I’m impressed with Dreams Uncorporated and Syck’s maiden effort. Cris Tales charming RPG, full of color, interesting colors, and life, and I’ve enjoyed my time with it so far. Some of the monster designs are A+ as well, such as the Slimes. They are transparent, with little sea scenes inside them, and they were Donald Duck-like sailor outfits. Their bow ties also look like little mustaches. They’re cute as heck, a great example of the game’s art design.
The adventure isn’t Super Rush’s real flaw. I’m used to the series coming up short in that aspect at this point. Instead, this game’s issue is I don’t know what I’m supposed to do now. If I had time and a regular crew to play against, I imagine we would make an appointment to play the game together. That seems like fun, but it’s also a hassle. And the game doesn’t do much to alleviate the pains of getting a group together.
My gripe here is I wish Tactical Adventures had thought twice about its setting and had done as much to turn the “ruined ancient empire” trope on its head as it did with Solasta’s tactical combat. Once it gets better at this, Tactical Adventures has the potential to join the ranks of Obsidian, InXile, or Larian as a top-tier RPG dev house.
Resident Evil: Village is going to make fans of the franchise happy, especially those who aren’t cowards like me. But even if you also find yourself shying away from horror, I’d encourage you to screw your courage to the sticking place and consider a look at Capcom’s latest survival horror stunner.
This lack of variety in the style of play makes every run feel samey, and they begin to blur together. That leads to a roteness that made me want to put down the game when I was struggling with the difficulty. I like challenging games, but roguelites need to walk a fine line between familiarity and routine. Familiarity is the warm embrace of something that feels like home. Routine is boredom, and it is poison for a game like this.
The kindest thing I can say about the game is that it does make for an entertaining livestream. I broadcasted my play on Twitch, and my audience seemed to really enjoy watching me suffer. So I guess this is a great one for all those fans of masochism out there.
I struggle to think of another co-op puzzle game that’s better. Maybe Portal 2? Even if that’ true, It Takes Two belongs on that same tier. Find yourself a friend (or an emotionally distanced spouse) and spend a little time with It Takes Two. It’ll be some of the most fun you’ll have this year.