The devs updated almost every aspect of the game, most of which for the better, but I just can’t get over how the game handles scenarios. It feels like such a fantastic product structurally speaking but I’d be lying if I didn’t say my enjoyment wasn’t heavily impacted by long and frustrating decks
Hob creates a magical and wondrous world that adapts and changes thanks to your input. Watching the world shift around you and sometimes underneath you is awe-inspiring and magnificent. Seeing the fruits of your labour literally coming to life is one of Hob’s biggest selling points and makes the game worth playing by itself. The game’s art, world design and wordless narrative all come together to make a genuinely special experience. Some aspects of Hob’s gameplay and systems can hold it back from being truly unique and captivating, but it more than makes up for it through personality and liveliness alone.
Divinity Original Sin 2 is that perfect sequel, it knew what made the original great, understood its weaknesses and then went balls to the wall to attempt to make the best product possible. Without a doubt, Divinity Original Sin 2 is up there with some of the best games released this year, and up their with some of the best CRPGs ever released.