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Despite this, these are fairly minor bumps in the road that I just wish had played out a little differently. Digimon Story: Time Stranger is a “more than the sum of its parts” RPG if I’ve ever seen one. Its rough parts are worth it if only for the butterfly effect it’ll have on future games in the series. It’s damn good eating for Digimon fans.
There is a lot to love in Consume Me; ironically, the game’s main issue is that it doesn’t have enough bite. Even still, the narrative is deeply relatable, the art style engrossing, and the minigames are more than enough fun to keep you entertained throughout the entire runtime.
CloverPit does what it does well. It’s very clear how much inspiration Panik Arcade has taken from Balatro and Buckshot Roulette, but it’s taken bits and pieces and created its own unique identity. The low-poly art style lends itself very well to creating an eerie atmosphere, and taking the time to put together charm combinations is fun and incredibly satisfying when it pays off. Though the rougelike element and pure RNG might be frustrating at times, and the simple gameplay loop can feel repetitive, taking what you’ve learned from a previous run and seeing it pay off in another feels very rewarding.
Ghost of Yotei is a confident sequel that grows from its predecessor in smart ways, with a bigger, bolder, more beautiful world to explore every nook and cranny of. Atsu is a strong lead, and her journey of vengeance takes some compelling twists and turns, while Edo Japan provides a true bounty of interesting side quests, charming characters, neat distractions, and wonderful secrets across what feels like a truly epic adventure. With entertaining combat and visuals that are among the best seen, Ghost of Yotei balances its violence and beauty delicately, offering a strong experience from the team at Sucker Punch Productions: an entirely memorable journey, and an action-packed, stunning adventure.
Atelier Resleriana: The Red Alchemist & the White Guardian never once feels like it was developed beyond the boardroom meeting of its conception. It fails to venture beyond the foundations that the series has set for itself or delve into the world of innovation and experimentation that the series is known for. Superfans of the series may find something to love here, but for those who don’t care to dig that deep, they will find a mish-mash of boring dungeons, a bland story, mind-numbing levels of repetition, and a plethora of design shortcomings in a setting that requires prior knowledge of the world.
Hades II is hard to put down, and is the most fun I’ve had with a roguelike in years. Supergiant Games’ trademark dedication to beautiful art direction, compelling writing and memorable music has come to the forefront in their latest game, combined with engaging gameplay that expands on its predecessor in exactly the ways that a good sequel should. Whether you’ve played the original Hades or not, Hades II is a truly amazing experience and sets the new standard for roguelike narrative storytelling and gameplay.
Parkour feels more fluid than before, with sprinting through the city and rooftop traversal feeling super smooth (as long as you don’t get grabbed by an infected). Roger Craig Smith does a stellar job once again as Crane, and it was a blast getting to see his story continue. Unfortunately, a few performance issues and audio bugs lessened the experience, but overall, this is a great new entry to the franchise, and one Dying Light fans will be glad to have waited for.
Wander Stars is an incredibly cute love letter to the classic anime series. It takes the extreme style of Dragon Ball’s bombastic combat and playfully turns it into a turn-based RPG, fully embracing the camp hyper-stylised nature of its inspirations. It also tells an unexpectedly emotional tale with diversity in its cast of characters. A delightful treat for the Cheez TV kids (and the furries).
It’s exciting to see such an iconic, loved horror series go in such a different direction with Silent Hill f. But while the combat has some tricks up its sleeve and the setting is distinct, it still inherently nails what makes a Silent Hill game so successful: the terror, the sense of dread, the enticing puzzles and the dark story with twists, turns and violence. Silent Hill f is a wonderful survival horror game that makes some compelling decisions about the future of the franchise, while managing to remember its past. It’s brutally bold and frighteningly great.
I’ve played and reviewed a lot of remakes. Many somewhat fall flat on the basis of not saying or doing a damn thing important. Shining out through all that noise in Trails in the Sky 1st Chapter. It’s a hallmark in how it recaptures a JRPG classic, steadfast and headstrong in justifying its existence as it invites returning fans and even newcomers to what they’ve been missing out on all these years. Travelling the great unknown with Estelle and Joshua again has been an unbelievable privilege and delight, following their story and connection as a colourful cast joins in tow. There’s barely a bump on the road on the journey, allowing players to soak in the world of Liberl in all its monster-hunting, government-conspiracy-unravelling glory. Job well done, Nihon, you’ve stuck the landing.
