Checkpoint Gaming
HomepageCheckpoint Gaming's Reviews
ROUTINE is a frightful time on the lunar surface. While the narrative doesn’t entirely hit due to a lack of memorable characters, the sense of immersion and beautiful visuals carry the scares. ROUTINE is a game for horror aficionados who don’t mind basic gameplay and the occasional puzzle, even if some clues might be hidden slightly too well.
It’s so good to know that the long wait for Metroid Prime 4: Beyond was worth it. Retro Studios knows what’s important to their flagship series and sticks to it, bringing us a classic Metroid adventure featuring fantastical alien worlds full of creatures to fight and upgrades to find. The combat is tight, the bosses are epic, and the Galactic Federation characters are only mildly annoying. It’s been a long time coming, but our favourite bounty hunter is back just how we remember her, and better than ever.
A love letter to all our favourite mystery series of the past, Detective Instinct: Farewell My Beloved is easy to get engrossed in. With expressive characters and a gorgeously rendered environment, fans of mystery games will love letting the tale unravel with intuitive ‘talk and search’ gameplay. It tackles tricky societal themes with moderate success, only falling short in the later chapters with some missing emotional stakes, but otherwise wraps up its bite-sized revelation with thoughtful grace.
Ultimately, Rue Valley is a frustrating experience, with too many loose ends and unresolved arcs at the end of the game. It’s unable to make the most of its excellent setup, faltering in the mid and late game stages as you’re forced between slow montages and extremely specific puzzle sequences. It’s a game with great writing and some truly fantastic ways of exploring depression and mental health, but it mechanically falls flat.
As an interactive archive of gaming experiences, Simogo Legacy Collection sets a new bar for quality. Presenting a variety of fun, cleverly designed games in a gorgeously polished package, it’s a delightful way to enjoy the development team’s earliest works and piece together the DNA of their more recent masterpieces. Year Walk and Device 6 alone are well worth the price of admission – a must-play for indie game lovers.
Winter Burrow is positively blanketed in charm and whimsy, but looking below the surface reveals survival gameplay at its most basic. Interesting characters and the aesthetic appeal can’t fully compensate for the repetitive gameplay and oddly lacking mechanics. Dressing up mice in little outfits is fun, but ultimately can’t save a game so torn between two core concepts.
Demonschool gets high marks for its inventive and tightly designed combat system, but what really sets it apart from the rest of the class is how assured and cohesive its overall design and presentation are. While its attempts at variety and RPG depth come up a little short, Demonschool is nonetheless a vivid, stylistic mesh of Argento and Persona that, alongside strong writing and a fun cast, was a great companion over a semester of time. Come for fun innovations in turn-based tactic design, but stay for the humour, aesthetics and characters.
Kirby Air Riders is a surprise contender for kart racer of the year. Excelling well beyond its cult predecessor, the pink blob’s latest adventure is filled with some excellent and surprisingly deep racing where your skill, expertise and management are what put you ahead of the pack. Its courses are gorgeous and intricate, City Trial is aptly chaotic, and the brand new Road Trip mode is a thoroughly enjoyable adventure filled with strategy and risk vs reward events. With a lot to see, tick off and do, along with accessibility options to refine your experience, Kirby Air Riders is crafted to be the kart racing event of the year. Eat its dust, Mario Kart World.
The Berlin Apartment is certainly a nice tribute to the history of the titular city. With gorgeous scenery evolving through time that tells the tales of its residents, the apartment is a delight to explore. However, a more intriguing main narrative or engaging gameplay mechanics would’ve been a massive boon for the game. A gorgeous art style and heartwarming sentimentality make The Berlin Apartment an enjoyable experience, albeit one that struggles to stand against the genre’s best.
