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Star Wars: Battlefront Classic Collection is close to being enjoyable. There is a solid foundation to build from in these games, but the lack of variety makes them boring. Fans of the originals and of the movies will be unsatisfied since these versions are hopelessly broken, and the online play, which is supposed to be the main draw, is unplayable. If there is an update to address the technical failings, both Battlefront titles are still just a couple of average movie tie-ins from the 2000s.
DreadOut distinguishes itself within the horror genre by drawing inspiration from Indonesian folklore, creating a unique and intriguing atmosphere. Regretfully, it is painful to play due to the harrowing roughness of the final product. Despite its current flaws, it possesses potential for improvement. A critical update is necessary to rectify game-breaking glitches, crashes, and graphical bugs. Given the prolonged period of unresolved issues on the PC platform, the likelihood of these fixes being applied to any console versions is remote.
DreadOut 2 does not offer much replay value. It is a very rough and sloppy horror game, but it is an endearing one with some culture behind it that makes it memorable and kind of admirable. At the very least, Linda is quite sexy and the developers capitalise on this with longing and low camera angles of her. It is as if the developers were proud of her character model and to their credit, she is the best-looking asset in the game. It is unfortunate the same level of care was not put into the rest of DreadOut 2, because with a bit more time and some refinement, this could have been a cult classic. Unfortunately, it fails as a guilty pleasure and is more frustrating than anything.
STALKER 2: Heart of Chornobyl is lucky to have seen the light of day. The trade-off is one of the rockiest launches since Cyberpunk 2077. The game is already a very specific acquired taste, but compounded with the hopelessly unplayable state, it cannot be recommended...yet. Maybe one day after the developers' home is free from the global strife, they can take the time to salvage what could be a pretty cool game. Until then, stay safe, stalkers.
Fans going into Contra: Operation Galuga will be very bored and repulsed by the hideous mobile-like graphics. Anyone else who just wants to mindlessly run and gun while taking it easy, might have a few hours of amusement. The lack of polished controls and excessive load times on Nintendo Switch don't do this one any favours, either. This is a very mediocre shooter that plays it too safe and feels soulless.
To its credit, Touch Detective 3 + The Complete Case Files offers a lot of value since it is three adventures games plus new DLC scenarios that were created for the iOS versions. These are milquetoast and boring adventure games where the humour probably landed better in Japanese. The hand-drawn backgrounds and character designs are appealing, but get used to seeing them be recycled across all three titles. The wait for the third Touch Detective does not seem like it was something gamers were begging for. Anyone who enjoyed the first two will likely be happy the with third entry since it is more of the same, but fans of the point-and-click adventure genre will probably find these to be uneventful and dull.
Qomp 2's premise is novel but it is mercifully short. It becomes too annoying to play and there is no replay value. The puzzles and exploration are only made challenging because of the way the ball does its own thing, and once the correct path or sequences are apparent, there is not much else here - yet it is also the entire backbone that Qomp 2 relies on, ultimately becoming a shallow experience.
Spirit Hunter: Death Mark II is even less of a visual novel than its predecessors and leans in more heavily with the adventure game mechanics like inventory and key item collecting. It is also more streamlined than before and the story is not as compelling as it was the first time. The lack of urgency diminishes the stakes and the puzzles are far too easy to feel any sense of dread or mystery. At worst, Death Mark II can feel boring. Its best aspects lie in its audio and visual departments, whereas the story and gameplay are merely serviceable.
Turok 3: Shadow of Oblivion Remastered is far from a definitive remaster. It was always a subpar FPS on Nintendo 64, and try as it might, Nightdive Studios could only polish an average shooter so far. The developer's efforts were also questionable since the multiplayer mode was cut, and some of the new visuals look horribly out of place. At the very least, Turok 3 is (mostly) preserved along with its predecessors, and fans can rest easy knowing that they have the entire trilogy at their fingertips.
Dead Rising Deluxe Remaster offers a streamlined experience with an easier gameplay balance, improved controls and some regretful censored content. While some of these changes may disappoint series veterans, the core appeal remains intact. The overhauled visuals and simplified gameplay mechanics make it more accessible to a wider audience, including younger and casual players.
