Colin Campbell


61 games reviewed
81.6 average score
85 median score
75.0% of games recommended
Scores 3.2 higher than average

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Polygon
Colin Campbell
May 31, 2019

Three Kingdoms delivers, in the sense that it gives me the gift of a genuinely absorbing historical fantasy.

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Polygon
Colin Campbell
Mar 13, 2019

Hypnospace Outlaw is a hilarious satire on internet stupidity and venality

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Polygon
Colin Campbell

I hope the next Assassin’s Creed gives me as much joy as this one.

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Polygon
Colin Campbell
Feb 26, 2019

The Stillness of the Wind is a lovely, sad spin on farming games

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Polygon
Colin Campbell
Unscored - Crackdown 3
Feb 14, 2019

Crackdown 3 is a playpen of combat and destruction that sets itself up as a liberating journey into a barbarous fantasy of wanton mayhem. But its central proposition — the freedom to do as I please — is undermined by frustrating design compromises.

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Polygon
Colin Campbell

Civilization 6: Gathering Storm offers too little, and costs too much

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Polygon
Colin Campbell
Unscored - At the Gates
Jan 25, 2019

At the Gates is badly flawed, and strangely compelling

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Polygon
Colin Campbell

When the writers of Assassin’s Creed Odyssey decided to suddenly turn Kassandra into a housewife, they betrayed the person they’d spent so much time and care creating. They made her into a cutout for a hackneyed plot.

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Polygon
Colin Campbell
Unscored - Vane
Jan 15, 2019

Given this game's artistry, the child is a surprisingly ugly thing. It moves like a mole through molasses. Traversal is a major part of the game's puzzle landscape, but the child never feels entirely connected to the ground, dragging its feet through rocks, or floating weirdly over perches.

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Polygon
Colin Campbell
Unscored - Bury me, my Love
Jan 9, 2019

There are small things we can do for refugees via the appropriate charities, or through our political systems. We can also listen to their stories. Bury Me, My Love is brilliant storytelling.

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Polygon
Colin Campbell
Unscored - BELOW
Dec 18, 2018

Tough games generally reward me by offering up small lessons, each time I die. In most games, I'll notice that the big Dark Souls-y boss I'm trying to kill has a particular movement or flaw, and I test that weak spot until I discover the answer.

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Polygon
Colin Campbell

For a short time, it threatens to say something vital about games, heroism and violence. I take this as a good sign for the future of this form of entertainment, and as a frustrating demonstration of its present limitations.

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Polygon
Colin Campbell
Unscored - Just Cause 4
Dec 3, 2018

Solis is a huge island, which allows for a realistic distribution of targets, and environmental diversity. There's some pleasure to be had exploring its various environs of city, jungle, mountain and beach-fronts, making use of an almost infinite variety of vehicles.

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Polygon
Colin Campbell
Oct 24, 2018

Some of the desires of Martin's characters come through in Reigns: Game of Thrones' structure and its writing. I can play as nine different leaders, including Daenerys, Jon, Cersei, Tyrion and Jaime. Each has their own quirks, as well as specific missions and locations that resonate with their previous adventures.

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Polygon
Colin Campbell
Oct 19, 2018

Return of the Obra Dinn is a superb murder mystery game

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Polygon
Colin Campbell
Oct 1, 2018

For all its faults, Assassin's Creed Odyssey is one of the best explorable game worlds yet made.

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Polygon
Colin Campbell
Unscored - Forza Horizon 4
Sep 25, 2018

It's sharper than previous games, more openly designed, bigger and more fun. One of Forza Horizon 4's strengths is that it tends toward freedom, letting us do just what we want, and liberating us from races and activities that we don't fancy. Most of all, this is a fun, even joyful experience, a thrilling racing fantasy.

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Polygon
Colin Campbell
Sep 19, 2018

The Gardens Between is a magical journey that's well worth your time

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Polygon
Colin Campbell
Sep 5, 2018

Two in-game currencies are at play. One is basic income, which can fluctuate wildly and must be managed with care. Ambitious expansion projects can take time to yield profits. Sloppy management of floorspace soon creates inefficiencies, or other problems. Another currency, called Kudosh, allows me to unlock new items. This gives me more options for resolving specific problems, such as inclement weather, local pandemics or aesthetic development.

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Polygon
Colin Campbell
Unscored - We Happy Few
Aug 9, 2018

We Happy Few is uncomfortable, uncanny and brilliant

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