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Sid Meier's Civilization VI: Rise and Fall

2K Games, Firaxis Games
Feb 8, 2018 - PC
Strong

OpenCritic Rating

83

Top Critic Average

80%

Critics Recommend

PC Gamer
80 / 100
IGN
7.8 / 10
Eurogamer
Recommended
Metro GameCentral
8 / 10
Game Informer
8.3 / 10
Polygon
9 / 10
GameSpot
8 / 10
USgamer
4 / 5
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Sid Meier's Civilization VI: Rise and Fall Trailers

Civilization VI: Rise and Fall - New Features Explained (Full Details) thumbnail

Civilization VI: Rise and Fall - New Features Explained (Full Details)

Civilization VI: Rise and Fall – First Look: Georgia thumbnail

Civilization VI: Rise and Fall – First Look: Georgia

Civilization VI: Rise and Fall – First Look: Cree thumbnail

Civilization VI: Rise and Fall – First Look: Cree


Sid Meier's Civilization VI: Rise and Fall Screenshots



Critic Reviews for Sid Meier's Civilization VI: Rise and Fall

Rise and Fall is a great addition to Civilization 6 that doesn't quite go far enough to be essential.

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Civ 6: Rise and Fall's new Golden Age and Governor systems add new and interesting decisions while Loyalty largely bogs it down.

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Messy, boisterous, chaotic - Civilization 6: Rise and Fall is the antidote to the Enlightenment.

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Metro GameCentral

GameCentral
8 / 10
Metro GameCentral

A very worthwhile expansion of the venerable strategy game, whose new features seem a natural, and surprisingly realistic, extension of the original game.

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Complex and interwoven systems can be daunting, but building an empire remains incredibly rewarding

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This expansion is a recognition that the magic of this series is in giving players lots of choices — sometimes difficult choices — as we all strive to stamp our own personalities on what is, effectively, a simulation of personal political leadership.

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Rise and Fall introduces smart new features to Civ VI that enhance the base game without overcomplicating it.

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Rise and Fall adds a lot of well-meaning nuance to the base game of Civilization VI. The new Loyalty system allows for more peaceful play, offering border expansion and bringing back city flipping as a strategy. The combination of Golden/Dark Ages and Emergency Situations mean it's now harder for one player to surge ahead in a game. There are still issues though, including illogical AI decisions and espionage needing another pass. It's a great addition to the base game, but Civilization VI isn't quite done yet.

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