Top Critic Average
I started Torment: Tides of Numenera blind to the existing fiction and games on which it was based, with a vague understanding that it would be somewhat “unusual.” This would turn out to be an understatement in the extreme, easily being one of the strangest experiences I’ve had in gaming. There are some minor design issues, though they aren’t game breaking and could be seen as non-issues depending on how familiar you are with the tabletop version of Numenera. What matters most, however, is the narrative, which starts out confusing for newcomers and slowly morphs into a mystery that wholly engulfed my attention. I daresay another playthrough would bear a different experience entirely, something I’d happily sink another forty-plus hours into.
As with Planescape, Numenera is not a perfect game. It is, however, a unique game, brimming with weird tales that will take some 30-40 hours to explore on the first playthrough. The game's appeal is largely predicated on how much you enjoy falling into the rabbit hole, but fans of a more traditional RPG experience, or indeed, fans expecting a yarn to surpass the original Planescape might find Numenera wanting. Stick with it, though, and you will be rewarded with an highly unusual experience.
Torment is the weird, wordy, wise and wicked roleplaying game we've so desired during these long years of heightened spectacle. Not a total triumph, no, but close enough.
No, you don't need to have played 1999 weird fantasy roleplaying game Planescape: Torment to enjoy this spiritual sequel. There are references and commonalities, but they're not in any way necessary to understand or appreciate it. What is required is a reasonable degree of patience, and an enjoyment of reading and of big ideas.
Let’s get this out of the way early—Torment: Tides of Numenera doesn’t live up to or supplant Planescape: Torment in any way, shape, or form. That doesn’t mean that it’s not a worthwhile game on its own, however, and even a simulacrum of something as justifiably venerated as PS:T feels like a welcome bulwark against the waves of mindless games that ask nothing of the player and offer nothing in return. This is a game for those who love lore and large chunks of flavor text so overwhelming that one could conceivably drown in them, and while that makes the game impenetrable to those mass-market gamers who require an easily digestible story and lots of visual pizzazz to enjoy a game, it also allows it to be incredibly rewarding and memorable for those willing to put in the time to read through it all.
Torment's uneven gameplay is pulled to the finish line by its engrossing world and story. Assuming you can get over the introductory hump (and all that text), it's absolutely a story worth reading, if not always playing. Buy it.
Torment is a sedate but deep narrative experience that speaks to the patient, studious gamer. Despite feeling at times like a game out of time, its charm manages to shine through and the strong writing and weird narrative more than make up for the lack of AAA elements.
This will take some time to play through and the options to replay it with different character types as well as gender will have you coming back to it. Try playing through it with a different character class, influence different people and see what happens the next time. This is NOT easy and you will find it's a long journey but with patience and perseverance you will get through it and on the way will be surprised, maybe even shocked a little.
Torment: Tides of Numenera is an excellent spiritual successor to one of the most influential RPGs ever released. inXile Entertainment has created a game that dares to be different, letting players approach the task at hand in a staggering amount of different ways. It may be a bit short when compared to similar titles, but what it lacks in length, it more than makes up for in replayability.
Torment: Tides of Numenera is a modern take on classic computer RPGs that tells an engrossing and original story, meditating on complex themes of identity in a strange world that just begs to be explored. While the combat seems a bit forced and uninspired, it doesn’t detract too much from the rest of the experience, and as a result I cannot recommend it highly enough.
Once you understand that, however, I've not got much bad to say. Time will tell if it hits the market with the impact that Planescape: Torment had. I would guess not, just due to the games industry being a different beast these days. But in quality of writing, and in its ability to make you care about characters and force you kicking and screaming to actually think about things like good and evil, and the value of life, Tides of Numenera is every bit on a par with its illustrious ancestor.
After over a decade, the spiritual successor to Planescape Torment took itself to Kickstarter and destroyed its original asking amount in almost no time. Paying tribute to both its predecessor and to the fans of it, Torment: Tides of Numenera is the perfect follow-up the cult classic RPG.
