John-Paul Jones
- Shenmue
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John-Paul Jones's Reviews
I guess that's the thing about games and art more generally, such works can hit you when you least expect it but most need it. Certainly in this sense, Woodo is a precious and touching labour of love that hopes to pay it forward. From a purely mechanical perspective Woodo is not especially innovative and certainly not at all challenging, but it is enormously relaxing, weapons-grade adorable and potent enough in its role as a distraction from all of the awful spectrums of crap going on in the world, that it is precisely the sort of salve that I need at this time in my life. Maybe it will be the same for you too right now and if not, Woodo will assuredly, yet quietly, earn its place at some later point in your lifetime when you need it most, like a toy from a forgotten youth left in a cupboard that you rediscover years later.
Dune: Awakening looks like Dune, sounds like Dune and for all intents and purposes feels just like a game based on Dune should. Dune: Awakening is also clearly illustrative of the fact that Funcom has come a long way since the release of Conan Exiles and while the production values might not be quite so high as some might like, this is nonetheless the most vivid depiction of Arrakis and the tapestry of human tragedy that defined Frank Herbert's novellas to date in video game form. Dune: Awakening is an easy recommendation for Dune fans, survival fans and the folks within the Venn diagram which define the overlap of those two interests.
Jettisoning the open-world shenanigans of its previous comic-book games, the proudly linear violence of Marvel's Wolverine feels like a refreshing throwback in all the best ways, albeit one that has been lavishly encased in Insomniac Games' reliably premium audiovisual presentation. Boasting some of the most satisfying, if not especially inventive, third-person combat to come along in ages and a truly propulsive narrative that feels as furious and engaging as its titular hero, this is everything you could want from a game about The Man That Says Bub A Lot.
Gallipoli continues the throughline of satisfying multiplayer shooter shenanigans and a real-world historical accuracy that the WW1 Game Series has prided itself on for more than a decade. Easily twinned to real-life battles and skirmishes, each map feels appropriately authentic and the strides it makes to a greater degree of realism, together with satisfying gunplay and the new Expeditions mode all make Gallipoli the best entry in the series to date, though a rickety framerate and occasional screen tearing do tarnish the overall package a little.
Sure it's more than a bit janky, the combat is a touch simplistic and the visuals, despite Aspyr's generous sprinkling of 4K resolution and 60 frames per second goodness upon them, still feel rather dated. Yet despite all of that, Lord of the Rings: War in the North feels oddly refreshing with its straightforward sensibilities and design resulting in an action RPG that remains good, solid fun - especially with friends and represents good value at its budget, sub $20 price point. Overall, it's just nice to have a decent Lord of the Rings game doing the rounds again, don't you think?
The latest in a long string of hits for Arc System Works, Marvel Tokon: Fighting Souls isn't just the next must-have tournament fighter for esports pros, but also an essential offering for Marvel and fighting game newbies alike. Put simply, this is the finest brawler featuring Marvel characters to date, period. Your turn, Capcom.
Cultic at once feels it's much too similar to Blood: Refreshed Supply, and yet, it does enough differently to earn an easy recommendation. With a focus on much more deliberate atmospherics and thoughtful level design, not to mention an array of genuinely satisfying weaponry, Cultic is absolutely deserving of your hard-earned cash.
suspect that despite its strides toward something a little more conventional, The Mound: Omen of Cthulhu will still be something of an acquired taste for some, much like a great deal of ACE Team's back catalogue arguably has been. Sure enough it has a heap of jank and the combat isn't as satisfying as it should be, but The Mound: Omen of Cthulhu still represents the sort of resoundingly refreshing take on the extraction shooter that the genre continues to demand thanks to its brilliant use of madness mechanics that deftly elevate its online multiplayer experience.
More of an archival project than a remaster or remake then (though I would admittedly *love* to see the original Rayman remade in 4K & 60 FPS with all new, hand drawn Ubi-art assets), Rayman: 30th Anniversary Edition nonetheless comes recommended to fans of Ubisoft's forgotten mascot and gaming history. Taken in tandem with the forthcoming release of Rayman Legends Untold, it would certainly appear that Ubisoft has just woken up to the fact that one of the best platforming franchises in decades remains under their stewardship. As it is, Rayman 30th Anniversary Edition is a fine, though slightly flawed way, to experience the series' genesis on the gaming platforms of yesteryear, all the while soaking in a veritable bounty of behind the scenes material.
