To The Moon is a powerful interactive story. It deals with issues and situations we'll likely all experience in our lifetimes and does so honestly and within a brilliant narrative setup that allows us to watch a lifetime deconstructed, layer by layer, revealing the very human mistakes and unavoidable interruptions of fate that shape how our lives ultimately turn out.
If you're a fan of the Atelier series you'll already know whether or not this trilogy release is for you, but, if you're thinking of jumping in for the first time rest assured this as solid a place as any to get acquainted with the Atelier franchise.
Atelier Ayesha: The Alchemist of Dusk DX is a great jumping-in point for newcomers to the series. It's a welcoming start to the Dusk trilogy which hits the ground running whilst dialling back the traditional time limit aspect of the game, gently easing players into its core alchemy as well as firmly establishing the gameplay loops and systems which are carried on throughout the two follow-up games.
Atelier Escha and Logy: Alchemists of the Dusk Sky DX gets off to a pretty turgid start with exposition-heavy scenes punctuated with lots of tutorials; however, once it gets its bearings, it's another satisfying tale with two strong lead characters to choose from, a great cast of supporting characters and that deep and satisfying alchemy sat right at the centre of it all, pulling the weaker strands of its gameplay together into a satisfyingly unified whole.
If you're a fan of the Princess Maker series you'll already know whether or not Princess Maker - Faery Tales Come True is your bag. You'll probably be able to overlook the complete lack of tutorials, abysmal translation job, sometimes backwards attitudes towards women and repetitive nature and get down to enjoying a strange little sim/management game that's unquestionably suited to the portable nature of the Nintendo Switch.
Princess Maker Go!Go! Princess has a reasonable enough idea at its core, taking the central gameplay elements of the Princess Maker series and adapting them to a four-player board game. However, in reality, this shift only results in removing all of the narrative interest, skill and strategy from the main games and leaves you with a very simple experience which quickly becomes tedious and repetitive. Rounds are much too long, everything is 100% dependant on dice rolls and really, once you've spent about thirty minutes with this one, you'll have seen everything it's got to offer and more.
LastFight lifts the classic gameplay of Capcom's Power Stone series and dumps it into an established comic book universe which it then entirely fails to utilise. It's sorely lacking in game modes and inexplicably fails to provide any online co-operative gameplay options.
Ashen doesn't try to hide the fact that it's a Souls clone through and through. However, where many before it unwisely try to out-do FromSoftware in terms of difficulty or obtuse systems and lore, A44 has taken its game in a more refreshing, community-focused direction.