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Tenebris Somnia is an imperfect creature, but like all bizarre beings, it has a charisma all its own.
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Valor Mortis is yet another centerpiece from One More Level, a software house that has demonstrated its ability to handle action games and that with this project confirms that it can also handle souls-like games very well.
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Truckful is a delivery video game that combines a more relaxing side, where we drive a colorful pickup truck through a small village in the woods, with a thriller, featuring huge ghost vehicles chasing us and a curse keeping the villagers confined to the woods.
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It's a compact, tense survival horror game, blending exploration, puzzles, and resource management without ever feeling like the sum of the games it's inspired by.
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Transport Fever 3 is the best of the series, despite a formula that has remained largely unchanged and some interesting, yet not yet fully fleshed out, new features.
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Trails in the Sky 2nd Chapter is one of the best games of 2026, but it risks being overlooked for being simply a remake of a niche title, best known among JRPG fans.
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Lords of the End Times is exactly what you'd expect : a solid set of content for Total War: Warhammer III fans, looking back at the best DLC already released for the game.
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Fire Emblem: Fortune's Weave was an odyssey.
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The story would have benefited from a little more breathing room.
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Playing The Blood of Dawnwalker is like attending a live rock concert: it's often uncomfortable, the music is sloppy, it's incredibly loud, but the energy and passion knock the walls down.
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Onimusha: Way of the Sword is an action hack-and-slash game with enormous potential: it's built on a deep and layered combat system, offers a fantastic take on Miyamoto Musashi's character, and projects Capcom's artistic vision into the future, especially in its direction, animation, and production design.
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Star Wars Zero Company is an excellent strategy game that becomes exceptional when you consider the sum of its parts: story, gameplay, variety, surprises, depth, and scalability.
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Resonance: A Plague Tale Legacy is a gripping adventure, brimming with heart and charisma, bringing to the screen richly fleshed-out characters and a captivating story. A tale expertly told and backed by cutting-edge technology, Asobo Studio has delivered an experience that's unafraid to evolve, while remaining faithful to the style and atmosphere that have made the French team's saga one of the most compelling productions of recent years.
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It raises, with insight and calm, directly and indirectly, profound reflections on human nature, on the need to socialize to survive, on loneliness. All this while controlling ants with pulsating noses, which awkwardly emit funny noises, busy solving brilliant puzzles in an uninhabited environment.
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It fits seamlessly into the base game's narrative—nestling gracefully between the fifth and sixth chapters of the main campaign—and offers a couple of additional chapters that can be played through in an afternoon and just as quickly forgotten.
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Mortal Shell II thus becomes almost too easy, but this is entirely optional, left up to the player and can be activated or deactivated at any time.
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The potential of the title packaged by Arc System Works, however, is indisputable : it has everything it needs to establish itself on the competitive scene, but also to simply remain a reference fighting game for less experienced players who simply want to have fun with their favorite characters in a title with extremely high production values that, above all else, respects and honors its origins.
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Beast of Reincarnation is difficult to pin down, as it almost mathematically alternates between perfectly executed aspects and others that are hard to stomach.
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Bubble Blub Backwater is exactly what we expected from the first DLC for Pokémon Pokopia: an excuse to step back into the shoes of Ditto and relive the bittersweet atmosphere of this unique Pokémon adventure.
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To make a striking comparison, for long stretches it felt like we were dealing with a game made by Nintendo , such was the designers' mastery in enhancing a gameplay formula that is basic in itself, yet constantly modified, revisited, and distorted depending on the obstacles and pitfalls introduced.
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