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A solo-developed whimsical puzzle adventure, Rhell: Warped Worlds and Troubled Times impressively amalgamates some of the best ideas in recent indie gaming and presents them in a gorgeously neo-retro package. From its witty, low-stakes writing to its diabolical open-ended puzzles, it scratches the brain just right. Some awkwardness in its movement can be forgiven when presented with the sheer freedom of experimentation its rune system and element-based world allow. A true indie gem.
Marathon is a technically brilliant and satisfying shooter that nails the fundamentals but struggles to build beyond them. It delivers incredible moment-to-moment gameplay, yet lacks the depth and long-term pull to match its ambition. Right now, it feels less like a fully realised experience and more like the start of something new waiting to be expanded, a game that will live or die by how Bungie supports it from here.
Timberborn has spent a long time in early access now, and all that time was clearly worth it because the game is incredibly well-crafted with only a few minor caveats. If you are looking for a city builder with a more naturalistic tone and some cute beavers to protect, this might be the one for you.
Never Grave: The Witch and The Curse is a gorgeous-looking roguelike that presents some fun gameplay elements over different stunning backdrops and challenging platforming locations. Some of its elements, like the possession system, are fun, but the devs needed to put more time into making other gameplay elements work and flow throughout. It leaves Never Grave: The Witch and The Curse as a mixed bag, but it’s a fun experience if you don’t care too much about clunky basebuilding or rich environmental lore.
Fatal Frame II: Crimson Butterfly Remake is a modern rendition of a certified classic survival horror game, and while I believe it should be praised for building a solid atmosphere with superb sound design, the game itself, as it is on console, is a tough task to recommend. In many ways, this remake is a distant departure from what made the original game so breathtakingly horrifying, sacrificing all the subtlety that made you feel at unease and replacing it with cheap tricks. But ultimately, it undermines the oppressiveness of its story with a repetitive gameplay loop filled with constant backtracking and a lack of challenge in either combat or puzzle solving.
While the more dramatic narrative and engaging cast of characters were appreciated, if you didn’t enjoy the largely luck-based combat in previous entries, then the fact that those elements have not been altered much won’t impress you. Capcom has delivered a compelling world to explore in Monster Hunter Stories 3, and if you can look past some of the combat system’s drawbacks, you’ll likely have a good time with it.
Lost and Found Co. displays exactly what makes hidden-object games compelling. What starts as almost overwhelming density slowly, almost meditatively, becomes parsable with a bit of effort. Though the hints and juju points can cause frustration, Bit Egg Inc.’s passion still manages to shine through in every space you explore. There’s just so much care in the chaos and clutter. Even when finishing levels, I found myself lingering and still finding details I’d missed. Combined with an endearing story and a fun decorating system to spend many hours in, it all comes together in a great experience that’s hard not to enjoy.
WWE 2K26 is still the heavyweight champion of the scene; the series does not disappoint with loads of content across multiple varied modes of play. It features the largest roster of past and present Superstars of the series, despite a handful of those sitting behind a grind. Questionable micro-transactions still exist, but the gameplay is still solid and competitive, and there are several new features that help with immersion and presentation. It’s a worthy entry to the series, even if we are not exactly reinventing the wheel.
Scott Pilgrim EX is nothing more than satisfactory. Brawling through dozens of adversaries can be quite enticing, especially with a friend. However, every other element falls flat with areas, enemies, bosses and levelling ending up a big regression from other contemporary beat ’em ups. Likewise, fans of Scott Pilgrim will be pleased by the plethora of visual tributes. But the narrative and dialogue of EX come across as purely referential and lack a heart of their own.
Resident Evil Requiem is a confident and well-crafted mix of horror and action that continues the series’ modern era quality. Its back-and-forth between survival and power feels deliberate and satisfying, giving both Grace and Leon moments to shine. While a few decisions slightly dull the late-game tension, the environments, audio, and gameplay are crafted with care, making this one of the franchise’s strongest and proving Resident Evil can still reinvent itself while honouring legacy.
