Overall, between the game’s story and gameplay, nothing sticks out as individually exceptional. Still, Final Fantasy comes together as an experience that is better than the sum of its parts. The Pixel Remaster does an excellent job of keeping the surprisingly well-aged gameplay that started the series intact while updating it with more modern pixel art and a beautiful soundtrack. Outside of a few confusing moments and poorly balanced bosses, Final Fantasy is a game I would readily recommend to modern RPG fans, and it’s a great introduction to the genre’s classics.
Chernobylite is a solid game with a thoughtful story, enjoyable characters, memorable scares, and amazing design. You have freedom in the directions you want to go with crafting and leveling up, and the narrative choices you make feel meaningful. The game keeps you constantly engaged, as it always feels like there’s an important mission to complete or something to take care of around the base. The mystery is fascinating all the way to the end, and the main narrative doesn’t overstay its welcome, feeling spot on at a tight 20-ish hours.
Not only are the two games in The Great Ace Attorney Chronicles remarkable examples of what this series can do, but they deliver a massive amount of content for the price. When played back-to-back, you’re looking at around 70 hours of playtime in total, and that isn’t including all the extra content. I’m delighted that I can now go from desperately wanting Capcom to localize the games to desperately wanting Capcom to announce The Great Ace Attorney 3! These games are full of the same over-the-top craziness and heartbreaking melodrama that makes the series so memorable, and I highly recommend it to both long-time fans and those who are simply looking for a fantastic story. Absolutely no objections here.
For my part, Steins;Gate 0 probably will not be joining that list of all-time greats. But I am glad to have played it. I’ll speak fondly about many parts in the years to come, even if the completed puzzle isn’t the picture I was hoping it would be. Maybe check it out sometime.
Mundaun will attract its targeted, tiny demographic: those who can see past the dated visuals and lackluster controls. Fortunately, the hand-drawn textures might rope in a few people, and the sepia-esque colors stand out compared to other first-person adventure titles. Mundaun is technologically impotent but makes up for it with excellent atmosphere, sense of place, and storytelling. If you can see past its flaws, Mundaun is a wonderful, short adventure title.
All in all, this title is an uneven experience. The story is more substantial than most roguelites but is hampered by the randomly determined pacing. A few classes are a blast to play, while others feel too weak at high difficulties without good luck. For the first 20 hours or so, you are regularly getting new story content and new upgrades, and it’s easy to sink hours into Tainted Grail: Conquest. I just wish it kept up the pace all the way to the end of the story.
In short, Phantasy Star Online 2: New Genesis is a potentially incredible and enjoyable MMO that is ruined by archaic gameplay systems, poor monetization practices, and a total lack of content. Hopefully, in the future, a lot of these things will be fixed, but at launch, New Genesis is what it is: a game released in 2021 that’s stuck in bad practices from 2012.
Doki Doki Literature Club Plus! is capable of eliciting strong feelings. It is not always an enjoyable experience, but it is just that: an experience. When I encounter any work that transcends its medium like this, I take special note of it. I am grateful (for lack of a better word) that Doki Doki Literature Club Plus! came my way, and I strongly encourage fellow visual novel aficionados to join the literature club too.