Nicolò Paschetto
AI War 2 breaks the rules of grand strategy games and puts players out of their comfort zone. The unparalleled strategic depth and great variety of situations make this game an absolute try for every strategy fan despite terrible, terrible graphics and sound.
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Refreshing idea: you are asked to take control over your troops, but you have no direct control; developers want you to feel in the middle of the action, but they remove you from it. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield.
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Remedy outdid itself by creating an impeccable narrative experience so intimately interconnected with a bewitching setting, raising the bar for anyone who wants to break into the action adventure genre.
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Finally someone who doesn't use pixel art for their nostalgia project! Unfortunately though, SolSeraph is too easy for hardcore players and its tower defence sections are sub-par in their genre. Good boss fights might have saved it, but no luck there.
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Sometimes less is more, but other times it's just plain less. The streamlined city-builder mechanics keep the player focused on the zombie menace, but the few military units and lack of strategic combat make They Are Billions ripetitive. Ah, the game is also tough as nails.
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Mini-Mech Mayhem takes an interesting basic idea and develops it into nothing, resulting in a shallow experience with very limited content. The mini-robots are the cutest, though.
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Five Nights at Freddy's VR: Help Wanted offers delicious bite size horror VR experiences, and the variety of the offer will make you overlook the series' known defects
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Islanders is a uniquely-designed city builder that offers a relaxed experience even if you only have ten minutes to spare.
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A gorgeous-looking, extremely polished city builder that offers a relaxed experience with light RPG, diplomatic and combat elements.
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Crimson Curse builds on Gwent's tense gameplay introducing strong and quintessential easy-to-learn-difficult-to-master new abilities, even though the studio will also need to keep an eye on faction usage for balancing.
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