A great example of quest writing and storytelling. An excellent modern take on the CRPG. The choice system feels meaningful throughout and a lack of rigid moral judgement means you're free to roleplay as you see fit. A must buy for RPG fans looking for a deep, choice-driven experience. The world feels alive and unique and there's a profound sense of immersion that's helped along by every aspect of the game coming together as one. The only minor negative is combat that occasionally doesn't work as intended but its innovative approach to problem-solving saves the day.
This is a game that rewards and encourages the curious. This is a cool, sweet drink in a desert of games where story is only barely there because it is required. This is art.
Torment: Tides of Numenera is a huge game with a lot to discover and do. I have enjoyed the game very much after dozens of hours playing it, and it’s certainly shaping up to be one of the best RPG for 2017. The game oozes depth and has a lot of replayability. The best part is there is a Platinum trophy too, but given the game’s nature several of them are missable. There’s some that are story-related, but for trophy hunters, I do believe a trophy guide will be a must – not to mention a huge time investment in the game! After finishing my Torment: Tides of Numenera review, I’m sure I’ll continue to play the game as I unravel its story and lore, and I highly recommend that you purchase this game on PS4. It’s an early contender for GOTY 2017 that you have to try!
Planescape: Torment still is the better game. But Tides of Numenera is an RPG that respects it's heritage and follows in its ancestors footsteps with pride. If you are not alergic to long and philosophical conversations, you can feel at home in the Ninth World.
Review in Turkish | Read full review
Thanks to a deep narrative, exquisite morality mechanics that make every decision equally weighty and meaningful, and sublime characters, inXile has given the game a genuine shot of living up to the legacy of one of the greatest games of all time.
All told, Torment: Tides of Numenera shows that, even after some controversial post-Kickstarter adjustments, the money and time that went into it has paid off. It’s an all-around great experience with minimal bugs and a rich story.
Torment: Tides of Numenera is a role-playing game like very few others, giving players total freedom in how to approach any given situation, even allowing them to complete the game by avoiding most fights through this deep choices system. With excellent writing, lively and creative world, engaging story and characters, and solid mechanics, the role-playing game developed by inXile is a game that those who love immersing themselves completely in fictional worlds have to play at all costs. Giving justice to the Planescape: Torment's legacy was a very difficult task, but the team proved that they were more than up to the task, creating a game that builds upon this legacy with the utmost respect, despite some small issues which don't impact the game too much.
Ultimately, Torment: ToN offers a very compelling balance between deep gameplay, accessibility, and character-driven story. While it may seem overwhelming at first to those unfamiliar with the genre, it nurtures a sense of exploration and quest. Failure in your quests is often just as interesting as success, and that the entire adventure is closer to twenty hours than forty makes it more reasonable that you'll finish and replay it again.
If you are a new comer to the RPG genre, or if you are not old-school enough, Torment: Tides of Numenera may very well frustrate you. But for a hardcore fan of classic RPGs, one that is patient and enjoys reading, it's the perfect option.
Review in Persian | Read full review
Overall, I feel like I’ve only just scratched the surface of my time with Torment: Tides of Numenera. There are many hours of gameplay to be had here and if you’re after an old fashioned, but fresh RPG, which takes its role playing roots seriously, then this is a must buy for you. If you love story and narrative, rather than action and shooting, then you should be grabbing it right now. Those who are new to this type of game and are unsure of what to expect, but want to experience a deep, immersive RPG, then turn up and give this a go too – you won’t be disappointed.
Insgesamt macht Torment: Tides of Numenera einen sehr guten Eindruck, man sollte sich vor dem Kauf aber ein bisschen darüber informieren. Der Fokus auf die massigen Dialogtexte im Spiel sagt sicher nicht jedem zu, heutige RPGs wie Mass Effect sind da doch eindeutig actionlastiger. Fans der RPGs aus den 90igern können hier bedenklos zugreifen und auch Leute, die Wert auf eine stimmungsvolle Science-Fiction/Fantasy-Welt Wert legen sollten sich den Titel mal ansehen. Torment muss sich absolut nicht hinter seinen Vorgänger verstecken, die Charaktere, die Welt und die Story sind alle überaus interessant und motivieren zum Weiterspielen.
