Colin Campbell


67 games reviewed
81.6 average score
85 median score
75.0% of games recommended
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Unscored - Crackdown 3
Feb 14, 2019

Crackdown 3 is a playpen of combat and destruction that sets itself up as a liberating journey into a barbarous fantasy of wanton mayhem. But its central proposition — the freedom to do as I please — is undermined by frustrating design compromises.

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Civilization 6: Gathering Storm offers too little, and costs too much

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Unscored - At the Gates
Jan 25, 2019

At the Gates is badly flawed, and strangely compelling

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When the writers of Assassin’s Creed Odyssey decided to suddenly turn Kassandra into a housewife, they betrayed the person they’d spent so much time and care creating. They made her into a cutout for a hackneyed plot.

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Unscored - Vane
Jan 15, 2019

Given this game's artistry, the child is a surprisingly ugly thing. It moves like a mole through molasses. Traversal is a major part of the game's puzzle landscape, but the child never feels entirely connected to the ground, dragging its feet through rocks, or floating weirdly over perches.

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Unscored - Bury me, my Love
Jan 9, 2019

There are small things we can do for refugees via the appropriate charities, or through our political systems. We can also listen to their stories. Bury Me, My Love is brilliant storytelling.

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Unscored - BELOW
Dec 18, 2018

Tough games generally reward me by offering up small lessons, each time I die. In most games, I'll notice that the big Dark Souls-y boss I'm trying to kill has a particular movement or flaw, and I test that weak spot until I discover the answer.

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For a short time, it threatens to say something vital about games, heroism and violence. I take this as a good sign for the future of this form of entertainment, and as a frustrating demonstration of its present limitations.

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Unscored - Just Cause 4
Dec 3, 2018

Solis is a huge island, which allows for a realistic distribution of targets, and environmental diversity. There's some pleasure to be had exploring its various environs of city, jungle, mountain and beach-fronts, making use of an almost infinite variety of vehicles.

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Oct 24, 2018

Some of the desires of Martin's characters come through in Reigns: Game of Thrones' structure and its writing. I can play as nine different leaders, including Daenerys, Jon, Cersei, Tyrion and Jaime. Each has their own quirks, as well as specific missions and locations that resonate with their previous adventures.

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