James Davie
If you're up for a fantastic yarn and gorgeous sights, Mafia: The Old Country is outstanding, meaning you'll be totally sold by its presentation. The moments, the story and the characters are top-notch, and there's not much to criticize on that front. However, The Old Country is old-fashioned with forced and bland stealth sections, predictable gunplay, and a lack of newness when it comes to the game's mechanics—also the knife fights are unexciting and rote. You can have a blast with The Old Country if gameplay isn't your utmost concern, but if it is, you may need to absolve it of its sins, because while the gunplay is functional and enjoyable enough, it lacks nuance and weapon variety. Altogether, The Old Country is definitely worth taking in, but when gameplay is king, you may feel underwhelmed that it spends more time focusing on its visual and storytelling qualities than it does on crafting a sophisticated playable experience.
Strangely, while Shadow Labyrinth is a solid Metroidvania that carries inspiration from various sources, it doesn't feel inspired because it leans too heavily on the nostalgia of Puck's Pac-Man sensibilities. Serviceable is the best way to describe Shadow Labyrinth because it's a competent experience and it might be satisfying if all you're looking for is a general Metroidvania experience.
The arrival of Ready Or Not on Xbox is exciting, but also a foreboding one. The underlying vibes and environmental storytelling are outstanding, and this immersion can be tucked away without notice if you aren’t paying attention. Levels are varied and some can be outright horrifying, which will keep you on your toes during every mission. Ready Or Not isn’t for gamers who want an easy breezy and relaxing time — it’s a relentless tactical shooter where you’ll need to pay attention at all times and work with others to survive. Teamwork is satisfying as you clear out rooms, arrest people and bag evidence — though if you’re yearning for some variety or a break from the norm, Ready Or Not might not do the trick for you. Altogether though, Ready Or Not is satisfying and has been created with attention to detail at its forefront — though its gameplay could’ve done with more excitement and variation.
You might come into Tamagotchi Plaza feeling like you’ll be lightly entertained, but all too soon you’ll reach the conclusion that there’s barely anything here that’ll keep your attention for long.
If you're looking for a spicy action game with an unashamed bravado and an excitably challenging gameplay loop, then Anger Foot is an absolute treat you won't hesitate to lap up in all its colourfully weird glory. The thin character interactions as well as the repetitive and overwhelming enemy compositions can grate, though when you're in the midst of the action you won't care. Anger Foot aptly puts its best foot forward as it capably produces a reverberating destructive impact, one you owe it to yourself not to miss out on despite its flaws.
If you're in the mood for some solid multiplayer football, REMATCH is certainly a good effort that you'll be happy to attempt to master thanks to intricate controls, and the bite-sized sessions that throw the rule book away for the sake of fluidity and fun.
For a three-hour adventure title, Copycat has something meaningful to say about mental health and relationships, yet it can be too often undercut by its rigid design, story happenings that don't make sense, and the overarching feeling that with more time, polish and backing there's an even greater game trying to burst out here. It's a pleasant and fine game for how short it is in spite of its gratuitous repetition, and deserves kudos for being adequately designed by two people, it's also in need of some significant refinement.
Whether you've come for a good yarn, intense drama, or intriguing puzzles, American Arcadia has you covered nicely without ever overstaying its welcome. Experiencing Trevor's story and the interplay between Trevor and Angela is engaging and high-quality entertainment. It's brief, and the characters aren't particularly interesting, but American Arcadia is a game with plenty to say - an inspired, brief, but pleasurable title that deserves attention.
Subtle improvements and the amalgamation of ways F1 25 engages players aren't enough to stave off the fact there's no bold step forward with this latest series offering. It's another year and another entry, and while you'll still want to return if you've been dedicated to F1 games for years, there's not enough here to justify F1 25 as a must-buy.
Feel free to give this one a go and milk it for all its perks to reach the top of the ACPD, but you may want to send this one down with a DUI once it's all set and done.
Some believe that in order to truly "remaster" a game, there has to be a mastered game to begin with, and in the case of Onimusha 2, it certainly (with all due respect) isn't a game that was made with mastery to begin with. A derided sequel given an appreciable but unsurprising remaster, Onimusha 2 is worthwhile to play if you didn't play it in 2002, and is a capable study for new players.
