to a T Reviews
A weird and funny story with a lot of surprises, but control and camera issues dampen the fun.
To a T is weird to its bones, and it's clear Uvula takes great pride in that. The whole thing is nebulous by design, and isn't so much a grand gesture of positivity as it is an ode to the little quirks you love almost without realizing.
To A T is a quirky and charming story about an underexplored topic; if only the act of playing it were a little more fun.
It’s all a little Sesame Street in its approach, boiling everything down to a thin “we’re all just a little different” conclusion that feels insufficient. As clumsy as it may be, though, I can’t fault To a T for trying to craft an inclusive story that’s delivered with sincerity. It’s heartening to see a video game story that centers disability and encourages players to connect with one another’s experiences through play. It’s not perfect, but nothing is. To a T challenges us to reject the status quo, both in the way it experiments with a well-trodden genre and in its story about embracing our differences. The view out your window is bound to get boring when you see the same thing every day.
This game has all of that, but it's also wrapped in a story that's inspirational to kids and adults alike. The game may not be perfect, because there are some dialogue issues that point to some localization snafus and occasional bugs that forced me to start from a previous save point. With that said, it won't take much to have you singing the main character's praises. He is, after all, the perfect shape.
From one odd scenario to the next, to a T manages to be just as quirky and ludicrous as it is personal and touching. The overriding emotion, though, is one of joy. to a T is the perfect pick-me-up, guaranteed to make you smile no matter the circumstances.
But To a T remains a life sim, lavishing idiosyncratic detail on its ground-level view of the world. Flight is just one stop along a broader, sillier journey that depicts Teen’s growing comfort in their own skin.
to a T's unabashed silliness more than makes up for its occasional bugs and mechanical foibles, with a style and sensibility that's as sweet and heartfelt as it is cheeky and strange.
A joyful, unapologetically silly celebration of being different, To a T offers up a chaotic series of adventures that the right player will find absolutely delightful. On top of this, it explores themes of disability inclusion, bullying, and loss in a positive and uniquely accessible way. Despite some moments of tedium and a little too much repetition, To a T is a jolly great time and a perfect treat for younger or cosy gamers.
to a T really connected with me and lifted my spirits during a particularly rough time. If you sometimes struggle in life and especially if you're disabled, I sincerely can't recommend this adorable, silly, and heartwarming game enough. 🤭
Keita Takahashi stays true to himself, and with To a T, he once again defies gaming and commercial conventions. He creates a highly personal experience that, despite its minimal gameplay, delivers a powerful message of tolerance and inclusion. While it lacks in pure gameplay depth, its artistic and narrative strength make it compelling. Ultimately, it's an auteur-driven game that simply needs the right audience to fully shine—just as expected from Takahashi, whom we appreciate for exactly this reason.
Review in Italian | Read full review
to a T is a love letter to humanity and the differences that make us so special. Its absurdist sense of humor walks hand in hand with its love of the unusual and is the wrapping to an experience that'll have you smiling from ear to ear. It is, without a doubt, a perfect example as to why Keita Takahashi's dreamy worldview is so beloved worldwide; getting to know the T-shaped world of Teen, Dog and co. is more than worth it.
Review in Portuguese | Read full review
To a T may seem like a totally ridiculous video game in concept, but it has a lot of heart, fun exploration, and some seriously catchy songs.
There’s a lot of that wonderful charm – from its simplistic, bright and colourful presentation, great music and some amusing writing, but it unfortunately outweighs its welcome far to swiftly, even at only 5-6 hours or so in length.
To a T is one of the strangest, most adorable, most heartwarming games I’ve played in a long time. Through all its absurdities, it has a profound message that will stay with you long after you put the controller down. This is a short, delightful experience that I wouldn’t hesitate to recommend to anyone. It’s nearly impossible to play this game without smiling.
to a T is certainly a unique and charming game, but it’s not quite as fun as I had hoped. There are enjoyable bits and pieces throughout the experience, but for the most part, it never quite grabbed me in its roughly five-hour runtime.
To a T, tries hard to be like a Saturday morning cartoon. Yet just like trying to recapture that same experience nowadays, it overall feels like it's missing something. Granted, this issue may mostly apply to older players. Maybe, the ones who will find the most fun are those who play this with young kids.