Dean Takahashi
I can’t predict if it will outsell Modern Warfare 2019, but it is off to a winning start. For sure, it is running fast out of the gate, and it’s going to get a big boost from the free-to-play Warzone 2 release in 15 days, as Warzone serves as a kind of gateway drug for the full title. I do think this game will have longer staying power with its multiplayer combat, so long as the stats and other new maps arrive in time.
As Dusk Falls is a valiant attempt to tell a good crime drama where actions have consequences. The story went on a lot longer than I expected, as the tense moments at the motel spawned a lot of different threads — both flash forwards and flashbacks — that I didn’t expect. But ultimately the tale failed to move me in the way that I had hoped for.
While I love the formula Supermassive has created, I don’t think they have quite perfected it yet. But just as they’re closing in on the uncanny valley, they are also closing in on the perfect horror game.
I’ve seen a lot of people say they have skipped Horizon: Forbidden West to play other games like Gran Turismo 7 and Elden Ring. I’m in the middle of Elden Ring now, and I feel like I have my training wheels on. But I wouldn’t skip Horizon: Forbidden West, as I feel like this is going to be one of the best games of 2021.
Call of Duty: Vanguard is a balanced game across the vectors of historical interest, good gameplay, variety, and a strong narrative. It ties everything together in a competent way that makes sense. That doesn’t mean it’s a spectacular game on the order of Call of Duty: Modern Warfare, which was a breakthrough game for the franchise because of its thoughtfulness and disturbing material.
Like I said. It’s been so long since I’ve played an Age of Empires game that I needed the extra tutorial help, the engaging historical videos, and the narration that kept me playing through the single-player campaign. I think this game is accessible and easy to learn, but it’s also got a lot of depth for real-time strategy veterans. I hope it does well because I want to see more RTS games hit the market. But this one could keep fans busy for a long time, as far as I can tell right now.
Overall, I consider it another fine addition in the series that I’ve enjoyed ever since Until Dawn. Some of it is getting old in terms of being too familiar, but the writing and the storytelling is always superb — for horror game purposes.
While Alex’s story didn’t have the most action in it, it was full of emotion and it was a story worth telling. I give this one five stars out of five when it comes to its narrative, but I drop it down a notch to four stars out of five because of the clunky movement and too-familiar gameplay. I’m looking forward to what Dontnod and Deck Nine can do with next-generation platforms and the future Unreal Engine. But for now, they fell just a little short of what I was hoping for.
I’m thankful they got this far, and I enjoyed playing the Mature-rated game. I don’t know how far I’ll get into it, but it really is a lot of fun.
I like premise of Road 96. It sets you up for endless adventures on the road, where each situation can either get you miles further toward your goal or thrown into the slammer … or worse. While you’re vulnerable, your destiny is in your hands.
Empire of Sin has its bugs and some rough cinematic moments. But Romero Games pulled this project off with a team of just 30 people. For a game of its ambition, that seems like a small team. It’s pretty much an indie project, or perhaps “double-A,” compared to other games that are more polished but have hundreds of developers — or even more — working on them.
But it’s not the best Call of Duty game I have played, and the specter of returning to Warzone battle royale games looms large over this game. That’s why I rate this game as 4-out-of-5 stars (and yes, I might rate it much closer to 4.5 stars out of 5, as it is a shade better than the Watch Dogs: Legion game I played recently). I don’t think it’s as good as last year’s Call of Duty: Modern Warfare, which was so disturbing and thoughtful and had an excellent and long single-player campaign.
It doesn’t rely on stereotypes or tropes to find easy answers, and it could be a source of comfort to those who can empathize with these problems. That’s why I liked the tale. It treats all of its characters with a kindness and empathy that unsheathes their complexities.
The improvements that Naughty Dog made in gameplay and graphics showed that they were able to completely overhaul a system that wasn't all that bad to begin with, and the result was gameplay that kept me entertained even though it was the longest game that Naughty Dog had ever made. As I said, the action in this game is intense, grueling, and raw.
Just when you thought power fantasies couldn’t get any better, Doom Eternal comes along with its universe of blood and gore to put you in a state of flow.
To say that Call of Duty: Modern Warfare is provocative is an understatement. It makes you think about a lot of things, including how much violence a video game should have.
I liked the intentions of the game. But while it did have a big twist, I felt like it was more of a short story than a long narrative.
Gears 5 has a lot to offer, with multiplayer, co-op modes, and a single-player campaign with wide range of emotions, from humor and laughter to despair and tragedy. It leaves the fans with a bit of a cliffhanger ending, but that just means that fans will want Gears 6 to come soon.
I think this is much more fun and takes advantage of the fundamentally social nature of the choose-your-adventure style gameplay in Man of Medan.
And while I can appreciate this new art form, this story wasn't quite as dramatic as I had hoped for, or at least the sequence in which I saw the events wasn't as satisfying. It's not as long as I thought it might be. With the pluses and minuses here, I see this as an evolving new medium but not one that has yet reached its highest form.