All told, Abyssus doesn't really do anything terribly new with its cooperative roguelite, FPS formula and is certainly let down by a lack of imagination in regards to its various locales. That said, the technical presentation is solid, the brinepunk setting still feels fresh, combat is fast-paced and enjoyable, the progression systems are finely tuned to the point that you always want to go back to improve your Brinehunter more and the whole affair becomes much more fun with friends. Throw in its relative budget price point (£19.99/$24.99) and Abyssus quickly presents itself as a compelling way to see through this summer and beyond.
Though Adorable Adventures is extraordinarily simple for older gamers and seems to lack ambition, its impact arguably extends beyond its offering as a video game, at least to younger folk anyhow as it seeks to expand their knowledge of their relationship with the natural world that surrounds them and, of course, the sprightly boars that serve as Adorable Adventures protagonists. A great introduction to open world design for new games and the young folk alike, Adorable Adventures also makes a good case for itself as a relaxing refuge from the worries of the world, one where you can get lost in the beauty of nature, smell flowers and frolic about with your boar siblings. I'm not sure about you but to me, I need that sort of wholesome in my life right now.
Aphelion is very much a compelling, though mechanically nuts and bolts narrative adventure that embraces linearity and spectacle above all else. Though its embedded dynamic of interpersonal relationships is engaging, the technical flaws, occasional clunkiness and aged-like-milk stealth sections sadly do much to undercut its otherwise impressive qualities.
A blistering, rapid-fire epic without peer, Saros confidently delivers a dual masterclass in third-person shooter design and roguelike sensibilities all wrapped in a delectable veneer that elevates it to one of the best looking games on PlayStation 5. To quote the kids - Housemarque cooked here. This is their masterpiece and it is next the must have, utterly essential PlayStation exclusive. Carcosa beckons.
Cthulhu: The Cosmic Abyss does ample justice to its grim source material, fashioning a compelling investigative adventure which generously drips with atmosphere but one which is sadly somewhat undercut by a wealth of technical issues that take the sheen otherwise what is a highly enjoyable Lovecraftian romp.
There is a timeline where the developers behind Dead Cells didn't have the opportunity to use their ample talents to create a thoroughly excellent Prince of Persia. Thankfully, this is not that timeline, because in this timeline The Rogue Prince of Persia exists and isn't just a great spiritual follow-up to Dead Cells, but also one of the best Prince of Persia games to ever be released. Period.
Proving that effective, heart-stopping horror can emerge from even the chonkiest pixels and cobwebbed 8-bit audiovisual presentation, Faith: The Unholy Trinity is a disturbing, skin-bumping terror that embraces its technical limitations and plodding pace to deliver the kind of genre offering that many larger studios wish they had the gumption, imagination and freedom to pull off.
Despite the lack of any substantial extra materials and the as-is presentation of the various mixed quality games in the package, I can still confidently say that it's good to have playable versions of X-Men: The Arcade Game and Captain America and the Avengers in the here and now of the year 2026. Though this is an uneven package overall, older gamers who grew up with these superhero titles of yesteryear will still nonetheless find a rather potent and concentrated hit of nostalgia here. For everyone else, the Marvel MaXimum Collection provides a reasonable if uneven peek into the past of Marvel licensed video games.
Though the game has clearly been made on a relatively shoestring budget, it still manages to ooze a happy go lucky charm all the same that feels increasingly rare in these fraught times. New Super Lucky's Tale might lack truly innovative gameplay elements or any new features beyond its PS4 counterpart, but the fact that there are still so few bonafide 3D platformers doing the rounds means that New Super Lucky's Tale still earns itself an easy recommendation for fans of the genre and proves itself as an ample and captivating post Astro Bot fix.
Sadly a compelling setting, great performances and some occasionally stunning visuals aren't enough to overcome the horrendously uneven and frequently broken combat system which sits at the heart of 1348 Ex Voto and threatens to cast this otherwise intriguing and ambitious indie effort into the ninth circle of mediocrity.
Though the tonal shift might be too much for some longer term God of War vets and it really doesn't achieve anything fresh or new in the Metroidvania space, Sons of Sparta nevertheless stands as proof that AAA developers like Sony Santa Monica should continue to let talented indie devs play in their sandbox because despite such flawed, the results are still more than worthwhile.