Liam Croft
Following the launch woes of Modern Warfare 3, the FPS heavyweight series marks a very strong and impressive return to form in Call of Duty: Black Ops 6. Its single player campaign is one of the franchise's best-ever efforts, the multiplayer is jam-packed with engaging content, and the Zombies mode seems just as good as it always is when Treyarch is leading things. It never really went away, but Black Ops 6 feels like Call of Duty back at its modern peak.
Bloober Team has faithfully and respectfully recreated one of the survival horror genre's all-time greats, modernising Silent Hill 2 in all the right ways.
A substantial visual overhaul of Dead Rising is what will immediately stand out most, but where the Deluxe Remaster truly thrives is in all its gameplay touch-ups to make the classic play and feel like any other modern game. They all build to the definitive Dead Rising experience, where its time management feature can be properly appreciated.
We generally love the marriage between story and gameplay that Supermassive Games creates, but without the many advancements of The Dark Pictures Anthology, The Casting of Frank Stone feels far too simple. With an uninteresting narrative to boot, the first effort to expand the Dead by Daylight universe is a misfire.
Star Wars Outlaws gets by with a refreshed approach to the Ubisoft open world blueprints, fun traversal, and the themes and setting of a galaxy nobody could hope to replicate - but only just. So many of its core pillars, from the lacklustre reputation system to the basic combat and stealth mechanics, feel incredibly surface-level. There's little depth to invest in, leaving the game a fun enough investment in the moment that'll prove forgettable further down the line. It's a perfectly fine video game, which feels like an anticlimax given the IP it's attached to.
And while the differences between each zone are mostly just cosmetic, they all feel distinct enough with varied colours, enemy types, and overall themes. A chill soundtrack enhances the laidback and friendly tone kickstarted by the visuals and general gameplay direction, making Cyrpt Custodian a relaxing experience just as much as it is an entertaining one — an impressively accomplished game all in all.
As long as you can put up with some repetitive enemy design and the story not being all that, then Flintlock is worth a punt. It all comes together for a consistently good experience that never tries to break the bank to become something more. It does nothing insultingly bad; neither does it set a new benchmark for anything specific. Flintlock: The Siege of Dawn is a good video game — nothing more, nothing less.
Shadow of the Erdtree delivers more of the same style of content you loved two years ago rather than introducing new ways to engage. That's enough to consider it a fantastic expansion, though it's hard not to feel like you're just going through the motions again. With a new land to explore, a fresh set of bosses to fight, and extra lore to consume, it's so much more Elden Ring.
Tales of Kenzera: ZAU tells a touching, personal story of family, grief, and loss, but it's wrapped up in a game that makes appreciating that narrative a lot harder than it should be. A Metroidvania in only the most basic of ways, its combat and platforming are spoilt by basic design and structure, as well as controller issues and frustrating one-hit kills. At its best when left to simply tell its story, Tales of Kenzera: ZAU falters once you have to start playing.
Rise of the Ronin isn't a bad game; it's something debatably worse: completely forgettable. With dated open world design and a monotonous narrative, the cracking combat of a Team Ninja title is left to try and pick up the pieces. It manages to get the title in acceptable shape, and with its Bonds system and culture clash, just about forms an experience one could enjoy. Where it falls apart is the fact the open world is so intrinsically linked to all these features and mechanics that it's impossible to find pleasure in them for any respectable length of time. Rise of the Ronin is designed to attract a wider audience than Team Ninja titles past; what they find might put them off for good.
There are too many flaws at the heart of Pieces Interactive's Alone in the Dark reboot for a blanket recommendation, but anyone with a love for classic survival horror gameplay should - after a few post-launch patches at least - find a relatively worthwhile experience. The combat sections are awful and there's very little to actually spook you, but the puzzle-solving gameplay at the game's core shines. For that alone, it'll find just enough of an audience ready and willing to love it.
It may not be the next single player terror fans of its predecessors are looking for, but The Outlast Trials successfully translates the series' formula for a co-op setting. Hiding from gory psychopaths and utilising night vision is still the name of the game - now you simply do it alongside up to three friends online. Though silly enemy AI and some repetitive visual assets drag the experience down, The Outlast Trials is an example of a former single player game turned online title done right.
Banishers: Ghosts of New Eden sees developer DON'T NOD reach a new development peak, as it marries an excellent narrative with engaging and enjoyable gameplay. Poor enemy variety and technical flaws hold it back from true greatness, but its excellent, story-focused side quests on the other side make a few drab combat encounters worth pushing through. The studio's best game to date, Banishers: Ghosts of New Eden is a new IP we hope is here to stay.
Incredibly bland gameplay and some overly frustrating chase sequences make Silent Hill: The Short Message a chore to play much of the time. While there are some intriguing full-motion cutscenes and heavy story details, they're not worth pushing through the dull sequences in between to experience them. Silent Hill: The Short Message is completely free, though, so all it's asking for is 90 minutes of your time to see if you enjoy it more than us.
Like a Dragon fans will turn up in their droves for a new Yakuza story regardless of overall quality, but never has one been as utterly essential as Infinite Wealth.
It makes for an experience maybe just half a step above average. You have played many games just like The Cub before, but you've never played one that looks or sounds like it.
"We need a new Call of Duty game every single year," the Activision executives bellowed, and out popped Call of Duty: Modern Warfare 3 after the development times caught up with them. A truly anaemic release, there's never been a surer sign to press pause on the series. 14-year-old content is the best thing about this year's entry and if that's not enough of an indictment of where Call of Duty is at in 2023, we don't know what is. A franchise in serious need of a complete reboot, Modern Warfare 3 has to be the straw that breaks the camel's back.
Joker and co have enjoyed a great run, but Persona 5 fatigue is well and truly beginning to set in.
The Invincible has a wondrous story to tell and dazzling graphics to match, but it's held back from greatness by gameplay that struggles to ever break away from the genre structure of old. Mostly walking and talking, it never feels anything more than serviceable. Still, there's an interesting narrative to experience, and with your own decisions changing events, The Invincible should still be played by sci-fi fanatics.
The Metal Gear Solid: Master Collection bundles together three of the greatest games ever made, but does so in a convoluted manner. Spread across five separate apps on PS5, it can be a challenge to locate the specific version or the bonus feature you need. The digital packaging surrounding the three classics doesn't quite feel like the labour of love it should do, but once you sink into the PS1 original, Sons of Liberty, or Snake Eater, it's abundantly clear there's still nothing quite like Metal Gear Solid. Konami's Master Collection gets by on the ever-lasting quality of its fallen series, not the means that have brought it back.