Coller Entragian
The Nintendo Switch version of Kingdom Hearts HD 1.5 + 2.5 Remix suffers from its reliance on cloud streaming, which introduces input lag, connectivity dependence, and performance issues that undermine the series’ fast-paced combat and the Switch’s portable appeal. The high price, risk of server shutdowns, and failure to deliver native ports for games that could feasibly run on Switch hardware further sour the experience. While the cloud tech can be effective in ideal conditions, these conditions are rare, and this version pales in comparison to native ports on other platforms. Some of the entries in this compilation are classics on PlayStation 2. It was understandable that the demanding Kingdom Hearts III made in Unreal Engine 4 might not be feasible on Nintendo Switch, but there was no excuse for the much older titles.
The cloud version of Kingdom Hearts III + Re Mind on Nintendo Switch cripples its combat mechanics with input lag, unstable framerates, server disconnects, and visual compression, turning a kinetic, spectacle-driven system into a sluggish, frustrating experience. The issues are compounded by the inability to play offline, which clashes with the Nintendo Switch’s portability and the game’s reliance on precise, fast-paced inputs. While the core game remains engaging when it works, the cloud infrastructure’s unreliability makes it near-unplayable for many, especially in combat-heavy scenarios. For the best experience, Kingdom Hearts III is better played on anything else where native versions deliver the intended fluidity without these technical barriers. When it works, it almost works, but lag, stuttering, and connectivity issues make fighting Heartless feel like battling the servers instead.
PC gamers may have been enjoying System Shock 2 for decades, but now it's time for console owners to get in on the fun. There is no escaping the fact that this is a true PC experience. The UI and menu system are intertwined with using a mouse, and try as they might, Nightdive Studios' method works as best as it possibly can. There was a very good reason why BioShock had to streamline a lot of the features from its progenitors. These developers are wizards for making it work at all. Some of the early game may feel a bit floaty and could put off some players, but sticking with it is unbelievably rewarding as the protagonist becomes a cybernetic monstrosity. Sometimes it's better to become one with the machine than to fight it.
Capcom’s decision to finally localise Prosecutor's Gambit is a tacit acknowledgment of fan dedication and an unspoken apology for its decade-long absence. The result is a collection that completes a vital piece of the Ace Attorney canon, proving that the wait was ultimately worth it. This superb duology is a must-own for any adventure game enthusiast or for anyone who enjoys tense stories about battles of wits and cunning. Sometimes, the most epic showdowns are two people outsmarting each other in a courtroom.
Final Fantasy XVI represents another step toward the event horizon of the branding's identity utterly collapsing. It isn't a bad game, but it fails to connect on a deeper and emotional level than what its past successes achieved. This is largely due to a weak supporting cast that lacks presence and a melodramatic lead who rarely gets chances to have any fun. For all of its faults, Final Fantasy XV attempted to throw whatever it could at players to create a varied experience. Final Fantasy XVI has a few tricks, and they're action and cinematic set-pieces. After about 20 hours, it becomes tiring, and after that the next 20 hours become utterly mind-numbing. It wouldn't be so bad if the fighting were deeper and the level design more fun.
Rune Factory: Guardians of Azuma is a good time but comes off as a bland cozy anime game. It’s got heart, a likeable cast, and a world to get lost in for a while. It’s not the series’ best, nor does it outshine its contemporaries like Harvestella. It’s a game that swings big by leaning into combat, lands some hits, and stumbles on others. Azuma is a Rune Factory side game that is seemingly made for those who don't care for the farm life and want to wail on yokai with a sword.
While its story rings a bit hollow, the extravagant imagery and art direction carries the emotional investment. The mouse-style controls are a fun and new way to play this underappreciated and novel title and improve the experience, though it does come at the cost of a spotty frame rate. It's disappointing that it couldn't have been locked down, especially in such a unique game that features a ton of action and quick thinking.
Ruffy and the Riverside is an unbelievably fun and imaginative 3D adventure-puzzler. In some ways, it feels like it could have been a third Tomba! game due to its playful visual style that goes against the grain. Not everything works as intended, and it could use an extra pass of polish, but pound for pound, this is one of the more ingenious 3D platformers out there. If the developers can iron out some of the irregularities, Ruffy and the Riverside could be all it can be.
The original Front Mission games were hard to get into, and when the third game came around, it marked a shift to make them user friendly. Front Mission 3: Remake is very faithful to its source material and improves a few gameplay mechanics subtly, which makes it a smoother experience. It's not the best strategy RPG since the RNG and the small party size can seem restrictive, and it also isn't the best remake, but it is the best Front Mission game so far.
