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1156 games reviewed
75.7 average score
77 median score
47.1% of games recommended
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Sep 21, 2021

Kena: Bridge of Spirits remains traditional in its mechanics while offering a series of surprises that go far beyond the beauty of its world.

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7 / 10.0 - NBA 2K22
Sep 16, 2021

NBA 2K22 continues to set the standard for gameplay, with changes this year that ensure a much more realistic and satisfying pace of play. But it's the same old story: it's one of the most aggressive games in the industry when it comes to micropayments, and its star modes can't be enjoyed unless you're willing to pay.

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8 / 10.0 - Deathloop
Sep 13, 2021

Those of us who love to get into the game, learn more about its world and eavesdrop, read emails on terminals and rack our brains to get into places without being shot at, are in luck: with Deathloop we have a great game for a while.

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8 / 10.0 - Tales of Arise
Sep 8, 2021

Tales of Arise comes to prove that the series still has a lot to say. At a time when fans of the genre are in for a treat, Bandai Namco has decided to join the party and offer us one of the best instalments of the franchise. A perfect entry into the franchise, with an interesting story, charismatic characters, beautiful artwork and a combat system that's as accessible as it is deep. It takes a while to get going, but when it does, it's hard to put the controller down before starting the next dungeon.

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Sep 8, 2021

Life is Strange: True Colors is a game that constantly aims higher, but never really takes off. Neither the power, nor the story, nor the environment are up to its greatest virtue, which is none other than Alex Chen, its main character. The good ideas are weighed down by the timidity of a game that does not end up betting on its own proposals. There are things to rescue, it has a good rhythm, and it is easy to get into, but it is within the best instalments of the franchise.

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IGN Spain
Jose Alberto
7 / 10.0 - Clid the Snail
Sep 3, 2021

Clid The Snail has been a real surprise for me. It is impossible to overlook the incredible work that Weird Beluga Studio has done, the care and dedication they have put into every aspect of the game. They have built a very beautiful and detailed world, despite the fact that we spend 90% of the time shooting and looking at enemies. The story features original characters and dialogue that will bring a smile to our faces. And the gameplay is diabolical: I haven't had this much fun shooting things since 2016's DOOM and I haven't felt so on the ropes since Dark Souls and Bloodborne.

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Sep 1, 2021

Sonic Colours: Ultimate varies the traditional gameplay with new mechanics that will delight younger players. The new mechanics and a few moments make it an interesting but somewhat accessible Sonic for veterans.

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Aug 30, 2021

Aliens: Fireteam Elite is an online co-operative action title that exudes love for the franchise on which it is based, that doesn't aspire to revolutionise anything and that has, in its simplicity, its main virtues and defects. As accessible and satisfying as it is repetitive. A perfect videogame to enjoy in company. Immediate fun that will also delight fans of the second film installment of the franchise. A pity it doesn't take more risks and is so predictable in almost everything it does.

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8 / 10.0 - 12 Minutes
Aug 23, 2021

‎12 Minutes is a statement of intent on the part of Luis Antonio, a video game that elevates him as a designer, and places him on the map after having gone through Rockstar Games and having participated in projects as disparate as The Witness or What Remains of Edith Finch. Now, he puts on the table his particular vision of graphic adventure, with a video game that exudes a love for textual enigma, cinema and mystery. A title that, at most, can take you a couple of afternoons, but that will leave a great taste in your mouth and, quite possibly, the brains smoky.‎

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9 / 10.0 - Psychonauts 2
Aug 23, 2021

‎Psychonauts 2 is one of the most personal and special games I've played in a long time. The best work of a company with great works led by a Tim Schafer who invests everything learned in his ten years working at LucasArts and his twenty years at Double Fine to sign his best work as a writer and developer.‎

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