Necromunda: Hired Gun will need a lot of work to get it into a state anywhere close to one we could recommend playing. Actually activating aim assist shouldn't be a tall order, but the same cannot be said of the abysmal frame rate and long list of glitches and issues. Without them, the game could be considered somewhat average. With them, we question how Necromunda: Hired Gun was allowed to ship on PS5 in the first place.
Biomutant could have been something special, but the ambitious project fails to capitalise on what it does differently. Trapped in the clutches of an open world from a generation past, its own ideas are thwarted by an overload of other mechanics and overwhelming menus. By trying to do so much, Biomutant skipped the part where it built a solid basis to work from. While there's still potential here, Experiment 101's first attempt hasn't realised it.
While the Resident Evil series has been on a high for a number of years now, Resident Evil Village sets an entirely new standard. Its cast of villains is up there with the very best, memorable sequences and gameplay sections beg to be played over and over again, and a sense of constant dread created by the atmosphere and soundtrack keeps you on the edge of your seat. Even the combat is solid this time around and the lengths Capcom has gone to take advantage of the PS5 pays off with impressive Ray-Tracing. Does it better Resident Evil 4? Maybe not, but it's damn close. Real damn close. Resident Evil Village is an essential playthrough for anyone with even a passing interest in the franchise.
Outriders absolutely excels when it lets combat, solid gunplay, and supremely satisfying abilities do the talking. Its unique blend of aggression really is something to behold in action. Rubbish characters, the requirement to maintain an online connection and couple with servers, and various technical hitches hold it back from greatness, but they don't muddy the picture so much to dissuade a recommendation. Outriders is pretty class in motion.
With its hand-drawn, off-kilter visuals, Mundaun turns even the most benign objects into something sinister. The act of actually playing it may not be a pleasure, but looking at it most certainly is. When the soundtrack crescendos and the hair-raising atmosphere takes hold, there's nothing quite like the menaces of Mundaun.
The PS5 version of Destiny 2 caters entirely to its committed community with a smooth 60 frames-per-second that accentuates its tremendous gunplay, taking it to new heights for console players. Further perks include another frame rate mode in the triple figures and dramatically shorter load times to ensure the action comes quicker than ever. While new players will continue to be overwhelmed by almost everything it has to offer, Destiny 2 in the next generation is a crowd-pleaser for those already playing - a fanbase that has learned to both love and loathe the experience at the very same time.
The game plays out like your typical DONTNOD experience with environments to rummage through and a handful of dialogue choices to make — affecting the narrative and ending in the process — with a somewhat interesting use case for the Mind Palace. Sam enters a sort of alternate reality where he can piece together crime scenes to gain a better understanding. It’s neat, but nothing you haven’t seen before in past Sherlock Holmes titles. And while one more twist provides the protagonist with a physical manifestation of his sub-conscience, it’s more annoying than helpful. The same can be said of most characters in Twin Mirror, actually.
While Immortals Fenyx Rising may not have too many ideas to call its own, Ubisoft has created a successful amalgamation worth checking out. Simplistic but enjoyable combat provides the basis for a stunning world full of explorative opportunities and a humorous narrative that'll have you chuckling once or twice. Just don't let anyone know what the cause was. Puzzles are definitely a source of frustration, but if you can look past them, Immortals Fenyx Rising provides a formulaic but entertaining experience.
If everything Godfall had to offer was as good as its satisfying combat system, we would be looking at a darn good PS5 launch game. However, in reality, that's the only thing it has to boast about. An inconsequential loot system, recycled environments, and a frustrating mission structure thwart any sort of enjoyment the game might offer. It's not god-awful, but Godfall is going to be very quickly forgotten about.