Carlos G. Gurpegui
The Banner Saga 3 closes the epic journey created by Stoic. However, its condition of being the ending makes the game a constant rush and, in the end, the decisions and climaxes lose their purpose.
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The Awesome Adventures of Captain Spirits set the mood for Life is Strange 2 and makes a great character of Chris. We want to know more about him and about Captain Spirit because the prologue also feels clumsy in its dialogues and narrative (maybe because of the time that last).
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Warhammer 40.000: Inquisitor - Martyr is a nice attempt to create an innmersive adventure in its universe. Altough beautiful in its craft it fails to create a smooth ARPG game. Some ideas, and some classes, just feel a bad design choice since the beggining of pre-production.
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Jurassic World Evolution is one of the best games ever made based on Michael Crichton's Jurassic Park. Managing inGen would get you in front of your computer for hours.
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Maybe the years are a weigh heavily for this last Nobunaga's Ambition or maybe the consoles are not its home anymore but Nobunaga's Ambition: Taishi feels old, clumsy and hard to play on a DualShock 4. It good features are covered by its defects.
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Smoke and Sacrifice is a beautiful handcrafted game with a solid game loop that fails to deliver an intense story filled with very similar and poorly designed quests.
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Little Witch Academia: Chamber of Time is a product made for the fans but they'd rather watch again the show than play this.
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MachiaVillain is a interesting mix between the horror movies clichés and a sim but after few hours the game feels clumsy and devious in it's mechanics.
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Laser League is a really nice craft sport game. Roll7 had created a one button game capable of grab you and have playing for hours.
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Deadfire is the first time Obsidian gets to work in a sequel of it's own and that's makes the game special. The open world approach to it's narrative is really interesting. They managed to build a new game looking foward the future of the studio but not forgetting the past of the genre.
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Thrones of Britannia is a nice new view of the Total War franchise and the changes made by Creative Assembly seems to be the future for it.
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Although the main premise of The Swords of Ditto is appealing when we spend a few hours in it it's feels a little bit tedious.
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Frostpunk can get to your heart and let it frozen just with a few simple decisions and that's amazing.
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Minit is a game you play in shorts games of a minute that you'd like to play for hours.
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Into the Breach sticks with you even when you're not playing it. You rewind every step you'd made thinking about differents solutions while you reset once more the time line thinking "this time will be the good one". Spoiler: "it won't"
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Where The Water Tastes Like Wine gets to translate the oral narrative into a game mechanic. The way the game transforms and mutate the stories that we know and we tale make the game a deep reflection about the most human act of all: telling our experiences to other so they can learn from us.
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Fable Fortune seems to be late to the card games party. It's feels way too similar to Hearthstone and despite it's "moral" system all the gameplay feels clumsy and slow.
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The return of one of the vicars in the RTS genre is a mix between nostalgic memories and learning how to manage your rage. The same problems that in 90s where the norm now are huge problems that can make you shout at your citizens.
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Crossing Souls is a beautiful game that feels clumsy with it's dozens of references and homages.
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Rise and Fall feels like an improvement of the original Civilization VI but we miss some risk in gameplay. The new alliances and the gobernors system are great but playinig a new game in Rise and Fall is too much like playing a new game in the vanilla game.
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