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Football Manager 26 is the new FM game, for better or worse. Sports Interactive spent its year away from the store converting years of databases and complex systems built up over the years to Unity rather than revamping the game from the ground up. The result, however, is a solid game, with some interesting new features (the off-the-ball setup is a must) and many familiar features, especially in its ability to captivate and keep players glued to the screen.
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Overall, we've given Simon The Sorcerer Origins a high rating because we really enjoyed it, but never more so than in this case is it right to put that number into context. We wanted to give it a special rating to show fans of LucasArts adventures and the like that this is a title designed for them.
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It's a game that's dazzling in its own way, precisely because of its limitations, and it's also excellent for hosting on Twitch and YouTube, which these days is always a plus for ensuring strong sales. Its mix of luck- and skill-based mechanics and the feeling of progressing game after game add to the mix, making it a classic pastime you'll always want to return to for another round.
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Keeper begins as a sensory experience of immense artistic value. An adventure that's more about feasting your eyes on beauty (and strangeness) than it is about fulfilling your purpose. The walks are—precisely—just that, the puzzles are simple, but they seem to be building something more complex for the adventure's future. It's a shame that the climax of this construction arrives after just an hour and a half of gameplay, with a very challenging section that never returns, as Keeper is eager to transform. At that point, Double Fine's title pursues a different goal: to surprise the player. A candy with a filling, containing many different flavors. The surprise element is always nice in a video game, but what follows must be more stimulating than what we left behind; otherwise, as in this case, we arrive at the end with a bitter taste in our mouths.
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Double Dragon Revive was a real surprise: it's the kind of game we weren't expecting much from, only to discover we'd unfairly underestimated it. Yuke's work is a smart evolution not only of the series itself, but also of the entire beat-em-up genre.
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It's on the combat front that Yotei tries to do something more than in Tsushima , but even in this area we find ourselves faced with a work of refinement and improvement.
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If this is the future of Silent Hill—imperfect, far from home, yet more courageous and relevant than ever in the last twenty years—let it be done.
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The soundtrack is amazing, as is now Sega tradition, a mix of different sounds and genres that fortunately you can enjoy at your leisure in jukebox mode. Our opinions on the sound effects are mixed. What we weren't convinced by, above all, was the roar of the engines, which was far too monotonous to be anything other than annoying after a while.
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After spending several hours with the Children of Prayer, we've come to the conclusion that the Japanese developer hasn't figured out what exactly a roguelite needs to perform as well as its direct competitor.
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While the hygge philosophy of the video game is preserved and well-represented, the adventure progresses at a leisurely pace, failing to spark creativity. More could have been done in this direction, to give the colored bricks the joy we feel when stacking them in real life.
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Alchemy management has also been graphically revamped , but it heavily inherits the features seen in Atelier Ryza, enhancing some of its features.
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The tone is typically dramatic and light-hearted, typical of Indiana Jones, perfectly in keeping with the tone of The Ancient Circle. However, in this specific case, it all blends with darker, sometimes even disturbing, tones, generating a good amount of suspense and even a few minor, tolerable scares.
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Here we are with a game with two sides: one invigorating and galvanizing, the other dull and tiring. The Gearbox title is an adventure designed to be played alone or with three friends , for a total of four players, which is the number of selectable characters.
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Silksong is a bit like that simple pasta dish that manages to evoke childhood memories, only made by a Michelin-starred chef with the finest ingredients available. Going against the grain of the industry, the developers have crafted what is undoubtedly the best 2D Metroidvania ever made , incidentally generating a more powerful impact than any AAA production of 2025.
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Its two narrative threads never seem to fully mesh; the idea of leaving the player the burden and honor of deciding which direction to take only works when things are running perfectly smoothly and if you're willing to rely on an external input to take all the necessary notes
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Bloober Team's horror game has an enviable flair and isn't content with simply being a great exponent of the genre, featuring a functional and fun shooting system, and mastering a great atmosphere: from gravity boots to gadgets for firearms and upgrades that allow you to alter time, Cronos has a wealth of ideas that keep the pace lively.
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