Coller Entragian
Angry Video Game Nerd 8-bit should have been more than a Mega Man knock-off with fewer features. It aims unbearably low and is content to dangle member berries to past episodes of a YouTube series that has become past due. A true successor to The Angry Video Game Nerd: I & II Deluxe should have been bolder and mixed genres or even gone full 3D. The only claim to fame 8-bit will ever have is that it's functionally a lost episode to the series due to the original footage used for the FMVs.
God of War: Sons of Sparta is a tedious and garden-variety metroidvania that brings nothing interesting to show to the class. This prequel stretches over 20 hours, filled with unnecessary padding and the least interesting iteration of Kratos yet, relying on trite game design and utterly soulless execution. Young Kratos, stripped of his signature rage, is an utter dullard preaching honour amidst joyless obedience. There’s no fury, no peril, just persistent boredom, proving that some origins are best left as a mystery.
Bethesda may have dropped the ball when it comes to taking full advantage of the finer aspects of the Nintendo Switch 2 controller, but what's on offer is a substantial package that will deliver nigh endless gameplay. Fallout 4: Anniversary Edition is an awesome port that looks and runs about as well as fans could hope for. The Commonwealth is a fascinating setting packed with detail and interesting factions. Not everything works as intended, like the weak story and motivations for the protagonist, but the magic happens when gamers are left to their own devices and express themselves, either through extreme violence or by building and defending a town.
Dynasty Warriors: Origins is an epic, maximalist hack-and-slash that creeps into full-blown JRPG territory in terms of scale and scope. It's the kind of experience that is more than just an average video game and can become a hobby in itself due to the wealth of content and depth of the gameplay. While it is disappointing that Origins does not give players the full Three Kingdoms story, it's hard to complain when the core package can easily breach the 100-hour range for completionists. While some may miss the multiplayer modes, it was time for a Dynasty Warriors focused on the single-player, story-driven experience for fans.
Could this have just been DLC to the core game? Probably. Subnautica: Below Zero comes off as more of the same, but less magical and less interesting now that it abandoned its horror veneer. The only advantage is that Below Zero doesn't overstay its welcome and wraps itself up much quicker. Subnautica was long and stretched into the JRPG playtime territory, where it could take over 50 hours to complete. Below Zero remains a heavyweight, matching the length of some classic Super Nintendo-era RPGs with a playtime of around 30 hours. It’s an impressive package that still delivers the full survival-in-the-ocean experience. Being shorter and more condensed worked in Below Zero's favour, with less meandering and a stronger focus, but it's a shame it pulled back on the existential fear. The Nintendo Switch 2 features go a long way to make the Subnautica games more playable and better looking, but the core foundation is still built on a grind of repetitive tasks.
The nicest thing that can be said about Steel Worker is that it is, in fact, a video game. Not a bad game by any means, but one that meets the broadest definition of a video game and delivers exactly what it promises. In a way, it brought some innovation to Lemmings-style gameplay, but could generously be described as a proof of concept.
The wild absurdity and sharp controls make every session a joy, especially in multiplayer, where the competition gets downright savage and sweaty. You can play it solo, but it’s kind of like singing karaoke by yourself. Mach Breakers is a cult gem that refuses to play it safe, leaning into over-the-top antics that few arcade games attempt.
Nioh 3 modifies the series formula, producing mixed results. The game features a more varied action combat system for fights and challenges. As far as action goes, it still features some of the best mechanics in the genre, even if it's on the easier side, and regular enemies are exploitable. Storytelling and worldbuilding lack depth, but the headliner has always been getting lost and fighting for survival in these types of games. At worst, this is just another decent soulslike action RPG that doesn't break the mould. The big open world is welcome, but it does not deliver on its full potential due to uninspired level design.
While the audio and visual elements of Dragon Quest VII Reimagined are top-notch, those familiar with the depth of the original might not be entirely on board with the drastic changes. Although some are legitimate improvements, there is always a nagging feeling that there could have been a definitive Dragon Quest VII, and not just a "reimagined" iteration. Despite some misgivings from a long-time Dragon Warrior VII fan, this is still a righteous JRPG that delivers on most fronts. It’s easier than ever now, but thankfully not so easy that failure is impossible, and no one is likely to be stuck for long.
