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Critic Reviews for Akka Arrh
Chaos is actually choreography, as an unreleased Atari arcade game gets the full Minter treatment.
A fascinating reimaging of an 80s classic that never quite existed, but as interestingly unique as it is, it lacks the elegant simplicity of its more famous stablemates.
Akka Arrh is an interesting experiment. Despite its shortcomings, Atari fans can still find some fun in this blaster from the past – the game just comes with a big asterisk. As much as I’m excited to see a lost piece of gaming history revitalized and brought to modern consoles, overwhelming visuals and confusing, abstract game mechanics bring the experience down.
God is a Geek
Akka Arrh is a super cool game which is impossible not to like, and very difficult to put down.
The Games Machine
The coin operated "classic which has never been" comes back to life thanks to one of the most visionary and iconic game designers of the 80s. And it's gorgeous.
Review in Italian | Read full review
Akka Arrh is a resurrected version of a game that never existed. And if you don't know the lore, it's ok. It's colorful chaotic nature will keep you at bay for a few hours. You can get those high scores, and win, but it won't be easy. If you want that Atari pain, this is a little less hurtful than usual, but mastering it will still take a while.
The core loop is a simple one, but it’s not as instantly addictive as many of the other games from Atari's prime. While it’s satisfying to pull off a huge combo, and requires a surprising degree of strategy, by the time you’ve played through the core 50 levels of the game, you won’t be as anxious to dive back in as you might hope.
As irreverent and disruptive as one has come to expect from the mind of Jeff Minter, Akka Arrh is a game that, rather than based around all-out cattle space warfare, requires a certain level of restraint to wring the most from its scoring potential. Learning to dally with its diverse and ever-changing threats is almost mathematical, but still liberating and rewarding to overcome. It may struggle to appeal in the long-term in the same way as Tempest or his recent Polybius, owing to its slightly less absorbing construction; and those uninitiated in Minter's unusual thought processes may find it altogether abstruse. Nevertheless, it certainly earns a rightful place in his catalogue of psychedelic, slightly barmy, and altogether addictive score-based challenges.