KILL KNIGHT
Top Critic Average
Critics Recommend
KILL KNIGHT Media
KILL KNIGHT Launch Trailer
KILL KNIGHT - GAMEPLAY TRAILER
KILL KNIGHT - Announcement Gameplay Trailer
Critic Reviews for KILL KNIGHT
A game that sometimes feels like taking on the legions of hell for real, Kill Knight is not welcoming to those without patience. It's a relentless onslaught that feels overwhelming until you get to grips with a generous and versatile set of abilities. Every attempt to push further into the abyss brings fresh challenges, testing the limits of your fortitude. Failure comes often and easily, but success is exhilarating.
An excellent twin-stick shooter that borrows liberally from the likes of Doom and Devil May Cry, to create a punishingly difficult but extremely rewarding arcade game.
Playing Kill Knight feels like what happens if you gave a medieval peasant a bottle of soda. It's violent, and unexpected, and adrenaline-charged and fun as hell.
With four difficulty levels to overcome, lots of equipment to change up your play style, and five levels to master, Kill Knight is pretty fleshed out for what it is. On top of that, the controls feel very responsive, and it's all presented with a harsh, grainy aesthetic and appropriately punchy music
More than once, as I repeatedly threw myself against Kill Knight’s considerable challenges, I suddenly felt a tear running down my face and realized that I hadn’t blinked in what felt like an eternity. It was as though I had returned to my body from some unknowable elsewhere.
KILL KNIGHT is a devilishly impressive isometric shooter. There's a pure glee generated by the title's fast and ferocious combat working in perfect harmony with its hellish visuals and sound design. What may at first seem like an overly complicated system of mechanics quickly falls neatly into place and it becomes apparent just how superbly everything is designed to be cohesive and put the power into the player's hands. A deeper notion of progression could have helped the game to avoid that feeling of repetition so commonly associated with high score-based arcade games, but it's a minor critique in what is ultimately a skillfully crafted experience. Just one that may not be for the faint of heart.
Kill Knight is easy to pick up and hard to master, but it's rewarding to do so thanks to the wealth of unlockable weapons and more that are on offer. Most importantly, it's devilishly fun to play, being fast-paced, responsive and full of variety.
While I can appreciate the idea of a Furi styled boss battle, it just feels out of place considering what the rest of the game is. Maybe there was more planned or maybe they just decided that they didn’t know how to make the boss battle fit naturally into the flow of the arena. Maybe they ran out of time and decided it was good enough as it was. I’m not sure, but at $15, it’s hard to penalize them too much over a slightly disjointed final battle.