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Tamagotchi Plaza is a flat experience in a bright, colourful package. The minigames are fun for an hour or so, but take too long to add new mechanics, leaving the gameplay repetitive and unsatisfying. It's fun to see so many Tamagotchi characters walking around this world, but it would have been far more interesting if there was anything substantial for them to actually do.
As a throwback to the old 2D Castlevania games, Chronicles of the Wolf is serviceable and mostly effective. If you're after a nostalgia trip that doesn't have many ambitions to forge its own identity or take note of the quality of life improvements that metroidvanias have been honing since the 1990s, Chronicles of the Wolf will be a satisfying romp through the French countryside. However, the game isn't aspiring to anything more than a simple trip down memory lane, and would be hard to recommend for anyone not already a Castlevania fan or looking for something that evolves on past Metroidvanias rather than simply imitating them.
PEAK is, well, the peak of climbing games. Aggro Crab and Landfall Games' combined talent resulted in an incredibly tactile, aptly challenging and delightfully chaotic puzzle platformer. With lots of colour, whimsy and charm, every pitfall or plummet to your death on the trying climb is just another opportunity for you and your friends to pick yourself up off your feet, and get moving again. It's dangerous to go alone, take this plush alien toy, healing balm and your best pals with you. You won't regret it.
A gorgeously presented modern twist on the classic 3D platformer, Ruffy and the Riverside is positively glowing with charm. Featuring a cavalcade of fun environmental puzzles that take advantage of its unique copy-and-paste "SWAP" mechanic, a delightful blend of hand-drawn spritework and rendered environments, and cheeky writing that makes you fall in love with its silly little characters, this is a perfectly lovely adventure with tonnes of heart.
Rematch is a wonderful reinterpretation of football with just enough innovation to make the sport its own. Thanks to an amazing gameplay loop and beautiful art style, every match has been unforgettably fun. Unfortunately, some current issues with server performance and limited, restrictive content stop Rematch from becoming a must buy. Still, anyone looking for a hot new multiplayer game like nothing else should keep a close eye on Rematch's future.
Bravely Default Flying Fairy HD Remaster is a wonderful return to a game previously locked behind the 3DS. With it, history is repeated: there isn't all that much of a reason this should only be confined to the Switch 2, limiting audiences for an RPG classic once more. Yet it is. Still, A great game is a great game. My first journey with the Warriors of Light has been fantastic and magical, depicting beautiful environments full of rich tapestries, a classic fantasy story with some surprise twists and turns and an incredibly robust, creative and experimental combat system with oceans of depth. Whether returning to Luxendarc or a newcomer like me, this is one of the first no-brainer RPGs for the Switch 2.
Dune: Awakening builds on the solid foundation of Survival gameplay mechanics from Funcom's prior entry in the genre, Conan Exiles. While aspects of the game, such as combat and questing, are less than great, these flaws don't prevent players from enjoying the well-executed gathering, crafting and research-advancing progression loop, as well as simply existing in and exploring the world of Arrakis. Those who love survival games OR the Dune franchise will likely have a great time here, though others may have less reason to stick around to the endgame. The solo and group gameplay is distinct from one another, but either approach will allow you plenty of fun time in the sun, the sand, and (if you're unlucky) the belly of a sandworm.
RAIDOU Remastered: The Mystery of the Soulless Army sets a new standard for remasters by offering more improvements and upgrades than many games that bill themselves as full remakes. As someone who never played the original, it feels like I'm playing a modern Shin Megami Tensei title, even though it still has many of the tell-tale signs of a 2000s game. I don't know how the game could have been playable without such a smooth combat system and the countless quality of life features.
Survival Kids doesn't take any big risks in its kid-friendly approach to survival games. Yes, it is technically kid-friendly in mood and scope, but that's also underselling the maturity and capability of children playing games. Its level-based approach doesn't evoke a sense of wonder and exciting exploration that its counterparts are known and beloved for. Its tasks are monotonous and very quickly become repetitive, almost as if they're not trusting you to understand the same thing they're teaching and showing you every few minutes. With only nine levels, but with rough pacing in those missions, it's an experience that somehow passes you by in a flash, but also feels like a slog. There's fun to be had if you're with friends in the silly and chaotic gameplay moments, also working together as a refined, well-oiled survival production machine. Still, at the end of the day, Survival Kids isn't all that much of a successful return, remaining hardly a splash in the ocean.
Despite being competent on many levels, FBC: Firebreak is an exceedingly familiar cooperative experience you have likely played before. Remedy's signature flair for visual design and return to a familiar and beloved video game locale might be enough for absolute die-hard fans, but it is tough to see who the target audience for this entry into the RCU was envisioned for. While not a total misfire, FBC: Firebreak feels destined to be a footnote from the world of Alan Wake.
