsushima is this.
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The Last of Us Part II is a slap in faces rarely hitted by Game Industry.
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Venba could have been my story. Or your story, if you know what means to be the son (or the daughter) of a couple who moved to give you a better future at the cost of giving up to pass on their roots. And it's awesome a video game could tell this very thing in about two hours of gameplay and stay in your memories forever.
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Gambit Shifter is a nearly-perfect experience: the puzzles are great, the UX is smooth and there aren't relevant faults in this Italian indie instant classic.
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Once there was an explosion, a bang that gave birth to video games as we know them. Survivors have yet scars and signs of the explosion, even 20 years later. The decay rate is too low and the radiation is still there, in te air, burning our lungs avery time we breath. Once there was an explosion, a bang that became domino effect. A mass exintion turned out in an evolution chance. And then came the next explosion. Then came Death Stranding.
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Chicory: A Colorful Tale is a story about both side of depression
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The new release of Death Stranding was scaring for the extras, but every doubt disappeared when taking in arm DualSense
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Dragon Ball Sparking Zero! is truly the Budokai Tenkaichi 4 fans were waiting for. There are some UX issues and the lack of cross-play is a bummer (as for the split screen local versus available only in the Hyperbolic Time Chamber), but really, who can complain about the game overall?
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The Talos Principle: Reawakened remind us of a first, more essential The Talos Principle chapter, with no megastructures and multiple choices dialogues. And it works perfectly in reminding us that is the act of play that defines humanity
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I was skeptical about a Switch release of NieR Automata, a game Square Enix was unable to get run smoothly on PC. But somehow Virtuos achieved a miracle, making possible to be 2B even on the Nintendo hybrid. I was expecting a Waterloo-like disaster. The outcome instead is Austerlitz.
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Hi-Fi Rush is what happens when Tango Gameworks unlocks its ancestor DNA, finding ways beyond the Resident Evil-ish production and remembering about Vietiful Joe and that early-2000 mood in video games. Is what happens when Devil May Cry finds about the iPod and the 1 dollar the track music, crafting a maybe little game but with a great rockstar attitude.
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Crime O'Clock runs smooth like a real clock, never losing a single movement of the hands and showing on-screen the perfect illegitimate son of Columbo and Where's Waldo, with a tiny bit of Minority Report – or the MCU series Loki, for the youngsters.
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Inkuinati is a rediscovery of who we were in the Middle Ages, of our long lost attitude about games event in serious context. A great strategic game full of jokes and farts diegetically inserted in the game experience.
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Keep Driving answers the question "what if Out Run took a degree in philosophy?" Halfway between a proper video game and an experience, it's impossible not wanting to keep driving.
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Everhood 2 is as weird as the first game. More RPG, more "real video game" vibes, but in the end is the same unconventional experience played 4 years ago.
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Rematch is a new and fresh page in the Football (Soccer, for US readers) Video Game History. Slocap has to add some of the lacking feature, especially cross-platform multiplayer, but the game is really challenging and it can become a massive hit.
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One Thousand and One Deaths. A loop of stories told until you lost your mind. Selene's diaries became Sherazade's tales, the ending delayed until the next day, the next loop.
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Sea of Stars is a Vergil for all the Dantes that want to explore the Hell and the Heavens of JRPG. Sabotage Studio learned from the genre's master, but took away the boring grinding part giving life to something very catchy to play.
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