Jason Wilson


26 games reviewed
82.1 average score
82 median score
57.1% of games recommended
Are you Jason Wilson? If so, email [email protected] to claim this critic page.

I’m excited to see how Wrath of the Righteous ends, especially if that poor dwarf finds redemption or falls deeper into the clutches of evil.

Read full review

Aug 31, 2021

One of the most encouraging aspects of Humankind is its studio. Amplitude lovingly ushers its games from launch to DLC and expansions. It fixes issues, and it provides new content. I’m excited to see what this means for the future of Humankind, and I suspect I’ll be playing this more than Civilization and its ilk for some time.

Read full review

Jul 27, 2021

I’m impressed with Dreams Uncorporated and Syck’s maiden effort. Cris Tales charming RPG, full of color, interesting colors, and life, and I’ve enjoyed my time with it so far. Some of the monster designs are A+ as well, such as the Slimes. They are transparent, with little sea scenes inside them, and they were Donald Duck-like sailor outfits. Their bow ties also look like little mustaches. They’re cute as heck, a great example of the game’s art design.

Read full review

For now, Dark Alliance feels like many D&D adventures: Sometimes, you gotta slog through some combat in order to learn more about the world and enjoy a good story.

Read full review

My gripe here is I wish Tactical Adventures had thought twice about its setting and had done as much to turn the “ruined ancient empire” trope on its head as it did with Solasta’s tactical combat. Once it gets better at this, Tactical Adventures has the potential to join the ranks of Obsidian, InXile, or Larian as a top-tier RPG dev house.

Read full review

When I think of games from Spiders, Cyanide, Piranha Bytes, or Reality Pump, I appreciate how often ambition overcomes limited resources. Their games (such as Gothic, Two Worlds, Greedfall, Of Orcs & Men) may have glitches and fall short of triple-A standards, but they tend to be fun, have good stories, and mechanics and systems that I enjoy interacting with. Werewolf: The Apocalypse has most of these. I enjoyed taking on an evil corporation, learning more about how the Garou fit into The World of Darkness, and tearing my foes about. I won’t hide from that.

Read full review

Aug 31, 2020

In my review-in-progress, I said if I were to score it now, I’d give it a 5/5. More than a month later, I’m ready to do so. This is the best Crusader Kings release yet — and it’s Paradox’s best game release ever.

Read full review

81 / 100 - Maneater
May 22, 2020

I would've liked a bit more clarity on the storyline quests, and it would've been nice if Maneater would say a bit more about the imperiled state of sharks in our world. And if you don't get the joke, you're not going to get this game.

Read full review

Nov 15, 2019

Sword and Shield do a great job of introducing the world of Pokémon to people while pairing it with everything that makes the series comfortable and warm to most of its longtime fans. Even if it’s not a spicy, innovative curry.

Read full review

91 / 100 - The Outer Worlds
Oct 22, 2019

The Outer Worlds is Obsidian's final game as an independent company (it's now part of Xbox Game Studios), and it's one helluva swansong.

Read full review

77 / 100 - Borderlands 3
Sep 9, 2019

If you enjoy lootin’-and-shootin’, check out Borderlands 3. But go in knowing that you’re going to cringe at some of the jokes and feel fatigue every now and then

Read full review

Jul 11, 2019

Almost all of my time with Dragon Quest Builders 2 has been pleasant, and I look forward to building more, either with my kids playing along or by myself, sipping a beer and relaxing after a long day.

Read full review

Apr 2, 2019

Etrian Odyssey Nexus feels like the finale for the series. And it certainly is on the 3DS. I bet it’s the final game I play on that old Nintendo handheld. And for this dungeon-crawler’s swan-song, it’s a pretty good way to go out.

Read full review

Nov 13, 2018

Pokémon: Let’s Go Pikachu is another good example of Nintendo doing what it both excels and fails at: pairing fun gameplay while introducing a new mechanic.

Read full review

Oct 15, 2018

Starlink's fighters are fun, whether you're playing with them in game mode or just racing around the living room and dogfighting with your kids or friends.

Read full review

Oct 3, 2018

Super Mario Party's new modes offer a welcome break from what some might consider the main attraction: the board game. They're faster, and they focus on two of the Nintendo Switch's strengths that make it such a special console in the first place — good Joy-Con motion controls and fun co-op play. For me, it makes this Super Mario Party the best in franchise history, even if I don't care for the staid board game.

Read full review

Sep 18, 2018

The Bard's Tale IV: Barrows Deep delivers on the faith its Kickstarter backers put into the project. It weaves combat, exploration, music, and puzzles into a game that stands out in a crowded market. It's unlike any other RPG, and with other old-school RPGs finding success these days — Pillars of Eternity, Octopath Traveler, and Dragon Quest XI — I hope InXile is able to come back to this fantastical world, just like it's doing with Wasteland.

Read full review

Dragon Quest XI: Echoes of an Elusive Age moved me in ways a Japanese RPG hasn't done in years.

Read full review

May 8, 2018

Pillars of Eternity II: Deadfire puts the gods, warts and all, at the forefront of the story, and at this point, it shines when it focuses on your interactions with these powerful-but-flawed beings.

Read full review

Civilization is at its best when it enables you to tell your own stories. But at release, Civ VI didn't do such a good job at that. Rise and Fall fixes this in many ways, giving your better ways to expand your civilization without resorting to combat. It adds a quest-like element with a significant penalty or reward, and most of its news leaders add variety to the game.

Read full review