Kentucky Route Zero is a coffee table book of a game. I don’t feel like you’re really supposed to try and take it all in as a whole. Instead, KRZ, with it’s myriad of references and views, seems like it’s supposed to be taken a piece at a time. Some players are sure to absolutely love that, while others, like me, would prefer something more grounded.
This game is aimed at a particular audience, and those who get a rush of nostalgia from seeing Goku and his friends duke it out with the universe’s biggest baddies will love it. Others may need a proper introduction with the series before they soak up everything DBZ: Kakarot has to offer.
If you’re someone who doesn’t “like to read” or wants a lot of action in their games, Disco Elysium might not be the best pick. It does an excellent job of bridging the worlds of literature and gaming, and offers a unique blend on the venerable CRPG formula.
Shadowkeep had a solid campaign, though it ended prematurely for my taste. The expansion itself isn’t on the level of Forsaken, but it keeps the Destiny 2 machine rolling forward. I’m not personally happy with some of the changes that come alongside Shadowkeep, but I can see the imperative to reward players who keep regularly returning by spreading content out instead of releasing it in lumps.