After an entire calendar year in Portia, there's still so much more for me to do. There are new areas to unlock and explore, buildings to reopen, and I still haven't convinced Gust that we should be married and become a powerhouse architect firm. I may not reconstruct every single lost relic that lays beneath Portia in the ruins, but I'll be damned if I don't get Gust to wear my ring.
Falcon Age gets its animal interactions right. Bonding with the falcon is an incredible experience, but the rest of the game just feels like going through the motions. Falcon Age suffers from following too much of a "video game" formula where it doesn't need to, which makes those elements noticeably stick out as sour points in something that is otherwise remarkable. There's still a magic here, but it's weighed down by unnecessary baggage that feels disconnected and separate from the central conceit of the game.
Space Junkies is a fun arena-style shooter, with an unfortunate control scheme. The addition of cross-platform play helps to get a game going, at the expense of any sort of balance. PC players have the advantage of a much better control scheme. Move controller compatibility would go a long way towards rectifying this, even if it's still not an ideal control mechanism. As a technical showcase, Space Junkies looks and attempts to play as a fast-paced arena shooter, and it mostly gets that part right. It's just a shame the controls get in the way on console, making the PSVR version feel lesser.
It often feels like bits and pieces of Skorecery are missing. The concept is there and the Breakout-style gameplay works, but it is so rudimentary. You can only really play if you have at least one other person with you. If you do get other people around you, then you are limited to two playable characters. There are only really two modes, with one of them having a few different variations. It seems like a game that needs some updates to make it more of a well-rounded experience.
This is a port for console parity, not a fun remake or remaster. But it’s still a modern JRPG classic, and one that is only the beginning of a long tale that goes some serious places.
I'd recommend Generation Zero to those who have a steady group of friends to play with. If not, stay away until the game goes on sale or a major patch releases that makes the single player option more manageable. I like you, Generation Zero. I just wanted better.
It's great that a game that many may have overlooked on the Wii is being given a new lease on life on the latest generation of consoles. A new coat of paint and some fun new gameplay features makes Chocobo's Mystery Dungeon: Every Buddy! a very easy game to recommend to those seeking a challenging but super adorable adventure.
Sekiro is challenging, but fair—a game with the goal of allowing the player to grow, rather than the avatar. It blends mechanics and narrative in a way that is too rare in games today, allowing for a deep level of immersion that begs for just one more clash of blades no matter how difficult the encounters get. Seeing each one to its bloody finish is well worth the trials it takes to get there.
Fate/Extella Link is proof that an idea can succeed over time, even if it doesn’t exactly catch on at first. It’s totally okay to jump in and have fun here with all the interesting characters, but it’s also a heck of a ride to try and take in all the context.