Elliot Attard


12 games reviewed
41.7% of games recommended
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Disliked - Borderlands 3
Sep 18, 2019

I can forgive the game for a lot of its shortcomings, although there’s something about Borderlands 3 that I absolutely cannot forgive – its technical problems.

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Liked-a-lot - Darq
Aug 12, 2019

DARQ certainly doesn't overstay its welcome, presenting a short and concise experience. But when is short too short?

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Liked-a-lot - Mortal Kombat 11
May 5, 2019

It may not be a flawless victory, but Mortal Kombat 11 puts up one hell of fight.

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Apr 3, 2019

...the longer you play the more problems you notice and the more you realise that the game simply doesn’t feel complete or coherent. I don’t think Generation Zero will be remembered fondly in the future, if remembered at all.

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Mar 31, 2019

Sekiro: Shadows Die Twice scratches the Souls itch but does so with some uniqueness and refreshing ideas. This game is not for the faint of heart, however.

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Loved - Baba Is You
Mar 21, 2019

Baba Is You is genuinely impressive. Changing the rule set of the game as you play is a powerful and compelling tool.

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Hated - Anthem
Mar 1, 2019

What frustrates me the most about Anthem is that the things that work in the game's favour are really well implemented. It feels like a complete waste to have these awesome traversal and combat mechanics utilised in such an uninspired game

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Unscored - Hand of Fate 2
Nov 6, 2017

The devs updated almost every aspect of the game, most of which for the better, but I just can’t get over how the game handles scenarios. It feels like such a fantastic product structurally speaking but I’d be lying if I didn’t say my enjoyment wasn’t heavily impacted by long and frustrating decks

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Nov 4, 2017

Combining cathartic Nazi-slaying violence with genuine poignancy, beautiful writing and moments of great humour. Wolfenstein II: The New Colossus is a game you should experience

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Oct 22, 2017

There is a chasm the size of middle-earth itself that separates the ingenuity of the game’s Nemesis system and the snorefest that is the game’s ‘point of interest’ system

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