The standout features of Reynatis are its combat mechanics and soundtrack. Overcoming the initial disappointment caused by the subpar visuals and repetitive level design will be challenging for many players. However, those who persevere and allow the game's strengths to emerge will find themselves immersed in the intense action and captivating spectacle.
There are many quality games out there made with RPG Maker software, but almost all of them were created on a PC using a professional tier version. It is possible to make something in RPG Maker With on a console, but anyone looking to create their epic magnum opus will be discouraged by the lack of art assets and the sheer density of complexities that go into making anything, which is made harder on a controller. Gamers who only want to play the RPGs might be better off playing any other indie RPG in the eShop. The user generated content will be amusing at best. The RPG Maker With scene might be more interesting on PC, but on consoles, this is a teaching tool for kids to learn about game design.
Haunted House's task-based exploration and emphasis on stealth offer promising foundations for a compelling gameplay loop. However, challenges with enemy interactions, inconsistent stealth cues, and the occasional lack of reliable hiding options detracts from the overall experience. Refining these aspects could elevate gameplay to its full potential. Its premise may not faithfully represent the Atari 2600 Haunted House apart from the scenes of eyes in the darkness, but overall Haunted House does manage to be a compelling experience on its own.
Baten Kaitos I & II HD Remaster is frustrating because it is so close to being great and is only undermined by its utterly perplexing choices put into the boosters. The meta of resisting the boosters is too distracting for the experience, and succumbing turns these games into walking sims with some visual novel elements. The new UI elements have an air of "mobile game" about them, but thankfully the in-game visuals still look hot, and the QOL feature to speed up combat is a worthwhile addition. Baten Kaitos I & II are not the best from Monolith Soft, but they are both still way better than Xenosaga: Episode II and are roughly on the same level as Xenoblade Chronicles 2. Even without the boosters, there are better retro JPRGs out there, but few of them will look as nice as these.
The Legend of Legacy HD Remastered is a solid JRPG, but its story leaves something to be desired. There is almost nothing to emotionally latch onto. However, it offers a satisfying gameplay loop for those who enjoy grinding out weapon skills and spells, and exploring vast regions. If you're looking for a more engaging narrative and deeper gameplay systems, however, Emerald SaGa might be a better choice. While both games share similar turn-based combat, Emerald SaGa boasts a richer story and more robust mechanics.
Aside from its main gimmick of confining and leaning on a main human with medium abilities, Phantom Brave: The Lost Hero is a plain strategy RPG. It has no shortage of content and will keep gamers playing for well over 100 hours if they aim to defeat the optional superbosses or endlessly grind characters to god-like strength in hopes of surviving the hardest modes. It can be exhausting and sleep-inducing, but it is a well-made strategy RPG for anyone who has a tolerance for intense sweetness.
The Coma 2B: Catacomb is a worthwhile horror game, but one that will test one's patience. The randomisation compounded with the cruel and unfair AI throwing outrageously long QTEs will undoubtedly frustrate the most dedicated horror fans. However, it is fun to see Youngho again and to find out what he has been up to, and the scares deliver the chills.
Yars Rising offers a unique interpretation of the classic Yars' Revenge. While the narrative may be unmemorable and the cutscenes intrusive, the gameplay remains engaging, thanks to its surprising remixes of the original game and how they fit in the structure of a Metroidvania. The stealth mechanics, though simplistic, contribute to the overall experience.
Big Helmet Heroes offers a straightforward gameplay experience suitable for young players new to the genre. The game features a weapon system that allows players to experiment with different fighting styles and classes while maintaining their preferred character. The game's aesthetic is designed to appeal to children, and the visual gags offer mild amusement. Older gamers won't connect with this, but newcomers will welcome the presentation and simplicity, without getting bogged down in any grind.
Rune Factory: Guardians of Azuma is a good time but comes off as a bland cozy anime game. It’s got heart, a likeable cast, and a world to get lost in for a while. It’s not the series’ best, nor does it outshine its contemporaries like Harvestella. It’s a game that swings big by leaning into combat, lands some hits, and stumbles on others. Azuma is a Rune Factory side game that is seemingly made for those who don't care for the farm life and want to wail on yokai with a sword.