Paolo Besser
There are some frames in the cutscenes that leave a bit to be desired, but this does not invalidate the considerable modernization work done on this game: Broken Sword maintains its charm even after thirty years and its Reforged version improves the situation, restoring the wow-effect on modern platforms. The new generations can thus approach this immortal classic without fear that their eyes will be disturbed by unnatural pixelations and awkwardly blurred or antialiazed cubes, replicating the wonder that this game gave us at the time of the cathode ray tube. But even we loyal ones can play it again with joy and satisfaction, admiring the outcome of this restoration work. And it doesn't matter if, after all, we could already run the original for free with ScummVM.
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Kring is a project that the author himself defines as intimately personal and, therefore, carried out out of pure hedonism. You buy it at your own risk with the knowledge that the game is the way it likes it, not the way it likes it, or you, or an audience framed by some market survey. So you may find it funny or maybe not, brilliant or terribly stupid, unmissable or forgettable and you can't get out of it: it goes just to taste. I found it pleasant but not irresistible, engaging but a little too borderline to last long. In short, one of those novelties that drive you crazy at first, but for which you soon lose interest. For five euros, however, it is free, and it is definitely worth doing this psychedelic gaming experience, if only to encourage Ivan to do other similar things.
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Although few titles in the collection can honestly still entertain today - in the meantime we have become accustomed to much more - rediscovering Jeff Minter's "woolly" games was a fun and very, very intriguing journey. Added to the nostalgia is the possibility of knowing completely unpublished details of the development, and this collection, very well done in terms of quantity and quality of the material proposed, has an indisputable historical value. A journey that is willingly retraced by reading, listening and playing. Especially playing.
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Starfield is for cautious and patient explorers, not for those who want everything right away. The beginning of the story is rather bland, the sense of estrangement at the highest levels. But as the fog clears, you can sense and appreciate all its potential and the free will left to the player, who really has a thousand things to do as he wants and when he prefers, perhaps leaving the continuation of a mission to better times (and statistics). On the other hand, the slowness of movements on the ground and small design defects have their weight and, albeit reluctantly, this must be taken into account in the global assessment, which remains high in anticipation of future developments. Maybe a few more weeks of playtest would have benefited him.
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The Awakened is worth more for what it represents than for the game itself. Between graphics and gameplay it tastes old even if it is new, but it knows how to be a completely independent remake of the 2006 inspirer of the same name.
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The coin operated "classic which has never been" comes back to life thanks to one of the most visionary and iconic game designers of the 80s. And it's gorgeous.
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A cool puzzle-platformer where cloning and killing ourselves is mandatory to reach our goals, with nice looking pixel art graphics and a great atmosphere.
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A great game that shows what R-Type could be like, if only it was coded in 1958! Blast the freaking aliens like it there's no tomorrow, with this stunning shoot 'em up action in black & white, with great FMV intros in every level.
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Return to Monkey Island is the third episode of Monkey Island that we didn't have, which comes thirty years later with a load of innovations compared to LeChuck's Revenge, but which we now take for granted. The ability to make the most of all the innovations of the genre, combined with the original sense of humor of the series and the extraordinary experience of the authors, makes this game an easy success.
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Undemanding and decidedly enjoyable, Eiyuden Chronicle: Rising is a light-hearted and often cartoon-like Action JRPG which is really fun to spend your time with. Of course, you don't have to have anything against going back and forth a thousand times in the same places, to do the same things again and again, because in this case appreciating it would be quite difficult. The visual quality is really impressive and I really liked the mix of backdrops in (very rich) 3D and two-dimensional pixelated characters, and I can't get the music out of my head. In short, a good game: not essential but absolutely enjoyable.
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Syberia: The World Before gave me back that sense of wonder that I felt, twenty years ago, with the first two episodes and, for this reason alone, for me it is a "yes" as big as an apartment building.
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Infernax is the heir to Castlevania (the NES one) that I didn't know I craved, but it was almost impossible to break away from once I started playing! Equipped with an interesting storyline, highly enjoyable pixel art graphics and an electrifying soundtrack, Infernax gets completed over and over again to the rhythm of "Another game and that's it", accompanying the player with an intelligent progression of pace and difficulty. Not really cheap for an indie game, but it's worth the price.
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I had high hopes while downloading Go! Go! PogoGirl and luckily I wasn't disappointed! The game offers exactly what it promises and nothing more: a colorful, valuable and exciting return to the nineties, with a 2D platformer that unaltered the dynamics of the time, adding that touch of Hoppin' Mad (a C64 classic) that absolutely adds to the experience.
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The PC version of Sherlock Holmes Chapter One avoids the frame drops and other glitches that some PS5 owners experienced with the console release, and gives us a fairly good detective game, with several culprits to find in a beautifully crafted turistic island. Fans of Sherlock Holmes might discover a quite different hero from the one they are accustomed to, but the overall experience of Chapter One is absolutely pleasant.
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I didn't start out with the best of expectations, but The Smufs Mission Villeaf turned out to be a nice little game! For a few hours it brought me back to the age when I hastily dined to leave my parents to their sad newsreel, and went to watch the Smurfs on the TV in my room. The graphic rendering of the characters is commendable (certainly more rounded than that of the two recent films) and the soundtrack a small masterpiece.
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Far Cry 6 is a very expansive first person shooter with a compelling story, full of entertaining things to do and missions to accomplish. The enemies are a little too predictable but the gameplay is always fun, with tons of weapons to find and customize, and the incredible "pets" you can bring with you are just the cherry on top. Graphics and sound are high quality and very immersive.
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Although far from being revolutionary, Kena Bridge of Sprits is a compelling action-adventure game with an heart-warming hero and really cute creatures to play with. Ember Lab put in this game all their experience in character design and animation, giving us a splendid – but also somewhat repetitive – cartoon movie to play with.
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A complex, amazing Zelda-style action adventure set in a beautifully crafted world with plenty of towns, creatures, buildings, shops and NPCs. There's a lot to discover and a lot to play, although some mechanics might feel dated to younger players. The game suffers from some still-to-be-fixed bugs which can be annoying. Overall, NAPS Team did a great job, and brought us a game that Miyazaki's Studio Ghibli could have done themselves.
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The very existence of Psychonauts 2 demonstrates that good ideas have to overcome a thousand difficulties before being realized, but in the end they somehow impose themselves. It took years for the first chapter to overcome people's skepticism but, day after day, it has built up a fan base so large that we were finally able to play with a full-fledged, high budget sequel. And it's beautiful. Pleasant, original, colorful, compelling. Do you need more adjectives to be convinced?
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Foreclosed manages to condense in a single game a decent shooter, a basic role-playing game and, why not, even a bit of science fiction thriller, which doesn't hurt. The problem, however, is who exactly this game is meant for: it is too light as an FPS, too basic as an RPG, and the puzzles aren't deep enough for an adventure. It needs someone who wants to simply live a cyberpunk experience, as long as your expectations aren't set too high.
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