Daniele Cucchiarelli
Nintendo has crafted a remake of *The Legend of Zelda: Ocarina of Time* in the best way possible—staying entirely faithful to the source material so as not to alienate fans, while simultaneously updating it in terms of aesthetics, technical aspects, and gameplay.
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The third chapter of Remothered (partially) revives a series that seemed all but lost after the second, terrible installment. The plot ties up all the loose ends and is told at a good pace with visually striking events. The excellent audio and the soundtrack composed by Akira Yamaoka are the crown jewels of this Italian production, but unfortunately, the gameplay doesn't keep pace with the rest and is hampered by a few technical and design issues.
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It is a fantastic blend of *Burnout* and *F-Zero*, enhanced by roguelite elements that are not only unobtrusive but actually raise the fun factor to another level.
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The atmosphere and characters spawned by Clive Barker's imagination are beautifully rendered, and the game has no qualms about showing extreme events uncensored.
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Townfall had the potential to stand alongside the best *Silent Hill* titles: a powerful story, three ordinary characters bound by a dark destiny, a setting tailor-made for an unsettling atmosphere, and established gameplay mechanics that required no major overhaul. However, something went wrong in the execution; the result is a horror adventure that starts strong—introducing a few effective new features—but eventually loses momentum. It is hampered by unconvincing mission and level design that leads to long, exhausting stretches of backtracking, further plagued by a roster of enemies that often falls short and relies on "cheap tricks."
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Milestone's Hot Wheels series embraces the open-world format and plunges us into a quartet of islands filled with races to win and activities to complete, all while collecting over 150 different mini-cars. The gameplay progression isn't particularly rewarding, and after just a few hours you've seen everything the game has to offer, but the thrill of collecting and the online component still manage to keep the player engaged.
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The result is a visceral action game in every possible sense of the word, satisfying in the long run but with too many cages, imprisoning a universe that deserved more aspiration.
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With Resonance: A Plague Tale Legacy, Asobo Studio partially distances itself from the previous installments in the series, not in terms of narrative, which remains compelling and characterized by mature writing and plenty of twists, but in terms of gameplay.
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A game inspired by titles like Jak and Daxter, Ratchet & Clank, and (especially) Kingdom Hearts, but one that struggles a bit to find its footing and offer something original. The first half is a bit of a slog, but once a few key mechanics are introduced, the game becomes fun and replayable thanks to its pseudo-3D Metroidvania structure. The platforming mechanics and lock-on system require some getting used to, but overall, Duskfade is enjoyable and suitable for a very wide audience thanks to its multiple difficulty levels.
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Vertigo Games has decided to give everyone the chance to visit the eerie Stauf Mansion in The 7th Guest Remake, making minor adjustments to the gameplay to ensure the adventure is enjoyable even for those who aren't fans of VR. Mission accomplished: the game is now a bit less "free" but still perfectly enjoyable and highly immersive. Its short playtime remains its worst flaw, but it's an experience well worth having.
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Just as with the original release of Devil May Cry 5, this Devil Hunter Edition for Switch 2 arrives during a golden age for Capcom, which is enjoying the success of RE Requiem and Pragmata while awaiting the new Onimusha. The overall quality of this edition is excellent, and in terms of content, there's nothing to complain about despite the absence of some features found in the previously released Special Edition. It's also a shame about a few technical glitches, though they don't significantly detract from the overall quality of the experience.
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The Adventures of Elliot takes the core gameplay elements of the Zelda series - specifically its more classic 2D entries - and puts them to use in an enjoyable ARPG with a narrative that clearly bears the hallmarks of Square Enix. The plot is a bit flat in the early stages, but once it gets going, it has plenty of surprises in store. The lack of enemy variety and rather basic mission design are partly offset by a strong cast, some interesting puzzles, and fun boss battles.
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The addition of "Arkham-style" gameplay has given the LEGO titles the boost they were missing. LEGO Batma: Legacy of the Dark Knight is undoubtedly one of the best titles in this multifaceted saga, which has now been running for 30 years. It's a fresh and entertaining game that masterfully blends accessibility with variety, creating a Batman multiverse full of surprises. Once again, it's a shame that there's no online option for co-op mode, which TT Games continues to exclude from its games.
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The Cthulhu mythos resonates in Call of the Elder Gods, which closely follows the gameplay of its predecessor, Call of the Sea, but offers a more solid structure and an equally intriguing storyline. Some gameplay elements could have been better utilized to give this sequel more personality; nevertheless, fans of the genre and those who enjoyed the controversial first installment of the series are sure to appreciate it.
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A new installment in the Dark Pictures series that attempts to stay true to its roots while simultaneously distancing itself from them by offering something new. Mission accomplished? Not exactly.
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An adventure that blends platforming and puzzle-solving, featuring an extremely likable and versatile protagonist and a great variety of environments and situations. Darwin's special powers add flair to the gameplay that relies on established mechanics, with a few creative twists. Limited replay value, combined with some control issues and a few poorly balanced sections, detract from a final product that, with a little more polish, could have competed on-par with the best titles in the genre.
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Everything has led to this... Resident Evil Requiem is the game that sums up 30 years of the saga, taking us back to where it all began. It was a huge risk for Capcom, but one that paid off almost flawlessly, delivering a narratively compelling, technically sumptuous title characterized by two gameplay styles that are as different as they are well blended.
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One of the best Mario Tennis games ever, packed with lots of characters, modes and options to satisfy even the most demanding players. The gameplay remains distinctly arcade-style and introduces some significant new features that make matches unpredictable and entertaining. In the post-launch period, Nintendo will need to work hard to better balance certain techniques and accessories that make certain challenges too easy.
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Dragon Quest VII Reimagined is a more compact and aesthetically appealing game than the original. The redundant narrative elements of the original have been appropriately modified and, although the plot remains more than canonical and quite "cheesy," the cast remain among the best in the series. Characters progression and customization are more efficient, and the combat system, while remaining hyper-classic, is now faster and more immediate. The ability to scale the difficulty as desired is excellent, but the game still needs some post-launch balancing.
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