Shadowkeep had a solid campaign, though it ended prematurely for my taste. The expansion itself isn’t on the level of Forsaken, but it keeps the Destiny 2 machine rolling forward. I’m not personally happy with some of the changes that come alongside Shadowkeep, but I can see the imperative to reward players who keep regularly returning by spreading content out instead of releasing it in lumps.
It’s a shame the pacing does such a number on Blair Witch. It deals with some heady topics like PTSD, mental illness, and police shootings. Instead of hitting you hard and fast and hooking you, it lets your attention fade in between major plot points. Furthermore, it doesn’t use the Blair Witch lore to effect.
Rebel Galaxy Outlaw is a great arcade space shooter with a lot of style. Unfortunately, it lacks a bit in substance, and expanding the various systems and lore would have taken it from a good game to a great game. However, Outlaw does fill a niche and is an excellent space arcade shooter.
An abridged telling of the story up to Shadowbringers when you use a Tales of Adventure would go a long way towards smoothing the process. As of right now, I can’t recommend Shadowbringers as a direct starting point for Final Fantasy 14. Instead, play through the base content a bit and get a feel for it. You’ll thank yourself later.