Metro Exodus is an entertaining post-apocalyptic shooter that isn't afraid to take chances with the series' formula. There are still occasional jump scares, resources are scarce, and often times humans are your worst enemy. The addition of large, open levels really freed up 4A Games to make a world all the more detailed and believable. A few technical issues hold the game back a bit, but they are by no means a deal breaker. Fans of the Metro series shouldn't hesitate to pick up Metro Exodus at launch, and fans of survival horror should also find plenty to like here.
I was really hopeful in the lead up to Jump Force, because I love most of these characters, and the set dressing for the concept is often very cool. The visual style was even something I thought I was getting used to as the character reveals rolled in. But once the game was in my hands, reality struck me like a Detroit Smash and what I had before me was a mess. Jump Force is ugly, janky, confusing, and far too simple. It does what other games have already done before, but with far less confidence or success. It tries to hide its misgivings behind cool special moves and motion blur, but fails at that too. It's a total swing and miss, but hopefully just a bump in the road for Shonen Jump games in the long run.
The Liar Princess and the Blind Prince definitely lives in a story gamer's wheelhouse, but there's plenty here to satisfy those who may not care about a story in games. But I bet you will care about this one by the time you reach the end.
Far Cry New Dawn is definitely another Far Cry game, though the changes it makes to keep everything feeling fresh are intriguing. a very light RPG touch makes much of the typically repetitive content feel new with a difficulty curve that will challenge how people play. While it can be played independently, Far Cry 5 and New Dawn together create an interesting story package featuring some great twists, turns, and betrayals of the player (even if those pesky convenient macguffins keep coming into play). Coming less than a year after 5, New Dawn does retain some of the sins of its predecessor, but it still managed to make enough new inroads to keep me hooked until the end.
Apex Legends is an expertly-crafted battle royale shooter, which is no surprise when you consider the development team behind it. It feels like the culmination of lessons learned from other games in the genre, almost as if battle royale has finally grown up. Combining the hero shooting concept of Overwatch and others before it with battle royale seems obvious, in hindsight. What isn't so obvious is that injecting Titanfall-inspired gunplay makes the package much more compelling. We are only a week into the life of Apex Legends, but the outlook is looking pretty great from where we're standing.
That is the quintessential fun of Hyper Jam and it allowed me to look past a few of its annoyances. Slowly ticking toward the end of the game as the 1,500 point marker draws closer and tactically choosing which power-ups and battle strategies would yield greater chances at victory became an addicting affair. The joy of winning a closely contested match by knocking an opponent out of the arena or timing a perfect block that would send their own projectile back at them is the reason that competitive games were created.
Song of Memories is just such a bizarre game. It tries really hard to be different with it's sudden and drastic tonal shifts in storyline, but it's not a game that is going to be held up as one of the greats of its genre. Its sluggish early pacing, forgettable characters, and dull rhythm mini-game means that this can only really be recommended to the most die-hard of fans.
In the end, Monster Energy Supercross 2 will intrigue veterans of the series with its deeper career mode, rhythm gameplay, and authentic AMA Motocross Championship presentation. Meanwhile, casual racing fans can hop in and have a lot of fun with the easy to learn controls and compound mode, however bugs and long load times will frustrate everyone.
God Eater 3 definitely has a tougher barrier of entry compared to last year's Monster Hunter: World. Most of that is due to complexity; God Eater 3 has tons of combat mechanics, a weird, jargon-filled narrative, and just generally a lot going on at once. However, it also doesn't have a lot of the same heavy preparation and survival vibe of Monster Hunter, so it's really more about mastering the action than micro-managing your inventory and outsmarting behemoths.
The Mage's Tale isn't a game that shows hints of what the future may hold for virtual reality, but rather an example that the future is now. It stands on its own as a genuinely fun experience that shows this space has started to mature. Most faults with this adventure lie in the assumption that gamers will have ample room to stand up and stretch in a large play space. Controls are also bound to suffer, since Sony's Move controllers were not designed with VR in mind. Yet the core game is solid, and those hoping to feel like a wizard-in-training need only boot up The Mage's Tale and strap on a headset.
The pixel art-style and generic character design in Riddled Corpses Ex makes it a game which is fairly easy for people to overlook and dismiss as yet another bland twin-stick shooter. This would be a mistake though as the gameplay is surprisingly addictive. It's especially fun when slaughtering tons of demonic creatures with a friend, and it has that “just one more go” feeling that will suddenly consume hours of your life without you realizing where the time has gone.
With the stated commitment to continue to support Bombfest after launch, it is definitely a good buy for party game enthusiasts. Hopefully online multiplayer, more maps, and even more wild bomb types are on the horizon, so Bombfest can have an even bigger impact.
It's a satisfying mix. This is the rare (only???) game offering something for fans of Doom, No Man's Sky, Harvest Moon, and Fortnite. It's not the perfect simulation of life in outer space, but, in some ways, it gets closer than anything else has.
I had my doubts about this game, as I already mentioned. I never once thought there was a way Square Enix could live up to the hype the company has built up for this game. But bravo, it has done it and then some. The developer has refined and perfected the combat. It kept its silliness in tact. It kept in the darker themes and deep moments of self-reflection that we all need every once in awhile. It's, quite frankly, the best Kingdom Hearts game Square Enix has ever created.
All great VR experiences start with an idea. “Wouldn't it be cool if…?” As much as I enjoyed my time with A Fisherman's Tale, the unique concepts it bears and the surprisingly deep narrative carried on its roiling waves, it's hard to recommend something so brief. Not to mention, the game feels more like a proof of concept for something far bigger, rather than a proper VR title in its own right. This lighthouse will always carry a forlorn sense that infinity isn't quite as infinite as it is meant to feel.