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VED is full of gorgeous graphics and hosts a decent combat system, even if its story and characters do not come together in a satisfying manner.
Plenty is thrown at the wall, and just enough of it sticks, but it's hard to get over the idea of plucking monsters out of the ground.
An unfinished disappointment that's too fractured to be good and too much of a slog to laugh at.
The definitive version of last year's gem.
A visual marvel for a seven-year-old game, and game design still holds up with some dated aspects.
Short and sweet, LEGO Horizon Adventures is a fun little jaunt for fans of the Horizon series.
Dragon Quest III HD-2D Remake respects the original while also making it accessible to a modern audience, and it looks stunning while doing it.
Bears can do a lot of cool things, but they can't carry a story without a cohesive narrative or make bland management more interesting.
The Rise of the Golden Idol feels regressive as a sequel but is still a worthwhile play for series fans.
Despite its earnest story and the potential, Sky Oceans struggles to soar due to its obtuse gameplay systems, dull combat, and raft of glitches.
For those wordy folk who can't stand high horses, this irreverent escapade through classic artwork is sure to titillate.
If you like visual novels, or games, or stories in any form, you need to play Slay the Princess.
Metal Slug Tactics tends to play it safe while simultaneously encouraging players to not play it safe. With few bells and whistles, everything just feels slightly different, rather than a mind-blowing change in gameplay.
It has heart and plenty of emotion alongside a found family cast with some of the best personal character questlines I’ve experienced in a game. It’s evident that there’s a deep respect for the DA lore and titles that came before, and I love how The Veilguard takes vital points of so many BioWare games and builds upon them.
Life is Strange: Double Exposure is a game that fails to capitalize on its premise. Although the soundtrack and occasional moments of intrigue are commendable, they are overshadowed by poor character development, confusing plot choices, and a lack of polish. The technical issues, combined with the short length and unresolved storylines, make this entry feel rushed and incomplete.
That Time I Got Reincarnated as a Slime ISEKAI Chronicles has a solid combat system let down by repetitive and boring dungeon design and a lack of depth in the town-building and character progression mechanics.
A landmark achievement in remaking a classic RPG where every change brings value to the experience, and none of the core essence of the original is lost in the transition.
The first Memories: Off game in English, but also the worst.
If you’re a fan of SRPGs and Arco flew under your radar, you owe it to yourself to correct that. It’s one of the better games I’ve played in that category in recent years, with a combat system that successfully tries something new, a setting that hasn’t been explored in any RPG I’m aware of, and a journey that leaves an impact in no small part thanks to the developers’ handling of its subject matter.
Card-en-Ciel spoofs so hard, it spoofs itself, and doesn’t have much left to give after that. There’s plenty of entertainment to be found in the game, but it comes at the cost of not having much to offer as a game experience. While hints of cleverness pop up here and there, they’re scant cover for the emptiness in Card-en-Ciel‘s soul.