Did you know that corporations are bad? That the drudgeries of adult life are soul-crushing?
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The game is so zany and so mired in its traditional progression systems that it ceases to say anything of note.
The game offers one of the most fascinating, unique, and fulfilling portrayals of the human mind.
Concrete Genie is visually striking and offers a chill artistic experience, but its rote combat and by-the-numbers narrative greatly bring it down as the game progresses.
One hopes Man of Medan will function similarly to a mediocre TV pilot for a series that only later finds its footing.
The game isn't really supposed to be about anything, yet in that ambiguity it captures the specific madness of our present.
It experiments with all the weakest parts of the series and ties them together with a new, tedious progression system.
Its repetitive tasks are like the usual arbitrary gates to reach a cutscene in a mediocre video game.
Worse than the sheer tedium of shooting is the effect it has on the game's atmosphere.
Playing Pathologic 2 feels like suffering, and it's meant to be that way.