Towa and the Guardians of the Sacred Tree brings a unique roguelike experience where you can experiment for hours. It’s not easy to learn the new concepts, and it is tough to adjust in the beginning. But give the game a chance and you will discover what it has to offer as a satisfying and solid adventure, as you spend hours figuring out how to make your characters shine.
Strange Antiquities sticks very close to the premise of the original, Strange Horticulture, while improving on almost every aspect. It offers a dark, atmospheric mystery with multiple endings, but the real entertainment comes in the form of examining the dozens of weird, creepy, and downright unsettling items stocked on your shelves and feeling like a genius when you decipher their hidden clues. Strange Antiquities is an easy recommendation to make for any fan of research-based puzzles.
LEGO Voyagers is a simple adventure co-op game that features a straightforward story that will tug at your emotions. It doesn’t hold your hand, and you and your friend are required to work together to complete this simple game. It executes the “show-don’t-tell” very well. While it does lack the opportunity for expansive exploration, it’s the type of game that makes you want to relax and see how far creativity and teamwork will take you.
Driven by nostalgia, historic reverence, and a caution to avoid repeating past mistakes, Borderlands 4 is born from many lessons learned. It comes in confidently, understanding what makes this series lovable and matching expectations. A huge and nearly seamless open world is certainly commendable, especially when it still feels densely packed with objectives. This isn’t without its shortcomings, though, as bloated content and performance issues can impact the engaging gameplay loop. However, with friends by your side, Borderlands 4 is a satisfying, if imperfect, lootin’ shootin’ good time.
Dead Reset is a confined, blood-stained, interactive movie with some appealing practical effects and a unique atmosphere. What's there is a very solid FMV game carried by a story that greatly benefits from its leading characters, as well as its superb sound design. But it suffers from frequent freezes and crashes that drastically ruin its pacing, a lack of weight in player decisions and variations in the story responding to them, and an ensemble cast where half the characters are forgettable, and even worse, forgotten within their own narrative.
Daemon X Machina: Titanic Scion isn't the improvement on its predecessor that fans were hoping for. What's found within is a scrap heap of a game, featuring poor optimisation, a drab story, tropes and pacing that override and overrule the mostly fun loop and deep mech customisation. It'll technically fly and get the job done, sure, but you won't be truly soaring or seeing great heights here. Mission failed, we'll get 'em next time.
Cronos: The New Dawn is a strong new scary entry from Bloober Team, mixing well-worn tropes of the genre with some interesting sci-fi twists and a captivating, if somewhat confusing, narrative tying it all together. Balancing a restricted inventory while tackling waves of disgusting creatures makes for an intense time, and exploring the infected district in Poland is a memorable setting. Cronos: The New Dawn is confident in delivering what it set out to do; it's a new survival horror IP that has legs – and lots of other limbs – carrying it to spooky success.
Metal Eden is short, sweet and fundamentally quite enjoyable. The plot isn't much to write home about, and it's mostly a grey experience as far as the visuals are concerned, but the fun mobility options, innovative Core-ripping gameplay and varied arsenal of weapons make Metal Eden worth checking out for sci-fi shooter fans.
Hell is Us is an impressive milestone for a small team of developers, with the player-plattering design resulting in a strong vision. Whilst simple combat and mechanically shallow traversal hold the title back, there's an undeniable clarity of vision that creates an overall cohesive package. Each of the game's many elements feeds into one another to elevate the true star of Hell is Us, Hadea. The way themes are handled with such care should also be applauded. Few places in all of video games feel so present and fully realised, especially in a debut entry. So despite Hadea's ongoing problems, I would highly recommend you consider crossing the border and staying a while.
Overall, Shuten Order's real selling point is its sense of style. Each screen of the game is a feast for the eyes full of colour and interesting designs. While its main story is solid, the individual routes vary in quality and their gameplay often feels a little lacklustre. Even still, there is a lot to love in this strange world and it's hard not to enjoy the time spent there. Praised be the Shuten Order!