Rafa Del Río
Avowed is forceful, solid and very powerful visually but, after almost sixty hours running around the five zones that include the Living Lands, the end catch me off guard and without having fulfilled many of the expectations I had made with its release. After the gems of Grounded and Pentiment, Obsidian fails to offer that personal and unique touch of previous titles. With Avowed, Obsidian has opted to reach the widest possible audience by creating a powerful and very pretty product that doesn't trust the player and softens too much everything we expect to find in a game from the company.
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Bandai Namco takes advantage of one of its latest anime, Synduality: Noir. to create Synduality: Echo of Ada. A game that invites us to shoot monsters, enemies and other players while we travel on the back of our own mecha. The customization and preparation of each raid become an important part of the proposal while we get resources, fight and get money to improve our subway headquarters. With touches of roguelike and a lot of desire to keep us glued to the control as long as possible, the lack of content and automation make that in the end we are left wanting more.
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Ninja Gaiden 2 Black is a pleasant surprise for gamers who have been following the Tayabusa clan since the old Tecmo games of the 80-90s. A remastering at the height of the original title that offers about 13-15 hours of fun filled with extreme combat, frenetic action and many game modes as a reward after completing the campaign. The visual and performance improvements allow us to play at 4K 120 FPS turning the game screen into a spectacle of blood, gore and severed limbs.
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The Inheritance of Crimson Manor gives a twist to the Crimson Manor saga of Mediacity Games with a proposal that invites us to investigate the mysteries of the mansion in search of answers. A series of very well constructed puzzles go hand in hand with a solid scenario design and a not so solid story to result in a game in which the undisputed star are the puzzles that we will have to solve to reach the end.
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Axel McCoin must investigate a corpse plot while trying to remember his past in Neon Blood. Its style, halfway between Pixel Art and 3D rendered environments, offers us a gameplay proposal that reminds us visually of the 90's experiments and, in its structure, of the old Nintendo 8-bit games. An experience that works but leaves us halfway in many aspects.
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S.T.A.L.K.E.R. 2: Heart of Chornobyl offers us a powerful adventure of radioactive terror. A first-person horror sim with survival elements in which we will have to learn to survive and improve our equipment to reach the end of its complex plot. Monsters, anomalies and enemy factions join the arid terrain and dangerous emissions to turn the proposal into a unique experience in which learning and intuition are as important as exploration and quick thinking when advancing.
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Among Giants signs a proposal that has managed to convince us despite its technical problems. A great adventure in the mythical Albatroz mountain in which nature becomes the main protagonist of the story. Driving, pilgrimage, survival and RPG come together to create a whole that sometimes is sublime, and others, not so much.
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BioWare manages to recover in Dragon Age: The Veilguard the good tone of his youth with a proposal that convinces by the good work of the team. A deep story that returns us to a magical world of Thedas whose regions reinvent themselves for the occasion. A very well designed combat and the possibility of exploring in depth the different scenarios as we advance in the adventure are the finishing touch of an experience that leaves us more than satisfied.
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With Puppet House you have the perfect excuse to spend a Halloween afternoon, especially if you have teenage gamers at home. A title focused on the public from 12 years old that will populate your dreams of nightmares and that is passed in about 3 hours without difficulty. Entertaining, without great pretensions and with a story that could well star in one of the softest chapters of Creepshow or the famous Nightmares by R.L. Stine.
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Romancing SaGa 2: Revenge of the Seven flees from the idea of the lone hero and puts us in the shoes of an entire dynasty focused on recovering the splendor of the empire. A very interesting point of view in which the role of the adventurer gives way to that of the many emperors and empresses who will open their way through the lands of the Varennes Empire. A somewhat simple fighting system is complemented by a lot of great ideas and surprising mechanics that make this remake unique
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The Smurfs return in a great adventure that will take us through the dreams of some of their best-known characters in a varied but very short platformer
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After several days playing Starship Troopers: Extinction, I have surrendered to its proposal. After a solo campaign that does not contribute anything, its online modes hide a little gem that will delight movie lovers. Combat, construction and a variety of missions provide the pillars for a shared experience that makes us feel like real cadets of the vanguard of the Terrans.
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In the skin of a young woman with respiratory and anxiety problems, A Quiet Place: The Road Ahead invites us to survive in a horror game that will force us to be fast, intuitive and very, very quiet. The juicy world of A Quiet Place is perfectly adapted to the video game with a series of very well thought out mechanics that manage to justify each new step in our escape from horror. To this is added a very powerful visual world and a story that adapts to the spirit of the films and manages to stand out in the crowded catalog of horror games.
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New World Aeternum is fascinating. A huge campaign that you can enjoy alone or with friends joins a lot of PvP and PvE content in groups, a thousand things to do and a lot of factions that will allow us to conquer the territory, improve its defenses and turn Aeternum into our empire
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Shattered Space takes advantage of the latest additions to Starfield to create a great adventure full of new content on a mysterious planet to explore, either on foot or at the wheel of our vehicle. The Va'ruun house becomes an exceptional protagonist of a new political plot in which we will have to choose once again our path in the stars. New content, allies, secondary missions and factions put the icing on a cake that more than fulfills as an expansion
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Until Dawn returns taking advantage of all the muscle of PS5 and current PCs. A horror game that we fell in love with in 2015 and now, almost 10 years later, still works just as well. Eight playable characters, many mysteries to discover and a story that branches according to our decisions are still the basis of a proposal that exploits the theory of chaos and the butterfly effect to the fullest. Some old mistakes come back with all the goodies and many improvements to create the best version of the game that we can play today
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NCSoft is back with a brave and free MMORPG that still has to polish some elements, especially in its console version.
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Go Mecha Ball offers a mixture of fast-paced shooter and speed game that will please arcade gameplay lovers. Good scenery design, many enemies and the need to think are, along with its terrible agility, the pillars of an experience that does not discover anything new but serves for what its authors want to tell.
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Test Drive Unlimited Solar Crown offers us to compete at our own pace in a Hong Kong with somewhat outdated graphics in which there is no lack of factions, dealers and guided tuning. An open world proposal that seems to lack a few months of cooking and that is far from being able to stand up to the greats of the genre.
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Funko Fusion repeats mechanics over and over again in a game offer that leaves many gaps to fill. A proposal that presents worlds more pampered than others and that leaves us with the feeling that between so much shooting and hitting there was room for more. For much more
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