Guardians of the Galaxy is a solid original story from Eidos Montreal that deviates from both the MCU and the comics, providing something for Marvel fans across mediums to enjoy. However, while it’s certainly a step up from publisher Square Enix’s Avengers, it suffers with its own notable bugs and glitches that detract from the on-screen action. The day one patch will hopefully tackle these problems, and if so this is a highly recommendable superhero game that doesn’t quite step it up like Insomniac’s Spider-Man series, though still does right by its unlikely group of misfit anti-heroes.
The biggest question about this game is whether the player base will stay strong or not. Left 4 Dead still gets a steady stream over a decade later, but it’s still up in the air whether Back 4 Blood will inspire the same loyalty. Fortunately, it’s on Xbox Game Pass for console and PC, so there’s little to no risk in giving it a try.
So far, Metroid Dread is a serious contender for my personal game of the year. It takes all the things that I loved about previous entries and streamlines them into a much more playable game. It’s the most accessible Metroid title to date, and it’s sure to win many new fans for Nintendo.
I’ve been impressed by my time with FIFA 22 thus far, with it shaping up to be one of the tightest entries in the series so far. While it doesn’t offer a great deal in terms of new modes, the improvements made to existing staples of the series such as Ultimate Team, Pro Clubs, and Volta are all welcome, helping to diversify current modes and make them much more distinguishable. We’ll have our full review soon.
I wish that more quality of life improvements were introduced with this remake/remaster. Just a few more small changes could have rectified some annoyances that stem from it being a 20-year-old game. As it stands, it’s almost too close to the original in all the wrong ways while missing multiplayer options that were removed for no reason.
Kena: Bridge of Spirit’s exceptional visuals clash with its unexceptional gameplay to create a gorgeous experience that would be forgettable if not for its technical prowess. Its combat, puzzles, and platforming are enjoyable but fail to set the world alight, though the adventure is elevated by the beauty of its open world and its highly animated characters.
This game’s biggest fault is that it has too much going on that detracts from the main plotline. I’m hoping Ryu Ga Gotoku Studio keeps taking risks with exploring gameplay outside of the Yakuza norm, and our next outing with Judgment (or another spinoff) will go further toward distinguishing itself as a unique property.
In order to avoid the tedium organically produced by playing the same level over and over, Arkane has implemented a truly magical multiplayer component, one that has the potential to offer top-tier multiplayer moments. Unfortunately, the weak recon missions made too easy by the lack of challenge from AI enemies, the small number of maps that are quickly mastered, and the limited variety in gameplay burdened by uninspired upgrades, ultimately prevent Deathloop from reaching the highest of highs.
Arcade racers should be better represented on console and PC, with Cruis’n Blast ticking a lot of boxes for those who love this genre and wish that it wasn’t almost solely confined to arcade cabinets. There are few games that will pitch a unicorn in a race against a UFO, and such possibilities in Cruis’n Blast should be celebrated appropriately. However, performance problems, the absence of online multiplayer, and the lack of things to do for the solo player make for an altogether disappointing port, that nonetheless just about offers enough to warrant the attention of arcade racing fans.