This version of Final Fantasy III is more than just a history lesson; it's a fun, experimental game with a cool early job system, an absolutely stunning soundtrack, a story that does more than people give it credit for, and a significant improvement from earlier games in the series that is worth playing today.
If you listen to Cris Tales talk, it sings with love for its influences. But sometimes, maybe we can love too many things. The game is remarkable on a variety of fronts, notably its look, its sound, and its love for Colombia. All of that works. But it feels the weight of its many influences. Eventually, when the developers throw so many things at the wall, it starts to get messy, with a story that tries to do too many things, combat that never fully lives up to its potential, and a bloated run time.
Ultimately, Crystar is a case of "be careful what you wish for." What at first appears to be an excellent deal — a game with fast-paced action combat, stunning graphics, and a story that takes women and people of varied sexualities seriously — turns out to be deeply disappointing,