Possessor(s) is hauntingly beautiful. It’s a stunning world that begs to be delved into with curiosity. Luca and Rhem’s dynamic is an absolute standout, with an excellent balance of snark and heart between the two. It’s almost to the game’s detriment, as every other NPC (besides the antagonist and one of the eye holders) falls flat in comparison. Movement feels great, as does combat, for the most part. Some unfair enemy design and stun issues drag the experience down, alongside moments where progression stalls, especially if you miss the unclear whip skill interaction. Despite this, though, Possessor(s) still manages to shine with genuine merit and contains a beautiful story well worth seeing through to the end.
As an action game and a roguelike, Forestrike is a satisfying, if challenging, experience. By allowing the player to foresee fights and predict their foes’ next moves, it turns what would be a by-the-numbers 2D fighting game into a more thoughtful experience built around memorisation, timing and strategy. While it drags anytime you have to claw yourself back following a game over, Forestrike makes up for it with its varied combat system and appealing aesthetics. If you’re a roguelike fan or an action fan, there’s a lot to like about Forestrike, and it’s certainly worth jumping into.
Little Nightmares 3 presents gameplay and location design that mimics the style of its predecessors, while maintaining none of the depth or exploration that the horror genre champions so effectively. Till now, Tarsier Studios has steered the Little Nightmares games through caricatural horror to plumb the depths of those life-sized fears. But now Supermassive Games has taken the wheel, and the proverbial ship has veered frighteningly off-course into shallow waters.
Goodnight Universe is an incredibly immersive, masterfully told, and cathartic game that left me bawling my eyes out on multiple occasions. Accompanied by a soundtrack that beautifully expresses each emotional moment, a vivid animated art style, and a mechanic that directly ties the player’s actions to what is an undeniably moving, human story about love and family, it is perhaps one of the most truly evocative experiences I’ve had playing games this year.
Lumines Arise takes a now-iconic formula and revamps it in a way that truly stimulates the senses. When you’re in a flow-state, headphones in, matching blocks, vibing with the gorgeous soundtrack and being mesmerised by the dazzling visuals, time simply melts away. It’s the most diverse and interesting the series has ever been, punctuated by a killer tracklist from its talented composers. Sure to be a regular puzzler to pick up in anybody’s library, there’s simply nothing else quite like Lumines Arise.
The journey is often more important than the destination, but Dead Static Drive fails to live up to its premise across the board. From unbearable driving and combat mechanics to a wasted chance to build a truly unique world, there isn’t anything to propel you to journey across this iteration of 1980s Americana. A disappointing end to years of promising development updates, Dead Static Drive feels like an early access release 11 years in the making. I looked forward to finally getting in the driver’s seat, but looks can be deceiving.
The Lonesome Guild is one of those games that completely sneaks up on you. It’s a heartfelt journey wrapped in charming art and great writing. Even when combat drags and abilities feel underdeveloped, its sincere core shines through, doing well to make up for its shortcomings.
PowerWash Simulator 2 is a refinement of a modern comfort classic. Every addition, from the home base to the abseiling harness, feels thoughtfully designed to deepen the relaxation loop rather than distract. It’s bigger and cleaner, but still surprisingly heartfelt. If the first game helped us survive the chaos of 2022, this one feels perfectly timed to help us slow down again in 2025.
Whether intentionally or not, Keeper feels like a quiet rebuke to the current games industry and its devaluing of human craft. A towering testament to the joyous, creative and novel search for meaning that games can elicit with a subtle focus on the hands that craft such worlds. Keeper’s surreal journey through abstraction and connection is a wondrous trip through a lighthouse’s looking glass.
BALL x PIT is a fun blend of old-school brick breaker and shoot ’em up games. Its creative ball fusions and frantic gameplay will sell you, but the variety will keep you engaged. It’s still a roguelite with some occasionally exhausting moments and very challenging bosses, but it’s ultimately inventive and full of personality.
Despite this, these are fairly minor bumps in the road that I just wish had played out a little differently. Digimon Story: Time Stranger is a “more than the sum of its parts” RPG if I’ve ever seen one. Its rough parts are worth it if only for the butterfly effect it’ll have on future games in the series. It’s damn good eating for Digimon fans.