Special items come rapidly, through many different means. I am gifted a boombox early in the game that I can turn on to force my enemies to groove to the tunes. Each item offers genuine strategic options while maintaining the general sense of goofiness and surprise.
I encounter other space explorers of my own kind. They are bizarre, likable clue-givers who provide moments of comic relief. I perpetrate no violence in this game. I am never required to fire a laser gun or grapple with enemies. (How few are the games, set in space, that absent themselves from combat.) Yet, the worlds I visit can be hostile, releasing their secrets with the greatest reluctance.
I hope the next Assassin’s Creed gives me as much joy as this one.