The GEX Trilogy won't convert new fans, but for those raised on tail-whips and TV parodies, it's a nostalgia-packed return. A solid, if safe, remaster that could've done more but still lets Gex channel surf once more with style.
Rooftops & Alleys builds an incredible foundation with its dynamic and exciting parkour & freerunning. Although it can be very difficult to learn and is rife with inconveniences, slowly understanding how to navigate across rooftops becomes such a thrilling time. What holds the game back is how few options the player has to test their new abilities. Despite some solid foundations, a notable lack of interesting missions or enticing exploration makes Rooftops & Alleys feel a bit too empty.
I didn't have a bad time with No Way Home, although as an experience, it doesn't feel quite substantial enough on PC. While the increased amount of loot and enemies is a welcome enough improvement, being limited to only one weapon at a time results in a fairly repetitive gameplay loop, and that's before getting into the procedurally-generated environments which caused most areas to feel basically the same, albeit with a different (quite lovely to look at) backdrop. The story is fun while it lasts, with Cho's interactions with the quirky alien galactic denizens remaining funny and enjoyable. If you're looking for a short looter-shooter with more of a focus on the story than the gunplay and are satisfied with that trade-off, then No Way Home might well be worth checking out.
Robots at Midnight is a solid enough romp for the action RPG space. The robot infested world of Yob is a curious and colourful place infused with retro nostalgic futurism, dusty droids and bright purple stormy skies. A lot of flowers should be given to Finish Line Games for making a palatable Soulslike that can be played by all, even offering some engaging play in the supercharged MITT abilities that have you soaring around environments or sucker punching bots. Thanks to other elements, such as a lot of stock standard combat pacing and flawed exploration, Robots at Midnight doesn't necessarily do a lot to significantly distinguish itself in the hugely populated genre crowd, but it is a different flavoured experience for the space if you're looking for yet another to eat up. It's not quite a home run, but it's a damn solid swing and crowd pleaser nevertheless.
TRON: Catalyst proves that there are still plenty of stories to be told on the Grid, even if it never fully realises this potential itself. Its narrative is well-written and engaging, it faithfully captures the aesthetic of the films and has perfectly function combat and exploration, but its repetitiveness and inability to fully take advantage of the possibilities of TRON's 'discfu' leaves it feeling like version 0.8 rather than 1.0 when it comes to taking advantage of the possibilities of this series.
Date Everything! is an exemplary example of what happens when game developers remember they have free will and can do literally anything they want. A classic dating sim style game but with a twist, Sassy Chap Games decided it would be really cool to basically hire the entirety of the professional voice acting industry and assign them all to sexy human versions of furniture, and somehow it worked spectacularly. Date Everything! is an experience dripping with charm, inclusivity and pride, and is the exact right amount of self-aware. Being able to make a hundred characters equally as unique and captivating as they are is such an impressive feat. This is a dating sim that breaks free from the mould, and even those who aren't fond of the genre will find something to love within this world.
The Alters has taken the idea of choices and their ramifications and used it to create a world where you can only count on yourself to survive. It mixes these with literal elements of survival, such as mining for materials, keeping important items stocked, and keeping your base in working shape. All these elements made me think about my own choices in life, and what could have been if I had taken different paths. Therefore, not only was The Alters a captivating story and world to play in, but it also really made me think philosophically about life and what it really means to survive.
Lost in Random: The Eternal Die is a smart sequel. It leans on the original's strongest elements in the aesthetic and stylistic choices, whilst moving the gameplay into a new and entertaining direction. It doesn't do anything groundbreaking, though it does succeed at producing a high-quality product that feels good to play. Thanks to an interesting upgrade system and in-built chance mechanics, The Eternal Die stands out on its own and proves to be a game absolutely worthy of your time.
Mario Kart World is incredibly easy to fall in love with, largely due to its solid injection of nostalgia and visual upgrades that help to justify the hardware upgrade. This is the best-looking and smoothest Mario Kart has ever felt, and Knockout Tour is sure to set the world on fire as the go-to game mode for this generation. I wish there was more to strive for in its Free Roam mode, but all of the other foundational parts that have made Mario Kart a success for so long are here, and better than ever. When playing with friends, it's still the undisputed king, making this a must-have title on your shiny new Switch 2 that will be enjoyed for years to come.
Deltarune Chapters 3 and 4 are worth the wait due to the content and story presented. Susie's character arc is very vulnerable and will bring you to tears, Kris's mystery thickens, and the world expands meaningfully and emotionally. The humour and heart that made Undertale and early Deltarune chapters special are still here, with more polish, questions, and challenges. And with six chapters still to come, we're only just getting started.