Outriders is simply and unapologetically Outriders. And that's what, despite its flaws, makes it stand tall. Because it owns its flaws and rough spots, all weathered with pride through a launch period that was as rough as the Outriders first landing on Enoch. Riding out that storm offers an experience that is simply fun to play, and its something that I consistently can't wait to get back to. High risk, high reward gameplay and crafting very tight and specific builds leads to an endlessly engaging gameplay loop. Balancing the power fantasy with challenge for players is a difficult task, but Outriders manages it well. It's far from a perfect game, but it's so undeniably honest in its pursuit of being exactly what it is that there's nothing else quite like it out there. And that itself is what makes Outriders so compelling. Because Outriders is just Outriders.
Reviewer's Note: We liked What The Dub?! so much, we wanted you to have a chance to try it out for yourself in this review! There's a missing chunk of text in the review below that we want you to fill in with your own review dub in the comments!What The Dub?! is the perfect blend of party games and bad movie nights. It's a relatively simple idea with endless hilarity unlocked by each group of people that plays it. Wide Right Interactive has mined the depths of places no human should ever go to bring you some of the best prompts and most awkward footage to ever be recorded to film. By sticking to the established party game formula, it's easy for anyone to pick up and play, whether they're a gamer or not. Whether your a party game fanatic, or just venturing forth into the world of what party games can offer, What The Dub?! is an essential addition to any party games collection.
Balan Wonderworld feels like it's shrouded in mystery because there's a woeful lack of explanation for the majority of its mechanics. Nobody should be left looking for external guides to gather even the most basic information for a game aimed at children. When added to the frustrating management of the game's costumes (including those that can't jump in a platformer), its underdeveloped story, the overly simplistic platforming, and the tortuous Balan Bouts, this is a game that had promise but is ruined by a multitude of bizarre design decisions.
It may be Rhianna's name that sells you on Lost Words but it takes a talented team to bring a writer's work to life. And Sketchbook Games did such a brilliant job of it. The art is inviting, the controls are simple and intuitive. No level felt like a chore, nor did I encounter any strange bugs. I found it almost impossible to get stuck at any point. It's not so long that it will be pushed aside quickly, either; it took me a Saturday afternoon to get through the majority of it. If you have a youngster interested in writing and video games, I highly recommend nudging them towards Lost Words to encourage their creative spark.
Even with the handful of bugs this is a unique experience that is very easy to recommend. It's an amazing RPG with an absolutely stunning amount of depth for a game where you're mostly just talking to people. Both the story and cast of characters are highly memorable and no two players will have the same experience. It's really easy to see why PC gamers have been raving about Disco Elysium, this truly is a must-play experience.
I Saw Black Clouds has very little to redeem it. The characters are unrealistic and the plot twists and turns in an incoherent manner that introduces continuity issues. Player choices occasionally make a difference but are often ignored and sometimes even dubbed incorrect. Endings are mixed up and player relationships are pointless, plus the game can be buggy too. The irony is that Shropshire has its fair share of ghost stories and it even claims to be the most haunted county in the UK. Maybe the game would have been better telling one of those stories instead.
Because I'm much more inclined to play these sorts of puzzle platformers on a console over computer, DARQ has been in various wishlists of mine for some time. I'm honestly glad that I waited for the chance to play this on my PS5, not only because my old laptop couldn't have handled it, but I feel that this complete edition is a polished final version and everything the developers wanted it to be. It runs smooth as silk, autosaves frequently, those scary moments have more impact when I witness them on a TV over a computer screen. DARQ Complete Edition has been such a positive experience for me that I'm excited to see what Unfold Games does next.
Tony Hawk's Pro Skater 1 + 2 is still a perfect game, and the small PS5 enhancements only serve to make it even better, but don't expect a drastically different game or experience when jumping to the new console. The PS5 version simply continues to polish something that already gleamed beautifully.
Root Film does a great job at holding your attention throughout the 15-20 hours you'll spend with it. The truth behind the film project from ten years ago is an intriguing one to uncover and you'll discover plenty of dark secrets along the way. Despite being a game with lots of death in it, it also manages to be a love letter to the Shimane region in Japan. The endearing characters you meet will also help keep the game feeling light despite some of its intense subject matter.
It Takes Two is endlessly creative. Gameplay speaks to narrative, while narrative informs gameplay, and the entire experience just feels incredibly polished and detailed. It nails relationships in ways that so many games-and even other forms of media-just can't. It asks the player to engage with the the story through mandatory co-op to tell the tale of a couple on the verge of divorce, rediscovering the good in their relationship. It's not just one of the best action platformers in recent memory, but also a fantastic and unique story representing a dynamic that you don't often see represented in games, at least not to this depth and nuance.