The game offers one of the most fascinating, unique, and fulfilling portrayals of the human mind.
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One hopes Man of Medan will function similarly to a mediocre TV pilot for a series that only later finds its footing.
The game isn't really supposed to be about anything, yet in that ambiguity it captures the specific madness of our present.
It experiments with all the weakest parts of the series and ties them together with a new, tedious progression system.
Its repetitive tasks are like the usual arbitrary gates to reach a cutscene in a mediocre video game.
Worse than the sheer tedium of shooting is the effect it has on the game's atmosphere.
Playing Pathologic 2 feels like suffering, and it's meant to be that way.
It fits together disparate genres so perfectly that you wonder how nobody thought to combine them sooner.
The setting of the game is the familiar stuff of science fiction, but the lens through which it's viewed is not.
The game meets the baseline level of quality we might expect from a big-budgeted joint, yet it remains a tiresome, empty experience.