Alessandro Alosi
Call of Duty: Black Ops 6 proposes many good contents for everyone and goes on the safe side, but it does so damn well and with such self-confidence that it mesmerizes.
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Thanks to a magical level design and a gameplay that comes out strengthened by the tweaks and the Doom skill, SEGA and Sonic, with the precious contribution of Shadow, remind us that the timeless adventures of the blue hedgehog are special.
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Building on a rock-solid foundation, Call of Duty: Black Ops 6 manages to sustain the world's oppressive expectations with disarming ease. Solid gunplay combined with gameplay refreshed with new features and many tweaks aimed at optimizing the user experience give us one of the most entertaining CoDs in recent years. And that's just the beginning.
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Some extra content for the most avid Garcia Hotspur fans wouldn't have hurt, in addition to 4K, 60fps and New Game+, features that are welcome and that, after all these years, allow us to enjoy at its best a game with such an exaggerated and unique style that it has become a cult.
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Forgive Me Father 2 doesn't last long to be story driven, it loses a bit of charm towards the end and has some imperfections such as a revisable difficulty balance, yet it convinces in its evolutionary attempt. It succeeds by renewing the "Lovecraftian" experience of Forgive Me Father with a clearer and more intuitive customization, blending it with a more mature and stimulating level design and applying everything to an old school context with a more intelligent rhythm.
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Had it been released in the middle of the last generation, perhaps Unknown 9: Awakening would have had a different effect. Today it is really hard to be impressed by a video game like this, technically and conceptually too old in which the only thing that is promoted is the story.
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How much potential is there in Shadows of Doubt's ideas, its noir setting, and the special way it lets us experience firsthand every aspect of an investigator's daily life? Too bad for the bugs, for sandbox cases that are less convincing than scripted ones, and for a sensational concept that isn't fully exploited.
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Vessel of Hatred is the expansion that was needed to give a touch of novelty to Diablo IV, let's say exotic. With several substantial contents, a morbid attention to the co-op component and some new features with a strong personality, Vessel of Hatred is a succession of dark adventures and an unmissable expansion for every Diablo IV fan.
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God of War: Ragnarok lands on PC with a porting that is perfect, prudent to the right point and wise beyond measure. Thanks to scalability and optimization, practically anyone can enjoy the exploits of Kratos and Atreus. If you also have a recent gaming PC, then your journey into the myth will be absolutely unforgettable.
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Beyond Galaxyland surprises you from start to finish, it's brilliant and full of ideas that are well blended together. The audiovisual sector does its job resoundingly, I have rarely felt the desire to stop so often to take a screenshot or listen to the OST of a game. The various souls – JRPG, platformer, puzzle, creature collection, crafting, progression system – are not particularly deep taken individually, but put together they manage, as if by magic, to give life to an enveloping, convincing experience, with delicate but guessed balances. Soon it becomes complicated to detach yourself also because, one planet at a time, you end up becoming attached to the characters, getting in tune with Doug and making his air of a fish out of water catapulted into worlds that do not belong to him your own. If there really is life in the universe, let's hope it's as EnrightBeats imagines it.
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Zero Hour isn't groundbreaking or technically perfect, it has some obvious limitations, and the AI leaves much to be desired. That said, it's a good entry point for tactical FPS newbies thanks to its immediate and engaging mix of slow-paced gameplay and wild PVP.
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A stylish, distinctive, and intriguing action-adventure platformer. It's not challenging, long, or mechanically deep, but it oozes magic from every 2D or 3D pore.
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A good starting point for something bigger, a reliable and more welcoming expansion than ever, but certainly not innovative.
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The War Within isn't a groundbreaking, surprising, or original expansion, but it's a good jumping-off point for something bigger. It uses subtle improvements to smooth out and tighten up World of Warcraft's traditional gameplay in all the right places, gently evolving it and making it feel more familiar and welcoming than ever, for veterans and newcomers alike.
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Harry Potter: Quidditch Champions is not for those looking for fine technicalities, both in graphics and gameplay. It is a decent pastime for the early hours that hides the potential to create its own fan base, but to allow it to do so, more content is needed and a review of the multiplayer section starting with the integration of effective 6VS6 PVP, to allow the most competitive to challenge each other without bots in the way.
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A colorful, bizarre, uchronic stealth game where combining the formidable skills of the Enigma Squad in real time is more satisfying than operating from the shadows.
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Concord is excellent on the shooter side but less so on the hero side: the potential is there, but the execution so far could be better. The problems remain more impressive than the bland characters, and this is not a good sign.
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Luigi's Mansion 2 HD is a great game that mixes joy and ghosts, gameplay with fun ideas and modernized graphics. It's not perfect because the original wasn't perfect, some game design choices can make you turn up your nose, but overall it's a truly peculiar adventure, just like the franchise it belongs to.
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One of the best adventure survival ARPGs out there and one of the best vampire games ever: do you need anything else?
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XDefiant is an online shooter with balance problems but still fun, solid in some aspects, and (far too) generic in others.
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