Subnautica offers a compelling underwater adventure with genuine moments of awe and dread, but middling pacing, grind-heavy systems, and a narrative that overstays its welcome hold it back from true excellence. Solid enough for those drawn to the premise, yet far from essential.
Divinity: Original Sin II is an exceptional take on the whole CRPG/Dungeons and Dragons thing. Most of the time, games like this are too clunky and obtuse to work on consoles, and are hard to get into due to the UI, but Larian cracked the code and made it work beautifully. It’s a bit disappointing that the Joy-Con 2’s mouse feature was overlooked, but it’s impressive how well it performs on a console using just a gamepad. This is an awesome port, and the fact that it’s a free upgrade for anyone who owns the 2019 Nintendo Switch version makes it totally worth jumping back in with a new character.
Some gamers enjoy experiences that gamify mundane work activities. The fun is how accurately it can capture the experience of the profession. The Mortuary Assistant: Definitive Edition not only cheapens the effort put into making cadavers presentable for funerals, but it also turns into a major hassle with Paimon constantly pestering Rebecca, thinking it’s amusing to remind her of her past heroin use. This could have worked if more thought had been put into the embalming process and if the presentation had been more polished.
System Shock is an amazing remake that irons out a lot of the original's more impenetrable qualities. The original isn’t exactly user-friendly, so the remake’s smoother, more responsive design makes it the go-to way to play. This is especially true for the Nintendo Switch 2 version, which may have occasional frame rate drops but still offers the definitive console experience for anyone looking to play, thanks to its intuitive Joy-Con 2 mouse mode.
As far as remakes go, Bloober Team's Silent Hill 2 is the absolute best case scenario. It's faithful where it counts, yet introduces plenty of new tricks and ideas that justify itself. The expanded content, replay value, and additional endings make it the ultimate way to reexperience a classic story. The visuals are stunning, and perhaps even a bit too ambitious, as the Xbox Series X|S version had to make a few minor compromises to hit its performance goals. The classic Silent Hill 2 is one of the best survival horror games of its time, and this remake carries on its legacy and serves as a worthy alternative for anyone who can't play the original.
RPG maniacs who missed out on Romancing SaGa: Minstrel Song Remastered due to the language barrier can finally check it out. International is the same remaster with identical QOL features, but now with additional language options to make it easier than ever for any Western gamer to enjoy this grossly overlooked, open-ended PlayStation 2 RPG.
Baseless' main mechanic takes getting used to. There is no way around that. Anyone who plays it on its own terms and learns to harness the physics will find it rewarding. Most of the time, using a high-powered space gun to control movement feels like trying to tame a wild beast. It's understandably unwieldy, yet mastering it under one's dominion is a euphoric rush.
Playing Hitman: Absolution on Switch is a great way to replay it or give it a second chance. The gyro aiming improves the playability dramatically and may get veteran naysayers to accept the game on its own terms. It's a flawed and sometimes dumb experience with situations that make no sense, but still manages to be one of the better third-person action-adventure games, and a lot of it has to do with the gritty signature Hitman ambiance, presentation, and 47's impossibly cool dialogue and wit. He's a fun character, and getting any chance to be him is worth a few instances of sloppy design.
Stray Children is like a meteor blazing through the sky, meant only for those who truly appreciate the pure sincerity and childlike wonder of video games. No nonsense attached, just a game brought to life by those who understand the magic of classic RPGs, reminding all that creativity is what makes a game truly special, beyond tropes or clichés. It’s not a game for everyone. While it might seem warm and cuddly, it's unfair and unintuitive, much like life itself.
Without riding the simulated jet ski model, much of the novelty and magic is lost. Aqua Jet's strongest assets are its audio/visual presentation and the exciting sense of speed when racing on chunky, pixelated waves. Like most arcade games, it doesn't translate to a great home console experience. It's cool to have an option to play Aqua Jet at all, and preserving it is commendable, yet it's not complete without its alluring cabinet. It may look and run better than Wave Race 64, but sometimes that isn't enough for lasting appeal.
Munch Mobile won't connect with gamers due to its repetitive gameplay loop of driving and grabbing food/fuel, which lacks the depth, progression, or visual flair. Its steep difficulty, clunky joystick-based controls, and minimalist graphics and audio feel outdated compared to the polished visuals and responsive mechanics of its contemporaries like Spy Hunter or Pole Position. Slapping googly eyes on a car with big cartoon hands popping out the sides is also a poor excuse for an anthropomorphised car.