Lovish is a cute and sweet 8-Bit retro-inspired action game that parodies the hero-saves-the-princess trope. Each puzzle room is filled with challenging obstacles and enemies that are constantly changing and evolving throughout your playthrough. Though there are some issues, such as the game’s stores stocking useless items, there being no way to pause the game and boring boss fights, Lovish makes up for this by including a lot of secret levels to find and explore, meaning that there is a lot for players to discover and experience after the base game is beaten.
There’s a lot to love about Demon Tides. Maybe it takes some time for the uninitiated to grasp Beebz’s moveset and, sure, it’s a little lacking in its combat department, but when you’re locked into exploring, jumping around and performing sick moves, it’s a treat. It’s so easy to enter some sort of platforming flow state when Ragnar’s Rock is built like a playground for expressive movement. Lean into the chaos, chase the schmovment, and you will absolutely get swept up in the joy of styling your way across Ragnar’s Rock as the little Beebz.
PARANORMASIGHT: The Mermaid’s Curse may not quite be as strong as its predecessor due to a less eerie atmosphere and slower narrative burn, but it’s a quality return that’s worth celebrating nevertheless.
Romeo is a Dead Man is a loud and inventive action game that prioritises style and spectacle. Its combat may be basic by today’s standards, and its systems occasionally bloated, but the confidence behind its strangeness may carry it for some. It can feel very dated, but it’s unapologetic and unmistakably Suda51, and for the right player (you know who you are), that’s more than enough.
Relooted turns a fantastic premise into a fun heist game. Putting its weaknesses in writing and plot aside, repatriating African artifacts is fun, swift and captures the emotional spikes and troughs of the heist genre nicely. Relooted also never loses sight of why these artifacts should be repatriated, treating them not as empty collectibles but instead as a way to help players understand their cultural significance and why they should be returned.
RIDE 6 is still the yardstick for motorbike racing simulation. This new entry takes all of the aspects that defined the previous title, but fleshes it out with an improved career with branching paths and challenges. Not only that, it features additional options that will make it easier for newcomers to get to grips with a game of this nature, such as the new ‘arcade’ style of play. Coupled with an improved range of rides and tonnes of tracks, for fans of RIDE 5, it definitely makes sense to move on to RIDE 6.
The remake treatment of one of Yakuza’s more underrated entries gets marks for its story, world and fan service to the great Kazuma Kiryu, but all of that praise and credit only comes from the original Yakuza 3. What’s within Yakuza Kiwami 3 & Dark Ties is a regression in the timeline, as it resets and retcons crucial parts of the world and greater with its new story. Additionally, unoriginal and reskinned minigames that become a bore, along with the messy politics of disastrous recastings, simply make this an inferior version. The dark horse of the series didn’t get its time in the sun here, and that’s a damn shame.
There’s never a dull moment with Mewgenics. This wild title surprises and delights in equal parts, never resting on its laurels or hiding amongst the crowd. It stands out from the pack for all of the right reasons, with sharp wit, attention-grabbing visual designs, and music that absolutely slaps. More than the sum of its parts, Mewgenics intelligently introduces new ideas into a cohesive package that will keep you coming back time and time again.
Perfect Tides: Station to Station is a superb second chapter to an incredibly underrated point-and-click adventure, taking advantage of real-life stories and struggles to paint a beautifully moving and engaging story about a creative trying to make it big while making sense of the world. It too is a perfect time-capsule game of the early 2000s, filled with laser-sharp wit and references. Within is profound prose that uses an unconventional approach to game narrative to tell a divine coming-of-age tale that’ll be relatable to many. Bolstered by gorgeous pixel work, striking on-two’s animation and unique mechanics for the genre, Mara’s tales of love and loss as a creative in New York are quintessential storytelling for those who value game narratives. Come on in, the water’s damn fine.
Nioh 3 has thrilling combat, character specialisation and spectacle that are the tried and true staples for both a Team Ninja game and a Nioh game in and of itself. Boss fights are grandiose, and you’ve got plenty of neat kit to feel like a ninja/samurai hybrid badass. You’re not going to be utterly disappointed with the series’ return, but thanks to its open world-ish trappings and overabundance of systems and loot that stops you from getting attached to any one thing, you’re likely not going to be over the moon about it either. It’s Soulslike junk food. It goes down well while you’re in it, but it’s not going to sit or stay well with you for long.