It's not the prettiest game, with distant scenery lacking detail, low-res cinematics, and screen tearing in busy areas. But the dizzying scale of the world, and the complete lack of loading times, is technically impressive. It's also worth noting that you need to be online to experience the career mode and progression—otherwise you're stuck with the freeform, rather empty Zen Mode. Most people play games online these days, but if you can't for whatever reason, your options will be limited. It's frustrating, because the actual riding in Riders Republic is heaps of fun. It's just been packaged in a completely off-putting way. You'll have to decide if the cringe is worth putting up with.
Twelve Minutes is a good adventure game, but its puzzle design makes it feel— mature, cinematic presentation aside—like something of a relic. If it was released in 1995, you'd be ringing up the LucasArts hint line for help and getting scolded by your parents for running up a massive phone bill. But it has its charms, and the way the story is gradually peeled back, growing more disturbing with each loop, is effectively done. There's a huge amount of emotion, drama, and conflict squeezed into this tiny, dingy three-room apartment. But also a lot of frustration as you struggle to determine precisely the correct sequence of events to let you move the story forward and finally get some closure.