Review in German | Read full review
It's a well-executed set-up with a wondrous payoff. Whereas the fun in a game like For Honor comes from physically learning how to play, the fun in Tides of Numenera comes from achieving encyclopedic knowledge of a whole new universe through truly meaningful choices.
The '90s have nothing on this. Torment: Tides of Numenera might have been fuelled by nostalgia but outstrips its contemporary peers in reactivity, writing and invention.
The turn-based combat may be a little disappointing, but Torment: Tides of Numenera manages to live up to the legacy of Planescape: Torment by offering a fascinatingly weird and well-written tale. Thanks to a wide variety of options in conversations and the influences of its tidal system, it offers decent opportunities for replay value and a memorable tale each time. This is the rare game that leans almost entirely on its setting and writing for its appeal, and the miraculous thing is that it usually succeeds.
Torment looks like a future-fantasy Lord of the Rings, plays like a collection of extreme short fiction, and emerges as the most alien world I've discovered in decades. Be ready for the narrative equivalent of combat fatigue. But if you’re in the mood for a complex world operating under a complex moral system, then it’s worth examining Numenera's overriding question: "What does one life matter?"
To sum it all up, Torment: Tides of Numenera is an amazing game set in a unique and easily recognizable setting. It has a very steep learning curve and a lot of complexity to the systems. Adding the sheer amount of information thrown at the Castoff, the game might be overwhelming for a new player. The companions are well written and varied in their behavior and reactions. Many NPCs are memorable and quest text quality is befitting of a book. In short, Numenera is a decent successor to Planescape: Torment and pays respects to the classic games of the genre.
By weaving an interesting narrative, creating a lush and bizarre world and giving players a surprising amount of freedom, inXile has created an RPG that does reward those that are willing to delve into its deep dialogue system.
While appealing to players of the first game or longtime fans of the genre as a whole, new players will also find much to like about Torment, most notably the experience of playing a game that isn't funneled down a pre-determined avenue of "discovery", but one that rewards exploration, time and diligence to NPCs and locations and much more.
It’s rare that a game allows me to use my failures within itself to build a unique narrative, and that in itself allowed me to approach Torment: Tides of Numenara from a new light. Ironically, the lack of a Game Over led me to be more cautious as I know the world has evolved, even if just by a tiny bit, as a result of my failures.
Despite this, the game is really well structured, rich and exciting; offers a lot of unique details especially in this era of games where the story leaves time to find, so let me strongly recommend it to all old style RPG lovers, it really is worth playing!
Review in Italian | Read full review
Be prepared to take a voyage in time and space, not only to the Ninth World countless years into the future, but also 20 years into the past, into your bedroom as a young gamer just finding your way. If you still know how to read the Numenera known as a "book", Torment: Tides of Numenera will take you places no other game has in a decade. Although the game is not overly long (about 30 hours), it is easily justified for the modest price of 44.99$.
For a game claiming to be the "spiritual successor" of the popular 1990 RPG, Torment does not only capture the soul of Planescape: Torment that made us feel nostalgic, but it also managed to get rid of the old cliches and add enough new ideas to be a great game on its own. Even though some of the new systems aren't ideal, the right mix of a charming world, an epic story, interested characters, and surprising plot twists puts it on the list of the greatest modern RPGs.
Review in Arabic | Read full review
Ultimately, it’s an excellent game that delivers an engaging story, and that’s what’s expected and desired from Torment: Tides of Numenera. Sometimes it’s clunky, and other times it is sluggish, but mostly it’s an engaging game that rarely disappoints. If only everything was this way.
inXile’s spiritual successor to Planescape: Torment doesn’t quite reach the high notes of that game but it does tell an interesting story and explores themes not really touched on frequently in gaming. If you are after a new RPG with an evocative, if grim, setting then this is for you.
Amazing writing, an interesting yet gritty world to explore and a charming set of characters. All this, united with the unique set of mechanics, make Torment: Tides of Numenera a must play for most RPG fans, whether or not they've played Planescape: Torment.
