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The Outer Worlds 2 excels on almost all fronts, presenting you with an open RPG that lets you choose how you progress while still keeping you on a clear path. The in-game systems allow you to customize how you play and give you versatility in the choices you make along the way. Combine that with great writing, and you have a recipe for success. Equipment menus are a bit clunky, enemy encounters can be manipulated, and the act of looting takes some getting used to. Still, none of these issues will keep you from enjoying the game. The Outers Worlds 2 is worth every penny of the $70 it asks for.
Once Upon A Katamari feels like a confident step back into the series after having a crack at some remasters, and feels like a game that perfectly follows up on what those remasters set out to do. Everything that we all love about Katamari is still here and absolutely kicking. Small reservations with the progression system do precious little to take away from what is - ultimately - one of the most pure and appealing game concepts ever put to players. An absolutely fantastic return to form for a legacy franchise.
Maybe Ninja Gaiden 4 could be the weird transition game that helps the franchise find a new path in future entries. Like I said before, there is a good combat loop here. It just lacks the refinement and potency that fans have come to expect from this franchise. The Ninja Gaiden stories have never been complicated or over-the-top, but this one offers very little substantive content or drama to get its hooks in you. It's not perfect by any stretch of the word, but the right person can find a good time here.
Vampire: The Masquerade: Bloodlines 2 might not be the sequel that folk from 2004 wanted for their game, but it is the game we've got. Though largely sparse open world and technical issues are hardly encouraging, the beautifully evocative interior environments, surprisingly engaging traversal and combat mechanics, together with its neatly unconventional 'buddy movie' conceit which sees two vampires attempting to inhabit the same body and each with their own motivations, makes Vampire: The Masquerade: Bloodlines 2 a good deal more intriguing than I originally expected it to be.
Borderlands 4 doesn't reinvent the Vault-it just rebuilds it stronger. The writing occasionally misfires, and the performance hitches are unacceptable in a AAA series like this. Still, the moment-to-moment thrill of firing absurdly designed weapons at even more absurd enemies carries the experience. It's messy, noisy, and entirely too much at times-but that's Borderlands at its most honest. Gearbox hasn't made a flawless sequel, but it's made a hell of a fun one.
A breath of fresh malodorous air, Blood West's take on ponderous demonic murder in a Wild West that is as weird as it is wild feels overdue for a setting that has otherwise stagnated with traditional open world efforts and fairly dunderheaded shooters. Sure, it's a little rough around the edges and the low-poly, retro 90s visuals invariably won't be for everyone, but there's an old-fashioned earnestness to its design and approach to progression that is almost overwhelmingly endearing all the same.
Bye Sweet Carole delivers on the promise of a narrative-driven horror experience with the visual inspiration for classic Disney cartoons. Though it succeeds in this endeavor, it falls short of keeping you engaged with frustratingly unresponsive controls and easy stalker encounters.
Blow for blow, Yooka-Replaylee is a quality 3D platformer. It does what it needs to do and does so in a way that's inoffensive and pretty bogstandard. My issues with the game come from its existence as a replacement for a game with genuinely interesting ideas. Replaylee does away with every interesting wrinkle in favour of an experience that, unfortunately, falls far too close to certain other games for me to want to prioritise this one. It's a bizarre exercise in overcorrection that misses what the original game was literally made for. Is it a better game than the original? Probably. But it's a lesser imitation of its far more modern inspirations.
Little Nightmares III is generally a successful sequel thanks to its refined mechanics and the integration of co-op to its particular brand of horror experience. If you've played previous Little Nightmares games, you can rest assured that Little Nightmares III will bring you another deformed slice of horror you'll be eager to lap up. However, the formula of Little Nightmares hasn't changed and although it all works wonderfully well and you shouldn't try to fix what the wrench cannot, Little Nightmares deserves something more ambitious in the future. For right now though, fill those baleful boots and enjoy this unhinged third course.
