Ben Reeves
When Maquette is firing on all cylinders, it is a beautiful journey through a series of ever-larger environments, and Maquette’s love story is poignant and a little heartbreaking. Sadly, my interactions with the puzzles were also full of heartbreak. While Maquette has some missteps, I look back fondly on my time with it. Much like a real-life romance, my affection for this game is complicated.
This is a horror game with more tedium than tension
Like the original, Super Meat Boy Forever tests your resolve, but it's easy to jump back into the action and the thrill of success is worth the endurance
The action is tedious, but cutting through swaths of Bokoblins and single-handedly clearing a battlefield is still rewarding
If you're looking for a good scare, Amnesia: Rebirth delivers, but prepare to feel lost and confused along the way
Mastering Crash's aerial acrobatics is highly rewarding, but the journey to get there is occasionally frustrating
Swapping between your heroes as you tackle different tasks is fun, but the slow action and rigid platforming belong in the past
As usual, Nintendo's quirky writing is full of laugh-out-loud moments, but your quest is full of tiresome backtracking
Issuing orders to your team is fun, but your movements are sluggish and the combat encounters are uninspired
Mastering time is fun and weaving past enemies in the nick of time is a thrill, but fine-tuning some of those near misses can be monotonous