Torment: Tides of Numenera lives up to the Torment name by crafting a deep, engrossing quest that takes you into a strange world where you come to grips with fate, life, death and everything in between. It’s got a ton of dialogue to read through but you’ll be turning the figurative pages before long, and the story has some truly jaw-dropping moments. A modern classic.
The influence of your decisions affecting the narrative is the game's strongest suit. On one hand it may surprise you and it will also make you think twice on the other, no matter how simple it is.
Review in Arabic | Read full review
Great writing and environment design, combined with an epic story and wide range of player choice, make Tides of Numenera a wonderful RPG. The reliance on text won't be for everyone, but fans of the genre are going to love it.
TToN is excellent in every artistic department. The captivating writing, climactic music and gorgeous environments work together to create a unique ambience that will keep you captivated for hours on end. The game's shortcomings are structural, which goes to show that most of the effort went into creating fantastic content rather than polishing the more mundane mechanics. With a few polishing patches TToN can truly become an instant classic for the ages, and one that I can certainly recommend to RPG fans. If the names "Black Isle", "Bioware" or "Interplay" mean anything dear to you, you should probably look into inExile's latest game - you won't regret it.
This is not even a breath of fresh air! It is a bottomless oxygen tank. In the universe of Numenera almost every meter of space, character or scenario penetrated by some phenomenal madness. Torment: Tides of Numenera is a masterfully written interactive book with a gripping storyline that makes you want to reread again and again. If developers will correct numerous technical problems, feel free to add another score to the final grade - both on PC and consoles.
Review in Russian | Read full review
Torment: Tides of Numenera may not be for gamers that are accustomed to more fast-paced and action-heavy RPGs, but those who appreciate a well-developed world and characters will find a lot to enjoy here. It's overflowing with depth and personality, and the many ways that you can navigate through it make it truly feel alive. If you've been dreaming of RPGs returning to a time where depth and detail were the genre's blood and bones, then this is the game for you.
Torment: Tides of Numenera, is an extraordinary title, which will provide many fans of the RPG genre with countless hours of entertainment. However, the archaic structure, and in many ways execution of the title will ultimately prevent it from reaching the average customer, especially once all the minor technical difficulties, and imperfections come into play.
All in all, Torment: Tides of Numenera is an enjoyable nostalgic trip into the strongest days of PC RPGs. It's well-written, engaging and interesting, if occasionally bogged down in its own setting. Both reactive and exciting, it makes the simple act of talking to characters or exploring areas feel rewarding and exciting. Only some lackluster combat drags down the experience, and that's easily avoidable. Those looking for a successor to Planescape: Torment should find a lot to enjoy here, but this offering does not eclipse the original. It's an enjoyable game, both as a spiritual successor and on its own merits, and that's all you can really ask.
The rich narrative and quest design in Torment: Tides of Numenera makes it a suitable spiritual successor to Planescape: Torment. Along with the tidal system, and the different conversation options, there is plenty of reasons for multiple playthroughs. You can find yourself spending countless hours reading lore and chatting with companions and random townsfolk.
Torment: Tides of Numenera is one of the most engrossing storylines I have ever experienced in gaming that is just a little let down by dodgy frame rates and a little TOO much going on at times but if you are looking for something to truly sink your teeth into then I 100% recommend picking this up.
A wide variety of conversation options, an incredible story, and generally excellent visuals means that Torment: Tides of Numenera is a great game with a huge replay value to it. But would I go back again? Probably, but just not right away.
With its story, setting and the choice and consequence, "Torment" could've been one of the best games of 2017 but its weak combat system diminishes it to just good. Though if you're a fan of RPGs and you don't have a problem reading long texts, it's an experience you can't miss
Review in Persian | Read full review
If one of your favorite things in RPGs is finding a new location, and reveling in the rush of new quests and characters and dialogues and battles, then Torment: Tides of Numenara does that better than just about anything. It's disappointing, although not surprising, that Torment can't maintain that energy for a full game, especially with a rushed ending. But that's a small price to pay for a wildly creative and clever role-playing game.
