Although an important piece of the story that sets up the true ending to Steins;Gate, it wouldn't be an absolute disaster for fans to brush over this one. The character writing is excellent, and the concepts and effects of AI in this world are intriguing, but the fact the story drags itself out for so long means it can be tough to get through this novel. Thankfully, quick saves and the very fact this is portable by nature help to make getting through much easier by picking it up for a bit before bed each night.
SoulCalibur VI tries to go back to its roots and mostly succeeds. It is far from being the game expected after waiting so long for the sixth entry, with low quality visuals, long loading times, and not much improvement over the same old combat, but if the return of old character favourites and that classic gameplay is what is sought after, this will do the job, with plenty to do for the solo player in story modes, although there is a lack of options outside of that.
Not Yoshi's best adventure to date, but it does a sufficient job of being a kid friendly 2D platformer with an appealing visual style that lends itself well to crafting some interesting levels. Sadly, things can get a bit tiresome, and older gamers may find themselves rushing through to the end of stages in no time. Seek challenge elsewhere, because you won't find it with Yoshi's Crafted World. The quality is there, as expected of a Nintendo-developed title, but it is too simple for its own good.
Both games still hold up well today, and, at the very least, Final Fantasy X alone can make this compilation worth the purchase, especially now it is portable on Nintendo Switch. Although this edition of Final Fantasy X/X-2 HD Remaster isn't as graphically impressive as other ports and is missing the PC boosters, it remains a highlight of the franchise and shouldn't go missed. Unskippable cut-scenes in this day and age is a huge negative, though!
The combat system has been tweaked just enough to keep things fresh for Dead or Alive 6, but there is this niggling feeling that the budget just wasn't there for this game, which is unfortunate, because there are plenty of modes and great characters to enjoy. A few too many aspects stand out as sub-par, though, leading to disappointment for many that have been waiting so long for the next entry in this franchise. Still a whole lot of fun and worth at least trying the free-to-play version out if curious, but it may be best to wait for the likely Ultimate edition.
The Path Home ends Shadow of the Tomb Raider's season pass with a whimper. The tomb's main puzzle isn't as difficult as it comes across at first, and the whole act is over in a flash, wrapping up a plot point that very few will care about. Now that all is said and done, the asking price for the full lot of content just isn't worth it. Wait for a heavy discount.
Nothing special once again for the next in line in Shadow of the Tomb Raider's season pass. A simple battle and a different, but not overly difficult, tomb work to pass the time, with a handful of decent rewards on offer at the end. It still does nothing to light up what has been a very average set of download content, though.
With another platforming and puzzle area to tackle before the main tomb itself, this could have been something that topped maybe all of the previous DLCs for Shadow of the Tomb Raider. Instead, The Grand Caiman is over too quickly, despite the decent tomb embedded in the volcano.