An absolute treat that kept me coming back for more. Absolum does a lot right, and it's all due to the hard work of DotEmu and Guard Crush's previous efforts. With incredible combat, stunning visuals, and a soundtrack that packs so much variety, it's hard to imagine how DotEmu can top themselves after Absolum.
Battlefield 6 is a spectacle with jaw dropping visuals and sublime audio, while delivering their best multiplayer offering in many years. However, despite it being predominantly a multiplayer experience, its campaign plays it far too safe, and feels all too familiar.
Baby Steps won't click with everyone, but if you have the patience, it delivers one of the most memorable and oddly inspiring platformers in years. Every laugh comes with frustration, every fall makes the next step sweeter, and the whole thing somehow feels worth it. It's clumsy and challenging, but also one of the most charmingly human games you'll play this generation.
Digimon Story: Time Stranger is a must-play game for anyone who has ever wanted to be a DigiDestin. From deep and engaging combat to a Digivolving system that I became addicted to again, like I did with Digimon Story: Cyber Sleuth and Hacker's Memory. Time Stanger took every system, element, and pixel from the first games and built something truly amazing. Running around Japan, the Digital World, or just a sewer, you feel a rush of excitement. Every new encounter, skill upgrade, Digivolution, and new area feels right and bursting with fun. I cannot recommend this game highly enough to anyone, and if you have never experienced Digimon before, this is the perfect time to jump in. The Digiwater is fine.
Atelier Resleriana: The Red Alchemist and The White Guardian leans into the old staples that the franchise sustained itself on, focusing on turn-based combat and crafting to win the day. Several elements take a step back from what recent titles in the franchise have done, instead focusing more on farming instead of exploring. It's still about alchemy, but getting to the alchemy is more repetition and less discovery. For longtime fans of the series, the Atelier formula is still there for a good time. With that said, newer fans may recoil a bit if they first jumped into the franchise alongside Ryza, Sophie, and Yumia.
There is plenty to enjoy about Arctic Awakening. Its writing and voice work bring the characters to life, and the mysteries of the abandoned facilities and plane crash are worth exploring. It's a shame that so much time is spent walking long distances to reach the next major story point.
Alien: Rogue Incursion Evolved Edition then is deeply flawed and arguably struggles to trace a satisfying gameplay loop over the lines of its source material. However, it gets enough right with the atmosphere and general presentation that it ends up being one of the best 6/10 games I've played in a good while. Though that might be damning with faint praise and certainly far from a perfect organism, I still feel Alien: Rogue Incursion Evolved Edition is worth checking out for Aliens fans all the same.
It's clear that the emphasis of Dying Light and thus The Beast is to give you a world where you can run about within it and make infected corpses your playthings, but there's a lot of room for evolution. The Beast is successful at giving us another scrumptious slice of Dying Light, but the irony of The Beast is while it strives to be untamed, its leash can only extend so far before it's pulled forcefully back because of the limitations and lack of upgrades that meaningfully unleash the monster within. So yes, The Beast is good, but it's neutered.
Hotel Barcelona adds in just enough quirky things to stay on brand with the reputation that its legendary creators have forged for themselves. Just like most of their other works, Hotel Barcelona is far from perfect, showcasing its own intentional nuances that can either make or break a game for some people.
EA Sports FC 26 is truly a game of two halves. The defending doesn't feel nearly as good as attacking, but that's a worthwhile trade off if it remains as fun as it is right now, once updates and balancing changes have been made.
Ghost of Yōtei is that rare sequel that not only maintains the essence of its highly successful predecessor, but also qualitatively leapfrogs it in just about every meaningful way and metric. Underscored by a grippingly furious tale of revenge inspired by a layer cake of classic Japanese samurai cinema, the best combat ever seen in a samurai title and the most compelling open world since Red Dead Redemption 2, Ghost Of Yōtei is a jaw-dropping demonstration of Sucker Punch Productions operating at the peak of its considerable powers. Ghost of Yōtei redefines the term 'must-have' and wholly validates PlayStation Studios broader approach to embracing single-player epics such as this.