Abbie Stone
A pachinko-roguelike that properly rewards strategic play. Terrific.
A beautiful 2D soulslike with enough bright ideas of its own to stand out.
"They've successfully encouraged the always-keep-moving approach of Metal Slug proper."
A flawed but fun action slaughterfest with a great NPC-possession hook.
A smart and silly spin on 3D platformers and 2D classics that's delightful from start to finish.
An entertaining roguelike deckbuilder held back by irritating design decisions. Frustrating, but far from a bust.
A serviceable slice of Soulslike fantasy that doesn't do enough to stand out from an overcrowded genre.
An undersea soulslike that's cute and compelling, though weirdly crass.
A clever yet frustratingly muddled follow-up to Monster Train.
Five hours of fun, frantic platforming that's unwieldy and all the better for it.
One flipping good idea can't save this repetitive roguelike deckbuilder from only rolling above average.
A roguelike deckbuilder debut already worth of joining Slay the Spire and Monster Train at the King's table. Essential.
A short but sweet amateur detective game with a wonderful attention to detail.
Delightful deckbuilding that uses starship travel to build upon the Slay the Spire formula instead of merely imitating it. Outstanding.
A heartfelt and hilarious couples therapy session, disguised as a stylish RPG. A gem.
Immortals of Aveum tells a dull tale in an extremely irritating way, but at least has some fun, engaging shooting. I just wish it had a few ideas of its own.