Bloodroots isn’t overly long but the game length was more than satisfying. There’s a story that will carry you through the game but it certainly isn’t the most important or noteworthy element of the experience. Impressively, Bloodroots mixes things up as you play with boss fights or sections of game that differ from what came before it. I particularly enjoyed the moments where the game would spice things up, alter the perspective, or change up the playing field to keep things fresh and stylishly new.
The Suicide of Rachel Foster has all the components of a great game. It has mature themes and storytelling, an idea for a mysterious and captivating narrative, and the ability to replicate a style of game that’s been embraced by gamers for the last decade. Unfortunately the game also stumbles across a few hurdles that it was never able to recover from.
Journey to the Savage Planet borrows from a bunch of different titles and genres but combines them in a way that makes a unique and engaging experience. The game is a testament to how a focused vision backed up by a talented team is a winning formula for game design. I found the game captivating, enthralling, exciting and wondrous. It’s a game I won’t soon forget and intend to return back to with a coop partner for another session of otherworldly exploration, humorous shenanigans and punting Pufferbirds across the gorgeous landscape.
Orangeblood throws you into an alternative history timeline where you control a party of girls taking on the dirty and corrupt underworld of a Japanese municipality. It’s a game that merges cultures and aesthetics in a uniquely interesting way, but also struggles to find its footing at the same time.