If you took the journey five years ago to Journey to the Savage Planet, you'll want to book a trip to Revenge of the Savage Planet as well. Marmite humour and low-key exploration pleasures aside, Revenge of the Savage Planet is a good and enjoyable time that allows you to scan to your heart's content and mosey through unknown landscapes to complete objectives and challenges en route to your ultimate revenge. Revenge of the Savage Planet won't take up much of your time either, but just know that this brand of revenge is a dish served with a slice of weirdness and a platter of squirt burgers—meaning you should just go and have fun for a while.
If you're familiar with Spirit of the North, this sequel may impress you with its evolutionary strides over its predecessor, such as granting you an open expanse to explore at your leisure, not to mention the fact it's double the length of the previous title. For newcomers, Spirit of the North 2 has an enchanting and calming essence you'll gravitate towards despite its technical shortcomings and unnecessary upgrade system.
Nikoderiko: The Magical World provides a raucous and exciting platformer that you'll want to keep exploring, and for those who've already played it, there's even more to unearth now, and a new world.
By retaining the qualities of the old and bringing in new flourishes, Monaco 2 will please the virtual money-stealer within you. Co-operative play has been enriched with more strategic nuances than ever before, the levels brim with a classy glamour that's hard to resist, and the fun-yet-short play sessions make each mission digestible without getting overbearing or tedious. There is a pervading sense not much has changed here besides the alluring graphical overhaul, and single-player doesn't do Monaco 2 justice, but as a co-op game it glimmers like a crystal inside a display case ready for snatching up. If you have some pals go and raid Monaco of all its glitter; just don't expect to break the bank.
If you're looking for a decent Metroidvania, then Rusty Rabbit is solid enough, though there's not a lot here to suggest it's more than towing the genre's line rather than branching out in unexpected new directions. Collecting junk is enjoyable in Rusty Rabbit, but maybe it could've done with more fervor and less grit, even if the game's name informs you of its weathered vibes.
A beautiful and wonderful surprise, South of Midnight is a delightful fantasy adventure title that crafts a uniquely southern story about connection and rebuilding harmony in a way that’s rare in videogames today. Hazel and the cast of characters are pleasant, the powers and abilities Hazel uses are plentiful and pleasing, the world is rich with engrossing natural environments, and the breeziness inherent within the game’s storytelling and accessibility makes it a stunning experience. The repetition does grate, and scrapping against haints could use more sparkle and empowerment, but otherwise South of Midnight is one of the best games this year and thoroughly deserves your attention.
Remarkable is one of the most appropriate ways to describe Atomfall. So many triple A games these days are situated in American cities and smother you with their American cultural values, but Atomfall is as British as a Yorkshire Pudding, and thus it's an absolute treat. The array of difficulty options, the elegant scenery, the incentive to discover and go off the beaten path, and all the pleasant sights and sounds of Atomfall make it an unforgettable and outstanding survival game that is irresistibly moreish and well-worth your time.
If you loved the remastered Tomb Raiders I-III released last year, then you'll definitely want to grab IV-VI remastered as well. The nostalgia and the novelty of revisiting the old Tomb Raider games is certainly worthwhile, but with IV-VI you're witnessing three Tomb Raiders that gradually lose track of what the series was all about. The Last Revelation and its new ideas are successful, and you'll enjoy your explorations in Egypt, but Chronicles and Angel of Darkness reek of missed potential and both of them come off as rush jobs. The remaster efforts are good enough in terms of uplifting these relics visually, and the framerate is crisp as well, but you'll still need to wrestle with terrible design choices inherent within these three games, and the pounding desire for these Tomb Raider games to be remade for a contemporary audience.
Much in the same way as the previous two Two Point entries, Two Point Museum is a delightful and cheeky, yet deliciously approachable management sim that's top of the class when it comes to comedy, irreverence and accessibility. While Two Point Museum continues the series momentum rather the delving into something entirely unexpected, it still contains many subtle and not-so-subtle new features that improve the entire Two Point franchise. The variety of exhibits, the discoveries and treasures you can uncover from undertaking expeditions, as well as items, structures, personnel, and children, keep Two Point Museum plodding along as an entry that fascinates as memorably as attending a real museum. Although you're continuously extinguishing the problems of running a successful gallery of grand exhibitions, you're rewarded with unlimited progression, and you can move along at a pace that serves you more than ever before. Now that's the third great Two Point experience in a row to savour. Undoubtedly, Two Point Museum is a Jurassic success.