Overall, it balanced out and the rest of the campaign was well done. As I mentioned, most players really care more about multiplayer than the single-player campaign. For me, I’ve always liked how the single-player story motivates you to play the multiplayer. And so it really does matter to me. I don’t know if my objections here mean that I don’t like the game overall. I feel like I’m a superfan who nitpicks endlessly while still pouring a lot of time into playing Call of Duty every year.
It’s a great example of when you start with a clean slate, improve all of the graphics and game systems, and then wind up with a much better product than the original. This remake of a classic goes to show why video games just get better with the passage of time.
I can’t predict if it will outsell Modern Warfare 2019, but it is off to a winning start. For sure, it is running fast out of the gate, and it’s going to get a big boost from the free-to-play Warzone 2 release in 15 days, as Warzone serves as a kind of gateway drug for the full title. I do think this game will have longer staying power with its multiplayer combat, so long as the stats and other new maps arrive in time.
As Dusk Falls is a valiant attempt to tell a good crime drama where actions have consequences. The story went on a lot longer than I expected, as the tense moments at the motel spawned a lot of different threads — both flash forwards and flashbacks — that I didn’t expect. But ultimately the tale failed to move me in the way that I had hoped for.
I’ve seen a lot of people say they have skipped Horizon: Forbidden West to play other games like Gran Turismo 7 and Elden Ring. I’m in the middle of Elden Ring now, and I feel like I have my training wheels on. But I wouldn’t skip Horizon: Forbidden West, as I feel like this is going to be one of the best games of 2021.
Call of Duty: Vanguard is a balanced game across the vectors of historical interest, good gameplay, variety, and a strong narrative. It ties everything together in a competent way that makes sense. That doesn’t mean it’s a spectacular game on the order of Call of Duty: Modern Warfare, which was a breakthrough game for the franchise because of its thoughtfulness and disturbing material.
Like I said. It’s been so long since I’ve played an Age of Empires game that I needed the extra tutorial help, the engaging historical videos, and the narration that kept me playing through the single-player campaign. I think this game is accessible and easy to learn, but it’s also got a lot of depth for real-time strategy veterans. I hope it does well because I want to see more RTS games hit the market. But this one could keep fans busy for a long time, as far as I can tell right now.
Overall, I consider it another fine addition in the series that I’ve enjoyed ever since Until Dawn. Some of it is getting old in terms of being too familiar, but the writing and the storytelling is always superb — for horror game purposes.
While Alex’s story didn’t have the most action in it, it was full of emotion and it was a story worth telling. I give this one five stars out of five when it comes to its narrative, but I drop it down a notch to four stars out of five because of the clunky movement and too-familiar gameplay. I’m looking forward to what Dontnod and Deck Nine can do with next-generation platforms and the future Unreal Engine. But for now, they fell just a little short of what I was hoping for.
Empire of Sin has its bugs and some rough cinematic moments. But Romero Games pulled this project off with a team of just 30 people. For a game of its ambition, that seems like a small team. It’s pretty much an indie project, or perhaps “double-A,” compared to other games that are more polished but have hundreds of developers — or even more — working on them.
But it’s not the best Call of Duty game I have played, and the specter of returning to Warzone battle royale games looms large over this game. That’s why I rate this game as 4-out-of-5 stars (and yes, I might rate it much closer to 4.5 stars out of 5, as it is a shade better than the Watch Dogs: Legion game I played recently). I don’t think it’s as good as last year’s Call of Duty: Modern Warfare, which was so disturbing and thoughtful and had an excellent and long single-player campaign.
It doesn’t rely on stereotypes or tropes to find easy answers, and it could be a source of comfort to those who can empathize with these problems. That’s why I liked the tale. It treats all of its characters with a kindness and empathy that unsheathes their complexities.
The improvements that Naughty Dog made in gameplay and graphics showed that they were able to completely overhaul a system that wasn't all that bad to begin with, and the result was gameplay that kept me entertained even though it was the longest game that Naughty Dog had ever made. As I said, the action in this game is intense, grueling, and raw.