Hitman 3, for better and worse, splits the difference between player freedom and focused storytelling.
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To criticize Cyberpunk 2077 for being hypocritical and conservative feels almost beside the point.
The Pathless ultimately buries anything it might have to say in a stupefying level of cliché.
The game noticeably stumbles as it attempts to more overtly address the darkness beneath its concept.
Carto gets a lot of brain-bending mileage from its central mechanic.
It's difficult to escape a sense that the game's ambition far outstrips the number of unique people it can plausibly render.
In theory, its intricacies should be bracing, but in practice the fixation on spacing and formation further slows down the pace.
Spelunky 2 remains staunchly committed to its immaculate core design.
Windbound is an exploration game whose sense of exploration is painfully rigid.
Make & Break is at its best when injecting variety into the campaign, not only mixing up the environments but the game modes.