Dean Takahashi


30 games reviewed
86.4 average score
87 median score
89.3% of games recommended
Scores 7.6 higher than average

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GamesBeat
Dean Takahashi
7.5 / 10.0 - Days Gone
May 10, 2019

It had the potential to be as good as The Last of Us, but it lost its way. It’s worth playing, especially as Bend Studio stamps out the bugs.

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GamesBeat
Dean Takahashi
Nov 6, 2018

But make no mistake: Red Dead Redemption 2 is a masterpiece. I see these flaws as small distractions, but they don't kill my enthusiasm for the game. Those bugs seem like nitpicking against scenes like the one in the video above, as Arthur rides to the sound of a beautiful song.

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GamesBeat
Dean Takahashi
Oct 11, 2018

Call of Duty works best when it throws a diversity of experiences at you. The multiplayer game accomplishes this with the constant duels between the Specialists. The Zombies experience will keep you trying to survive for just one more round. And Blackout could provide an endless set of crazy and fun experiences.

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GamesBeat
Dean Takahashi
Sep 26, 2018

I found there was plenty of emotion, story, and action to keep me interested in what happens next. I'm not a fan of the episodic nature of the game, as I would rather play it all at once. But I look forward to the rest of it.

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GamesBeat
Dean Takahashi
Sep 10, 2018

This Lara Croft memoir ends in a good way, and I'll miss this version of Lara more than any of them.

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GamesBeat
Dean Takahashi
83 / 100 - Donut County
Aug 27, 2018

The story was kind of wacky, it made me laugh, and it had a kind of moral to it in the end. It's not heavy moralizing, but it makes you think about whether you really should be tossing out so much trash for a donut hole to collect. I wished the story was longer and the game had more things to do besides capturing things in a hole. But the story was lighthearted and the gameplay was fun. If you don't have high expectations, I think you'll find Donut County is a nice diversion.

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GamesBeat
Dean Takahashi
May 24, 2018

Detroit: Become Human is best when it foresees the consequences of our decisions and sets up a clear choice — or a muddy choice. It creates the illusion of the Butterfly Effect, where small actions can lead to big consequences.

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GamesBeat
Dean Takahashi
84 / 100 - A Way Out
Mar 21, 2018

You may feel split between the lack of complete agency and the recognition that you are being told a story.

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GamesBeat
Dean Takahashi
90 / 100 - Octogeddon
Feb 8, 2018

It took me around 36 hours and 13 runs to beat the game. And when I finally beat it, I felt so good. Now I'll have to get started all over again.

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GamesBeat
Dean Takahashi
Nov 13, 2017

Star Wars: Battlefront II tries to straddle the hardcore and casual audiences. It succeeds some of the time, and it also fails some of the time. So far, the cut scenes in the single-player campaign are excellent, but I'm waiting to get into some really fun gameplay.

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GamesBeat
Dean Takahashi
94 / 100 - Call of Duty: WWII
Nov 3, 2017

My hat's off to the developers at Sledgehammer who are helping a new generation understand the sacrifices of those who died in the Second World War.

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GamesBeat
Dean Takahashi
Oct 3, 2017

Overall, Total War: Warhammer II is an exciting edition to the Total War series, and the Warhammer characters certainly add a lot of personality. They're the sort of characters who generate more interest in the narrative and make you more interested in pursuing the rest of the story.

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GamesBeat
Dean Takahashi
Aug 17, 2017

Chloe and Nadine are a good salve for the loss I still feel about the ending of Drake's story.

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GamesBeat
Dean Takahashi
Aug 8, 2017

The ending of the game will leave you wondering just what was real and what was an illusion. I thoroughly enjoyed the dramatic arc of each major scene. It starts out calm, moves to disturbing, and then descends into chaos and madness. I think the storytellers and designers exercised tight creative control, with a game that is understated as well as explosive.

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GamesBeat
Dean Takahashi
Nov 3, 2016

Call of Duty: Infinite Warfare delivers a familiar Call of Duty gameplay in an innovative new setting that should satisfy gamers who are tired of playing the same old thing.

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GamesBeat
Dean Takahashi
88 / 100 - Battlefield 1
Oct 19, 2016

Overall, I thought it did a wonderful job delivering something fresh. And that’s very hard to do in the shooter genre. The single-player game should be longer, but that’s not such a bad complaint. The developers made something that I couldn’t get enough of, and that’s a good thing.

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GamesBeat
Dean Takahashi
75 / 100 - Mafia 3
Oct 17, 2016

I felt like I was playing Grand Theft Auto III. If I were rating the story and acting, I would put it at a 95 out of 100. But with all of the bugs and flaws in the gameplay, I am rating the entire package at 75 out of 100. I hope my feedback will be useful as a reminder to developers that six months more work on a game can pay off with huge dividends in quality. But I also believe some of the problems here would be very hard to fix with simple updates.

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GamesBeat
Dean Takahashi
87 / 100 - Gears of War 4
Oct 6, 2016

Gears of War 4 is a very well-executed, bug-free game with awesome technical effects. The single-player campaign is on the short side at nine hours, but it gives you everything that you want and expect in a Gears of War game. The Coalition does a decent job walking the tightrope of providing something that fans want and giving them something different at the same time. The Horde mode has taken the co-op play in a very good direction, and I expect that fans are going to enjoy multiplayer quite a bit as well.

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GamesBeat
Dean Takahashi
Aug 23, 2016

The ending makes it feel like this story just isn't finished, that it's simply a midway marker to a larger, more weighty tale with a full and satisfying ending. Deus Ex: Mankind Divided takes us only part way there, and we still want to get to those enemies in the shadows.

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GamesBeat
Dean Takahashi
90 / 100 - Quantum Break
Apr 5, 2016

Quantum Break is a memorable game. It makes me truly wonder if any of us can truly escape the reach of time, and it reminds me we all have to live with the choices we make.

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