I seriously can't speak highly enough of the world this game presents. I found value in every corner I poked my nose into. Its people, its creatures and its oddball take on what society could be like in a billion years places Torment among the best of its kind. Torment's world has a lasting appeal. Much like a good book you've closed for the last time, you're left with a sort of bitter understanding that you'll never experience it for the first time again. So, you settle for seconds.
Tides of Numenera is best approached as one might a weighty sci-fi novel from the likes of Clarke and Asimov; intimidating at first glance, with more exposition than explosions. Allow yourself to become immersed, however, and you'll find a trippy, twisty title with a myriad of ways to experience it.
The result is a game that packs meaning into almost everything you do. It doesn’t surpass the emotional heights of its late 90s forebear, but Numenera’s incredibly distinct world and unique approach to gameplay offer something really untraditional to sink your time, thoughts and choices into. For RPG fans this is super exciting, and will be sure to entertain across multiple playthroughs over dozens, if not hundreds of hours.
It's slightly too short, a bit technically ropey in places, and extremely heavily front-loaded with some very dense lore, but once you work your way through the initial overwhelming lack of direction, what you'll find is an exceptionally rewarding RPG filled with deep systems, a ton of genuine replay value, and a lot of love and care.
Aside from some issues with encounter balance and my yearnings for more detail, it's a beautiful, challenging game, content to be ambiguous, rich and confounding in ways that few other RPGs have ever pulled off.
This won’t convert you to the cult of old-school CRPGs if you’re not already a fan. If you are a fan however, there’s an entire plane’s worth of meaty roleplaying goodness for you to sink your teeth into (especially in the meat prison).
Torment: Tides of Numenera is well worth the wait. It combines the lore and fantastical setting of the Planescape universe with well-written characters and a tout narrative. For all the reading you'll have to do, there's an enchanting universe in store.
The mechanics are not unique, but the way it’s presented already showcases the strong writing of this game, and that level of storytelling remains consistent throughout.
Torment is different to other RPGs, and cRPGs, and gave me more of an interaction focused experience than other games within the genre. It's complex, detailed, thoughtful, and it dares to be different. It's also a classic RPG with all it entails. It brought back memories from playing Fallout and Baldur's Gate and it underscores why I love this particular genre with the heavy focus on character interaction, exploration and solving puzzles.
Let's face the elephant in the room: Planescape Torment this is not. Still, we're talking about a very deep and rewarding CRPG that borrows some mechanics and game design choices from its famous ancestor and tries to walk a different path, making the player read and dialogue instead of mindlessly fighting. A good pick for old time D&D players, but the crown is still held by Pillars of Eternity.
Review in Italian | Read full review
If you're looking for a story-focused game where your choices truly matter, set in a rich, nuanced world absolutely crammed with sci-fi obscurities, fantastical beasts, and mind-warping trans-dimensional phenomena, you will adore Torment: Tides of Numenera.
Torment: Tides of Numenera is a technically flawed game on PS4, but I loved my time with it in spite of those issues, and would still highly recommend it. As a cRPG it’s not for everyone, especially on a console where the genre is extremely rare, but those who decide to take the plunge are bound to have a phenomenal experience.
Like the way that the Ninth World rises from the ashes of other civilizations, Torment: Tides of Numenera is a layered experience. For role-players keen on experiencing a game of consequences and twisted fantasy, it's well worth the adventure.
Torment: Tides of Numenera proposes an adventure full of twists and with a great lore. Its turn-based system is the most interesting thing, and probably is the part of the game that makes it unique and different from other actual RPGs
Review in Spanish | Read full review
If you've built up Planescape: Torment to legendary status in your mind, or if you're looking for detailed mechanical systems, you may find Torment: Tides of Numenera a bit lacking. It's strengths are in the writing, art, and atmosphere. It's also a bit expensive right now.
Sometimes exceptional, always ambitious, but periodically falling short of its aims, Torment: Tides of Numenera is testament to the tribulations of following a universally established creative triumph. Well worth playing, nonetheless.