Deltarune is a subversive epic that defies conventions and keeps the laughs coming every minute of its lengthy runtime. The most staggering aspect of it is that this isn't even its final form. Purchasing Deltarune chapters 1-4 is a ticket for the eventual chapters 5-7, which will expand the scope of the story and surely take things in an unpredictable direction if the conclusion of chapter 4 is anything to go by. Undertale wasn't without its faults and neither is Deltarune, but once the story, gags, and characters unfold, it's the kind of game that lingers, leaving a powerful and unforgettable experience. It's the kind of lasting impression that supersedes flaws.
Qomp 2's premise is novel but it is mercifully short. It becomes too annoying to play and there is no replay value. The puzzles and exploration are only made challenging because of the way the ball does its own thing, and once the correct path or sequences are apparent, there is not much else here - yet it is also the entire backbone that Qomp 2 relies on, ultimately becoming a shallow experience.
A visually impressive port of a previously released action-adventure game. Anyone who is already a fan will enjoy returning to this with its extra polish. While the graphics are often commendable, there are instances where the art appears outdated or inconsistent. Fans of Zelda-style games may find this title appealing, as it offers a grand sense of adventure and exploration. Although it has its flaws, Darksiders II: Deathinitive Edition provides a satisfying experience for those seeking a more casual action-adventure game.
Spirit Hunter: Death Mark II is even less of a visual novel than its predecessors and leans in more heavily with the adventure game mechanics like inventory and key item collecting. It is also more streamlined than before and the story is not as compelling as it was the first time. The lack of urgency diminishes the stakes and the puzzles are far too easy to feel any sense of dread or mystery. At worst, Death Mark II can feel boring. Its best aspects lie in its audio and visual departments, whereas the story and gameplay are merely serviceable.
DreadOut 2 does not offer much replay value. It is a very rough and sloppy horror game, but it is an endearing one with some culture behind it that makes it memorable and kind of admirable. At the very least, Linda is quite sexy and the developers capitalise on this with longing and low camera angles of her. It is as if the developers were proud of her character model and to their credit, she is the best-looking asset in the game. It is unfortunate the same level of care was not put into the rest of DreadOut 2, because with a bit more time and some refinement, this could have been a cult classic. Unfortunately, it fails as a guilty pleasure and is more frustrating than anything.
Outcast: A New Beginning is a very enjoyable but flawed experience. It has a lot to like and a generic story to ignore. Its highest highs are when Slade is mobile and can freely explore at the player's pace. Hopefully the technical shortcomings can be ironed out to make the experience smoother, because Slade is a fun character to play as...even if he looks like an awkward dad.
Monster Hunter Stories 2: Wings of Ruin features a deceptively complex combat system with nigh endless monster customisation options. Players can craft powerful monsters by acquiring genes through gameplay, and this system encourages players to continuously battle and collect monster eggs. The story is standard for a JRPG but is elevated by elements from the Monster Hunter universe and high-quality cutscenes. The voice acting and writing is well done, except for the character of Navirou who is a constant irritant. Overall, Monster Hunter Stories 2 offers deep gameplay for those that enjoy complex character building. The PlayStation 4 conversion is dazzling, and anyone who already played it on Nintendo Switch should consider this updated port for its improved fidelity.
STALKER 2: Heart of Chornobyl is lucky to have seen the light of day. The trade-off is one of the rockiest launches since Cyberpunk 2077. The game is already a very specific acquired taste, but compounded with the hopelessly unplayable state, it cannot be recommended...yet. Maybe one day after the developers' home is free from the global strife, they can take the time to salvage what could be a pretty cool game. Until then, stay safe, stalkers.
Deadcraft offers a stimulating farming and harvesting mechanic that keeps the gameplay engaging, despite the easier difficulty level. It targets those who prefer a darker, more punk-nihilistic aesthetic compared to the lighter, cuter style of series like Rune Factory. It runs very well on Nintendo Switch, and while the visuals may not be as polished as a AAA title, Deadcraft makes up for it with its unique style and creative gameplay.
DreadOut distinguishes itself within the horror genre by drawing inspiration from Indonesian folklore, creating a unique and intriguing atmosphere. Regretfully, it is painful to play due to the harrowing roughness of the final product. Despite its current flaws, it possesses potential for improvement. A critical update is necessary to rectify game-breaking glitches, crashes, and graphical bugs. Given the prolonged period of unresolved issues on the PC platform, the likelihood of these fixes being applied to any console versions is remote.
Five Nights at Freddy's: Into the Pit is a surprisingly effective and well-made entry in a franchise that is overblown and played out. The adventure gameplay crossed with survival horror is exactly what this series needed. Bolstered with impressive pixel art and animation, it stands out from average indie horror titles by setting the bar high with its craftsmanship. The plot and time travel rules won't always make sense and come at the expense of the writer trying to tell a story. Looking past these flaws is still an impressive and butt-clenching horror title that is dense with thrills and chills.