Shovel Knight was an example of an indie platformer that did hold up its end of the deal on both ends and that comparison doesn’t work in Cyber Shadow’s favor. Its boss fights and soundtrack can compete with other modern indie greats, but the rest of its gameplay inherits many of the antiquated parts that have been stripped out in other thoughtful throwbacks. This dichotomy makes Cyber Shadow a lot like its protagonist as it is made up of parts both old and new. But unlike Shadow, Cyber Shadow is made up of obsolete pieces, resulting in a rusty, defective cyber ninja that’s stuck in the wrong time period.
Failing to hit previously established highs encapsulates a lot of Super Meat Boy Forever. Although the game oddly hides its interesting seeding system, its levels are designed well and repeatedly introduce new tweaks that allow for an even difficulty curve that always tries to spice things up. Fluid controls even make that difficulty curve a welcome challenge. But the light detachment intrinsic to the auto-running genre is more of a shackle than the key to a better game. Going meatless for an entire decade inevitably raises the steaks stakes for the next Meat Boy game, and even though Forever doesn’t fully meet those expectations set upon it, it does narrowly avoid meaty-ocrity through its tight controls and level structure.
The First Samurai is a lovely, if bloody way to wrap up the Nioh 2 saga. From its vibrant levels to its imaginative yokai to its crushing difficulty, this DLC does almost everything base Nioh 2 did but better aside from the superfluous storytelling. Team Ninja may have been honing its craft to get to this level for the final expansion, but in doing so the developer has saved the best for last.
When played on PC, Cyberpunk 2077 is still an impressive, engrossing, and fun RPG despite its flaws. However, assuming that CD Projekt Red sticks to its word and fixes its problems, it has all the potential to be a genuine classic of its genre. As such, it’s difficult to recommend playing it at its worst, when its best could be something special.
Getting Doom on a new platform is inherent to the series’ DNA as people find more oddball hardware to run the classic game on. Playing Doom on a pregnancy test is not the most optimal way to play it, but it is possible. And Doom Eternal on the Switch is similarly possible but not optimal. The Switch port is still thrilling and has an addictive combat loop with incredible pacing yet it’s inherently held back enough by the platform’s weaknesses to make it the least appealing version. It’s a novelty to rip and tear on the go, but it’s questionable how, well, novel that novelty really is. It runs Doom… sorta.
With the release of Beyond Light, Destiny 2 struggles to give players to continue investing time into it. Any content you buy or items you earn in the game are subject to removal at Bungie’s whim; we’re just buying a license to play the content, not the content itself.
It is not an unforgivable sin that Immortals Fenyx Rising does not live up to Breath of the Wild, a tall task that its upcoming sequel might not even be capable of doing. But it is quite disappointing that it only plays dress up with the hero’s tunic and misses what that green garment stands for. Puzzles sometimes have inventive solutions yet the good ones are drowned out by how often they repeat and how few tools Fenyx has. And the game’s colorful world isn’t a sandbox that needs exploring, but is more akin to a typical open-world map littered with repeatable, obviously marked activities. These shortcomings make it less of Ubisoft’s take on Breath of the Wild and more of a Ubisoft-branded “Breath of the Mild” that could have been so much more.
hope that Godfall gets some content updates, as it feels like Counterplay Games might have rushed development to meet the PS5 release date. The core combat system is satisfying and would shine if the game had more unique content to push the player forward. As it is, there’s very little hook and most players will likely find themselves getting bored around the halfway mark.
I’m fully prepared to see the entirety of gaming journalism as a whole take the opposite opinion of The Pathless as the years go by. There’s a giant list of titles that my peers absolutely love, then I play them, and I swear we’ve experienced two different games. That being said, I can see how someone could absolutely love The Pathless, even if it didn’t do anything for me.