Torment: Tides of Numenera is mostly a well-done spiritual successor to Planescape: Torment that's gonna satisfy old-school RPG fans, even though it doesn't have much to offer for modern gamers and doesn't measure up to its legendary predecessor.
Review in Czech | Read full review
A sci-fi marvel, Torment: Tides of Numenera lays a narrative path for what could be something major. The pristine storyline shines through for those willing to sift through the cumbersome issues
The most-funded RPG on Kickstarter history debuts with some broken promises, such as the lack of an Italian localization, which was among the goals achieved by the software house. While offering a great adventure set in a huge fantasy world, the Xbox One version of Torment: Tides of Numenera lacks of stability and has several technical issues that can ruin the game experience.
Review in Italian | Read full review
Enchantment, delight, even love, and somewhere between a pinch of anger and frustration - that was my 30 hours with Torment: Tides of Numenera. The ability to complete the game without a fight, dozens of ways to perform tasks, the impact of our actions on the surrounding world, and the storyline (with a slightly disappointing finale) should lift up score. Unfortunately, the technical layer of the game effectively destroys the good impression.
Review in Polish | Read full review
There’s some major inconsistencies in terms of quality in certain companions, certain portions of the writing, and definitely in the overall pace of the game. This is completely outweighed by the ludicrously interesting world in which it’s set. If you can forgive the above flaws, and are prepared to read a novel’s worth of text in its 30-35 hour run-time, you’ll end up like me – playing until 3am, doing just one more quest and revelling in navigating the ridiculously wonderful Ninth World.
There’s something rather alluring about Torment: Tides of Numenera. Whilst its central story is somewhat linear, it’s truly impressive just how personal your adventure can be thanks to the wealth of side quests that surround it and the multiple ways you can deal with each of them.
Tides of Numenera is not exactly the game we were waiting for. It tries really hard to be like Planescape: Torment, but the game is more like a prisoner of the past than its glorified return.
Review in Russian | Read full review
Torment: Tides of Numenera is a fantastically written and incredibly deep role-playing game with most of its strengths firmly in the narrative department rather than its turn-based combat gameplay systems.
The weird cousin to other RPGs that feels more like an interactive novel than a board game at times. Great writing and amazing world design held back by clunky, unenjoyable combat and a mountain of minor bugs.
Torment: Tides of Numenera is a complex beast. Many of its parts are well-done and the core of the game is solid, many other elements are less than stellar, especially on the Xbox One.
Torment Tides of Numenera is an ambitious RPG with superb dialogs, but it has the bitter aftertaste of a incomplete game. It's an intersting experience, but not enought to be a must-have RPG.
Review in French | Read full review
It’s really surprising that a game could be configured so well from PC to console and yet fail in so many other areas under the hood. InXile has the controls, menus, and navigation down pat for console, but it needs more tweaking in its engine before this game can be recommended to anyone. I hate giving this score for Torment, especially knowing that it’s a patch or two away from being a shining cRPG example on the PS4.
Torment: Tides of Numenera is a particularly difficult game to review objectively, as its enjoyability depends largely on the player's tastes and lifestyle. Those willing to spend a large amount of time surrounding themselves with complex lore will find this to be an enjoyable throwback to a genre that's struggling to find a place in the video game era - however, the majority undeniably won't be able to look past the 90s visuals, wordy script, and chugging performance; this certainly isn't the game for them.
Torment: Tides of Numenera is a game whose plot, with its well written characters and plentiful twists and turns, could easily hook you in. However, it’s a game that is currently fundamentally broken on consoles. Despite the technical flaws, the plot definitely grew on me and it would be great for others to be able to experience it, as well as the world they’ve created, but until the game is fixed on a number of fronts, Torment: Tides of Numenera is hard to recommend.
With frustrating tech, unappealing appearance and a lack of quality of life streamlining, Torment: Tides of Numenera might actually be my biggest gaming-related disappointment since I bought an Atari Jaguar. Some of the complaints mentioned here, especially exploration (wrongly as load times weren’t this bad), could be leveled at Planescape: Torment, but many years have gone by with many new ideas to make gaming experiences more engrossing.