With the release of Beyond Light, Destiny 2 struggles to give players to continue investing time into it. Any content you buy or items you earn in the game are subject to removal at Bungie’s whim; we’re just buying a license to play the content, not the content itself.
hope that Godfall gets some content updates, as it feels like Counterplay Games might have rushed development to meet the PS5 release date. The core combat system is satisfying and would shine if the game had more unique content to push the player forward. As it is, there’s very little hook and most players will likely find themselves getting bored around the halfway mark.
I’m fully prepared to see the entirety of gaming journalism as a whole take the opposite opinion of The Pathless as the years go by. There’s a giant list of titles that my peers absolutely love, then I play them, and I swear we’ve experienced two different games. That being said, I can see how someone could absolutely love The Pathless, even if it didn’t do anything for me.
With a ton of replayability, a haunting and beautiful world, and satisfying gameplay, the PS5’s first exclusive hits it out of the park. Bluepoint did an excellent job updating Demon’s Souls to feature modern graphics and quality of life fixes without stripping anything away from the original. After how well this and Shadow of the Colossus turned out, I can’t wait to see which classic the studio tackles next.
Call of Duty: Black Ops Cold War is yet another big win for Treyarch Studios. Despite the reduced development time between releases and the current state of the world, Treyarch has produced one of the better multiplayer/co-op/campaign combinations. If the devs stick to its roadmap for upcoming content, including the syncing of Cold War weapons to Warzone, then I’m confident players will be happy with this package.
Sackboy: A Big Adventure is a competent platformer with tight controls. However, the generic craft theme and lack of memorable characters prevent it from being outstanding. The 3D platforming genre is filled to the brim with classics, and to stand out, a game has to do more than just be playable. There are plenty of costumes to collect and bits and baubles to pick up throughout levels, but Sackboy lacks that hook that’ll keep gamers coming back.
Overall, Observer benefits from the improvements implemented with System Redux. However, those who didn’t like the original won’t find enough changes or improvements here to fall in love. It’s still a Bloober Team game, which means a large part of it is merely walking forward and drinking in the environment and atmosphere. However, I will say there are enough puzzle elements, especially considering the new side quests, that it can’t be regarded as a pure “walking simulator.”
Yakuza fans were anxious about whether the series would survive without the glue of Kiryu Kazama to hold it together. However, Ichiban Kasuga is a worthy successor to the Dragon of Dojima, and Like a Dragon is a great new start for this fantastic series that will please long-time Yakuza fans and newcomers alike.
If the game is patched extensively, there are hints of an interesting enough story to make it worth a playthrough. However, at launch, the amount of game-breaking bugs present makes Broken Porcelain practically unplayable. It’s only because I had the duty to review it that I got as far in as I did, and I doubt the typical gamer will have the patience to get past the first hour.