SoulCalibur VI tries to go back to its roots and mostly succeeds. It is far from being the game expected after waiting so long for the sixth entry, with low quality visuals, long loading times, and not much improvement over the same old combat, but if the return of old character favourites and that classic gameplay is what is sought after, this will do the job, with plenty to do for the solo player in story modes, although there is a lack of options outside of that.
Not Yoshi's best adventure to date, but it does a sufficient job of being a kid friendly 2D platformer with an appealing visual style that lends itself well to crafting some interesting levels. Sadly, things can get a bit tiresome, and older gamers may find themselves rushing through to the end of stages in no time. Seek challenge elsewhere, because you won't find it with Yoshi's Crafted World. The quality is there, as expected of a Nintendo-developed title, but it is too simple for its own good.
Both games still hold up well today, and, at the very least, Final Fantasy X alone can make this compilation worth the purchase, especially now it is portable on Nintendo Switch. Although this edition of Final Fantasy X/X-2 HD Remaster isn't as graphically impressive as other ports and is missing the PC boosters, it remains a highlight of the franchise and shouldn't go missed. Unskippable cut-scenes in this day and age is a huge negative, though!
The combat system has been tweaked just enough to keep things fresh for Dead or Alive 6, but there is this niggling feeling that the budget just wasn't there for this game, which is unfortunate, because there are plenty of modes and great characters to enjoy. A few too many aspects stand out as sub-par, though, leading to disappointment for many that have been waiting so long for the next entry in this franchise. Still a whole lot of fun and worth at least trying the free-to-play version out if curious, but it may be best to wait for the likely Ultimate edition.
The Path Home ends Shadow of the Tomb Raider's season pass with a whimper. The tomb's main puzzle isn't as difficult as it comes across at first, and the whole act is over in a flash, wrapping up a plot point that very few will care about. Now that all is said and done, the asking price for the full lot of content just isn't worth it. Wait for a heavy discount.
Nothing special once again for the next in line in Shadow of the Tomb Raider's season pass. A simple battle and a different, but not overly difficult, tomb work to pass the time, with a handful of decent rewards on offer at the end. It still does nothing to light up what has been a very average set of download content, though.
With another platforming and puzzle area to tackle before the main tomb itself, this could have been something that topped maybe all of the previous DLCs for Shadow of the Tomb Raider. Instead, The Grand Caiman is over too quickly, despite the decent tomb embedded in the volcano.
Although the story arc isn't anything to get excited about, this is one of the better DLCs to have come out for Shadow of the Tomb Raider. The Price of Survival features just enough variety with enemies and puzzles to make it worth a chance on its own, but still doesn't quite make the full season pass tempting enough.
Still one of the most captivating visual novels of all time, but Steins;Gate Elite might not be the absolute best way to experience this wonderful classic. The animated segments add a whole new dimension to the way the story is presented, and it is seamlessly pulled off to create a quite brilliant interactive anime of sorts, but the lower quality of the character designs compared to the gorgeous original artwork from the standard version takes a bit away from it all. Not enough to lose the impact and engagement this new interpretation delivers, and it is still a sure-as-heck must-buy for Switch owners that have no other means to play this title, but some players wishing to see the fuller endings and with superior art may want to opt for the PS Vita version if they can.