Nicolò Paschetto
Dotemu keeps delivering great re-imagining of classic games, and this time in a completely new genre. It's almost surprising how good Metal Slug is in its turn-tactic version, and I'm just glad there's a lot of strategic depth, with the icing of a bit of nostalgia effect. I'd wish for a few more boss fights, but the ones that are there are very good.
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Empire of the Ants bends the boundaries between videogame and science communication. The use of the Ureal Engine 5 is critical to achieve an unbelievable level of photorealism that leads to full immersion into the huge tiny universe of ants. The light gameplay mechanics designed to be accessible to as many people as possible may alienate the hardcore players of strategy games though.
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Daring missions with all odds stacked against us, that's the exciting essence of Sumerian Six. The deveolper Artificer is not quite yet at the level of quality Mimimi Games got us used to, but I can already see a lot of good in this game.
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Sins of a Solar Empire 2 burrows a few aspects from the 4X genre, but it's mostly a very focused strategic game where war is all that matters. It's very good at it and it's also great at putting on our screens dozens of very cool spachips on blowing each other up to bits. If only it also had a campaign mode.
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Creative Assembly has been working hard in these months and results are pretty clear: the innovations in Dynasties bring well implemented improvements that help modernise the campaign.
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SteamWorld Heist 2 immediately captivated me for its light-hearted tone and for the fact that it offers considerable tactical depth without being punishing in its approach. On the contrary, the developers seem to say "Come on, try this thing too, you have nothing to lose anyway!". The management of the difficulty level and the structures of the missions do the rest, while it is only a partial lack of variety of enemies that prevents Thunderful Development's game from achieving excellence.
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Since no one else can take advantage of the official license, it's not like Frontier Development has to make its way through a thousand competitors, but nevertheless the developer has been busy again this year. The new features introduced in F1 Manager 2024 improve the gaming experience substantially, offering significant innovations both during the actual races and in the more strictly managerial phases. Now that we know that the level of this management system is at high quality levels, it would be appropriate to also focus on presence, to make it less aseptic and more in line with the motorsport it simulates.
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Kaku: Ancient Seal is sub-par in every aspect of the action-adventure genre. Stay clear.
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You will never look at ants the same way! The small team at Slug Disco has not revolutionised the RTS genre, but they offer us a unique perspective on it, where the quality of world-building plays a huge role in how fascinating this game is. It almost make me forget there is no multiplayer.
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Truly, a game of paradox (pun intended). The concept of Ages is exciting but the way it is implemented forces players into science-focused gameplay. The system of resources is meant for hardcore player, but others like diplomacy and international economy are half-baked to say the least. This game wasn't ready for release.
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Not bad, not great: Welcome to ParadiZe is a fun passtime that made me want to play more Diablo IV.
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Brilliant idea that is not developed to its fullest potential. Still, if you are not necessarily looking for the next Portal, it will be good fun for some hours.
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Genotype doesn't do anything particularly wrong, but it definitely doesn't do anything particularly well. The open-ended approach to exploration is quite immersive, but combat quickly becomes dull and repetitive.
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Fast and furious fights in a cyberpunk world, this time also on a futuristic bike exploring post-apocalyptic lands – who wouldn't love that? Too bad a few too many puzzle keep the adrenaline rush at bay and distract from the most exciting parts of the game.
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A splendid campaign mode with many systems working in conjunction to offer a varied experience without losing the focus on the military conquest. Few cavalry units are partly compensated by a renewed attention to different types of infantry, but to be honest I do miss a good old cataphract charge.
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Pure in its design and maniacally focused on details in its execution, Toss! is a typical example of what works extremely well in VR games, on the same level of other classics like Beat Saber and Pistol Whip.
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A few strokes of genius do not save Crimen – Mercenary Tales from an overall repetitiveness. It's still ok if you are just looking for a straightforward brawler, with the benefit of a lot of humour in it.
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The strong point of Another Fisherman's Tale certainly lies in the narrative. Indeed, in the metanarrative. The puzzles are not a miracle, and it almost seems that the developers have calibrated the duration of the game to avoid excessive repetitions. The two or three central chapters are spectacular and in practice alone would be worth the price of admission.
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Red Hook Studios refined the art of Darkest Dungeon in every sense, making it extremely difficult to find any defects. It's a brutally challenging strategy games and it's well suited to embrace the new roguelite form. Do yourself a favour and try it right now.
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Terra Nil is not and does not try to be a triple A title with an infinite amount of content that will keep us glued to the screen for months and months; Instead, I found it a product that conveys a very clear message while relaxing us with its beauty-oriented style.
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