Fast-paced, brawler/shooter hybrid Super Crush KO isn't very innovative. Or varied. Or demanding… and then you try to get better the best possible score at each level, and the game suddenly shows its true colours. Getting better and better is where the challenge and replayability is at. Worry not about the fact that things remain the same from beginning to end, as fighting is too damn fun for this to grow stale. Plus, Vertex Pop's indie gem has a beautiful, distinct, ultra-colourful wrapping.
Tokyo Mirage Sessions #FE has been judged quite harshly in the past, with the original release not doing particularly well in Japan or in the West, and for reasons completely outside of the quality of the game. Not enough Fire Emblem, not enough SMT, too much Idol content, cut out fanservice in the West... but, ignoring what could have been, judging this on its own merits, there is a hell of a gem here.
Sparklite is a colourful rogue-like that yearns for the pixel-based games on the original NES. By removing most of the challenges generally found in rogue-likes, this puts itself at the top of the list for newcomers who want to dip their toes into the water. Aged fans of the genre won't find any surprises or challenges here, and the lack of a real contest or a risk-versus-reward system can be a turn off. Ada's journey can be a short one, as it can be completed in less than five hours, and it provides enjoyment due to an addictive gameplay loop, catchy music, and the ability to relive the pixelated days of old.
Most of the comedy is heavy-handed, the satirical aspect is very hit and miss, and the puzzle-solving can often feel like an array of chores. Lower your expectations upon entering - as if paying a visit to Matryoshka itself.
Although an important piece of the story that sets up the true ending to Steins;Gate, it wouldn't be an absolute disaster for fans to brush over this one. The character writing is excellent, and the concepts and effects of AI in this world are intriguing, but the fact the story drags itself out for so long means it can be tough to get through this novel. Thankfully, quick saves and the very fact this is portable by nature help to make getting through much easier by picking it up for a bit before bed each night.
Uninteresting and uninspired, Dauntless is certainly impressive in its own right, but as far as actual gameplay goes, what's present fails to engage beyond the surface level. Perhaps that'll be enough for most who download the free title, but between aesthetically resembling Fortnite and aping Monster Hunter's combat wholesale, Phoenix Games has failed to contribute anything truly novel to the experience. Dauntless is as derivative as they come, and while that lack of price tag may be appealing, there are much better games to spend one's time (and even money) on. Go play Monster Hunter instead.