Jason Faulkner
Some changes in the remake work better than others, but the important thing is that, like the original, it’s survival horror at its best and a worthy successor to the beloved series.
Crisis Core Reunion is not quite a remaster and not quite a remake. The upgraded visuals breathe new life into the game, but there are little reminders here and there of its PSP origins. However, with a $50 price point, Square Enix is at least somewhat acknowledging that it’s not rebuilt from the ground up.
Unfortunately, Pokemon Scarlet and Violet didn’t get the development time they deserved. It’s hard to see a franchise that means so much to me finally start heading in the right direction only to come up short. I sincerely hope that Game Freak and Nintendo will start listening to fans and critics and turn things around.
God of War Ragnarök is a triumph. It’s a swansong for the PS4 and one of the best first-party games for the PS5 so far. It’s bigger than its predecessor in every way. The game’s only flaw is the weak climax. Everything up to that part is gold. However, it’s hard to find a conclusion that’ll satisfy everyone when the stakes are basically everything.
A Plague Tale: Requiem is a triumph of a sequel that ticks all the boxes fans will be expecting and then some. Not only does it look and feel great, but it backs up its eye candy and abundant atmosphere with an interesting narrative and a stalwart protagonist who won’t quit. It’s everything a follow-up should be and more from an IP that’s grown precious to players over the years, and a fine adventure that even newcomers will find value in tackling.
At $19.99, the Resident Evil: Village Winters’ Expansion DLC is worth it for the new Mercenaries content alone. Shadows of Rose is a decent story and worth playing through for fans, and the third-person camera in the base game gives an extra little bump of replayability. But, overall, Resident Evil 7 had better direction with its DLC, and there were more pressing stories to be told than Rose’s romp through familiar territory.
Mario + Rabbids Sparks of Hope is a colorful, exciting riff on tactical gameplay. It includes fun Mario and Rabbids characters, a punky new character with a cool weapon and cooler personality, Sparks to collect, and new and improved combat. It could do with a few more puzzles and things to do outside of battle, but as it stands, Sparks of Hope is an excellent follow-up and one of the best strategy games you’ll find in Nintendo’s library.
Scorn is arguably worth playing for the visuals alone. We’re rarely transported to somewhere truly alien in games, and it’s something I’m glad I experienced. However, it’s more of a theme park ride than a genuinely immersive experience. That’s fine, but with a little more complexity and refinement outside of the artwork, it could have been something extraordinary.
The Last of Us Part 1 is the definitive way to experience the original story and Left Behind. However, it’s hard to recommend it over the PS4 remaster.
Unfortunately, the package ends up feeling a bit bare. The story is window dressing, and the gameplay is lacking in variety. The lack of multiplayer also feels like a missed opportunity. Without it, there’s not much replayability other than an online leaderboard.
Fortunately, it’s not a launch that’s 28 years too late. Live A Live is still full of charm, and the graphics and gameplay have been tweaked just enough to give it some modern touches. Hopefully, it’ll get the recognition it deserves alongside Square’s other classics.
There’s a lot of fun to be had here, but don’t expect something vastly different from the previous games in the series. However, there are no glaring omissions either, which is great.
However, don’t expect anything revolutionary. Sunbreak builds on a firm foundation and caters to those who conquered the base game. However, I see those who played tens of hours of Monster Hunter Rise feeling a bit weary when they boot up Sunbreak. Especially given its slow start.
The Quarry is a celebration of horror with enough twists and turns to excite even the most jaded aficionado. It manages to avoid the tropes inherent with its summer camp setting by giving each of the protagonists a thorough opportunity for characterization and makes you care enough about each of them for their fates to matter.
Unfortunately, Salt and Sacrifice discarded way too much to place the focus on multiplayer. The aspects I do like, the exploration and combat, are carried over from the original game. The core Mage Hunt gameplay loop is tedious, and the lack of fast travel made me sick of seeing the same scenery repeatedly. You’ll probably find something to love here if you have a friend to place this game with and enjoy the original. However, as a solo adventure, it’s severely lacking.
I thoroughly enjoyed The Centennial Case: A Shijima Story, but it’s definitely an oddity in today’s gaming landscape. It’s more “interactive film” than a video game, and you should definitely go into it with the mindset that it’s something that’s meant to be watched instead of played.
Nintendo has been criticized for porting Wii and Wii U games to the Switch and selling them at a high MSRP. However, in this case, I feel like we’d have gotten a better deal if Nintendo had just updated Wii Sports and Wii Sports Resort to use the Joy-Cons. Nintendo Switch Sports has a weird emphasis on online play, a frustrating unlock system, and is sadly underwhelming compared to its predecessors, which launched over a decade ago.
Eiyuden Chronicle: Rising is a hearty appetizer for Hundred Heroes. I think Natsume Atari accomplished its mission of giving players a taste of what the world of Hundred Heroes has to offer, and I’ve gotten less enjoyment out of much more expensive games. You can’t ask for much more for a budget title that was created as a stretch goal for a Kickstarter project.
Trek to Yomi is a fun enough five hours for the money. I wasn’t expecting Ghost of Tsushima for $19.99, so I wasn’t disappointed with what I got. However, I’m a big weeb, love Kurosawa, and think katanas are cool. I’m not sure if those unfamiliar with the design principle behind the game will understand where it’s coming from. It might serve as a gateway drug to Japanese cinema for some, but I think many people will just be wondering why it’s in black and white instead of color. Overall, it’s like a samurai with a dull sword: flashy, but lacking the razor edge needed to cut its way through the shadow of its contemporaries.
Adventure game lovers will have a good time with Road 96, though. The cast is a lot of fun, and it has enough twists and turns to make for an entertaining play. It’s definitely unique, and I hope that DigixArt continues experimenting with the genre.