i]Dead by Daylight[/i] has the groundwork for a great game but stumbles in its execution. It could be so much more with just a little more polish. Hopefully, it will inspire better products of this variety, because the concept contains a bundle of promise. Horror fans will find a lot to love - as long as they keep their expectations low. Nevertheless, for all its sins it is still quite addictive and undeniably fun, at least in the right conditions. It's easy to see how it has amassed a fanbase and warranted a port to the Switch.
That A Knight's Quest is being sold on the eShop at all is ludicrous. Combat, enemy design, the camera, the save system, and the script were all in desperate need of more time. Sky9 releasing the title as is, is simply downright embarrassing. Beyond the lack of polish and the frequent bugs, this is a title that ignores 20 years of conventional game design philosophy, and massacres itself in the process. Few have managed to mangle the basics of 3D combat so badly. Play anything else. A Knight's Quest is one of the worst games of 2019.
Code Vein is going to be divisive. Out of the box, it's not a very good game. The balance in difficulty is a mess, with certain classes and abilities feeling hugely overpowered; the partners making even the most challenging encounter easy, until the difficulty spikes massively towards the conclusion. It's in that conclusion that Code Vein shines at its best. For the players willing to invest the time to get there, and good enough to learn how to master the considerably complex system, there is a superb experience waiting. It's just a shame it takes so long to get there.
Destiny Connect: Tick-Tock Travelers is a child-friendly, happy-go-lucky, time-travelling adventure that's enjoyable... for about an hour or so. Simply put, there are far better JRPGs out there - many of them equally carefree and friendly towards young gamers and newbies, and even more so.
Despite its cartoony graphics, this game is a surprisingly solid city builder. There is enough here that fans of the various genres this takes from will find it enjoyable as they craft their ever-growing city and automation empire. Programming the robots is oddly satisfying as is watching them roll around and taking care of the smaller tasks. A couple of small bugs and some pacing issues prevent it from being truly great, but those remotely interested in the genre will definitely have a lot of fun with this one.
It takes a special kind of talent to make a really boring action platformer. AeternoBlade II can almost be the cure for insomnia if it weren't for its embarrassing voice acted cutscenes. Outside of a few striking vistas, there is so little of value to enjoy here. There are so many better similar kinds of titles out there like Blasphemous or Bloodstained: Ritual of the Night and that is not even counting 2D action games from before 2019. With so little going for AeternoBlade II, there is no reason to ever play it.