Alessandro Alosi
Len's Island is a distinctive mix of survival, ARPG and dungeon crawler. It makes you feel like an explorer grappling with a world that can't wait to be discovered. There are some flaws such as a technical sector that could be improved, but as a start to the adventure it's not bad.
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If you missed out on this hidden gem from last year, now you have the chance to make up for it and enjoy a Switch 2 version that smells like a definitive edition.
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Deltarune Chapters 3 and 4 is the tangible explanation of why indie is beautiful, as well as being the confirmation that Toby Fox knows how to reinvent the 2D RPG with intelligence and irony like no other. A simply unmissable work, if you consider yourself a gamer.
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MindsEye intrigues with its cyber-noir atmospheres but stumbles on many, too many of its promises. Everywhere you look while walking through Redrock City, you see an ambitious action game that shoots for the stars but ends up crashing to the ground.
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An immersive, immense MMO sandbox survival game that captures the fierce and mystical essence of Dune, with a merciless and seductive Arrakis. The combat system is subdued and there are technical uncertainties that limit its potential. But what fun!
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Part adventure horror, part digital representation of Tim Burton's dreams, The Midnight Walking must be played to be truly understood. Possibly wearing a VR headset, so that it can express the best of itself, involving and deeply moving, because in a flat version it loses effectiveness.
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Monster Train 2 can end your social life in an instant because it is so fun, challenging and addictive. The many new features may not be particularly innovative, but they still manage to make this sequel a must-have roguelike deckbuilder for any fan of the genre.
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Deck of Haunts is fun for its mechanics and the reversal of perspective, but it lacks a real narrative bite and a crescendo of tension: it is interesting from a conceptual point of view, but it lacks that extra spark that makes the difference.
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Once the initial enthusiasm for the dual wielding weapon and the three warriors has waned, run after run the flaws of Yasha: Legends of the Demon Blade become more and more evident and allow excessive repetitiveness to take over.
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An irreverent, colorful and intelligent space adventure, which confirms Raccoon Logic's talent in telling absurd worlds that, deep down, are all too similar to our own. It's not perfect, but it's fun.
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More solid, more varied and sillier than ever, GORN 2 is the sequel that anyone who loved the first chapter must play. It doesn't invent anything new, it simply perfects and enriches every ingredient of the recipe that made its predecessor a cult. And that's fine.
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Drop Duchy mixes Tetris, deckbuilding and roguelite in a hybrid that is surprising for the fluidity of its gameplay. It can be frustrating at times, but the challenge progression system helps you give yourself one last run. And the very last one. And the very very last one.
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StarVaders is a really fun and solid deckbuilder, it is well made from many points of view. Even if it has room for improvement, it deserves to sit at the same table as the best "videodrugames".
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Cataclysm makes you feel like a medieval architect with performance anxiety: every mistake is set in stone and paid for in blood. It may not be a title for the masses and it has some areas that could be improved, but it can be rewarding and is certainly original.
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It's not without its flaws, but The First Berserker: Khazan is ferociously capable of instilling first hatred and then love in the most determined player to tame it, and this makes it a must-have for any hardcore action game fan.
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South of Midnight is a decent single player action-adventure, overall and without giving too much weight to the linear gameplay or to some technical and structural limitations. Narratively and artistically it is really intriguing, too bad that from a gameplay perspective it shows much less courage.
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If you've always wanted to emulate a kung-fu action movie actor and have a few pounds to lose, you've come to the right place. There's a bit of repetition and an anachronistic rail setup to digest, but beating one bad guy after another relentlessly is a challenge that will test you both physically and mentally. Just like the real kung-fu masters admired in the movies, yes.
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It may not change the minds of those who didn't love MHWorld, but Monster Hunter Wilds is the perfect and natural evolution of Capcom's greatest success and the definitive monster hunting game that absolutely should not be missing from every hunter's library.
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KCD2 is a huge medieval RPG that carries all the strengths and a handful of rough edges of its predecessor, integrating them into an incredibly realistic world and epic narrative. It expands, refines and enriches the legacy of the first chapter in an excellent way in practically every way, so for those who appreciated KCD it is a must-buy.
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There's a lot of potential that was only partially exploited in the Xenomorphs' VR debut, but there's no doubt that Part One has laid the foundations for something important: let's hope Survios takes the feedback to heart and delivers a spectacular Part Two.
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