Session: Skate Sim
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Critics Recommend
Session: Skate Sim Trailers
Critic Reviews for Session: Skate Sim
Imperfect, unkind, and rough round the edges, Session captures more of real skateboarding than almost any game that has come before.
An unapologetically tricky ode to street skating, Session is packed with a palpable love for the sport, but bugs and unsympathetic tutorial and mission design decisions undermine its approachability.
Session is the skating game I've always dreamed someone would make, where performing even a 'simple' trick is significant and challenging. There are no mile-long grinds or 900-degree kickflips here: just real skating in its rawest form. It doesn't just simulate the sport, but the art of skating too. You need to get creative, looking at the everyday clutter of a city and dreaming up ways to make something rad out of it. That's what street skating is all about, and why Session is the best virtual expression of the artform yet.
Session: Skate Sim is a valiant attempt to recreate the trials and tribulations of actual, real-life skateboarding that eschews the arcade flashiness of other skating games in favour of slow and methodical repetition and mastery of both your board and your environment. There's a deep and involving game here for skate fans who want something to really sink their teeth into, or at least there would be if it wasn't for blurry visuals, control issues, poor mission design, and frame rate issues that make for an uphill struggle that just doesn't feel worth the pain in the end. If you've got a ton of patience there's still some joy to be found here, but it's gonna take some patches and updates to get this particular port to the place it needs to be in order to earn a full recommendation.
Session: Skate Sim on Switch feels better when controlling the board, but the visuals certainly suffer in both handheld and docked.
Although Session: Skate Sim is a difficult game to get used to, the joy of pulling off tricks far outweighs the frustration. It faithfully recreates skateboarding culture of the 90s, and offers tons of freedom to play however you want.
In particular, it’d be nice if the game did more in the way of teaching you the ropes, offered different control schemes, and provided a wider array of accessibility options. In general as well, it’d be nice if the game offered more in the way of incentives, excitement, and action to keep you coming back for more, regardless of its punishing difficulty.