Jonathan White
- Megaman 2
- Final Fantasy X
- Gauntlet Dark Legacy
Jonathan White's Reviews
While I can appreciate the idea of a Furi styled boss battle, it just feels out of place considering what the rest of the game is. Maybe there was more planned or maybe they just decided that they didn’t know how to make the boss battle fit naturally into the flow of the arena. Maybe they ran out of time and decided it was good enough as it was. I’m not sure, but at $15, it’s hard to penalize them too much over a slightly disjointed final battle.
The story isn’t good and while Nehantu is more interesting to look at than the endless deserts, Blizzard has got to stop treating Diablo like an MMO. They need to treat it more like a single player dungeon crawler that also happens to have some online elements to justify these price tags. Especially when they’re already asking players to pay for a battle pass, there’s even less reason to justify this expansion costing more than $20.
If the entry price barrier is dropped, I think there’s some hope that this game will survive and grow. It’s just hard to gauge how well a VR game will catch on, but this one is worth checking out if you have a VR headset – just maybe wait to see if they drop the barrier of entry.
If you’re looking for a game that will ease someone into the VR experience, or allow someone who might be prone to sensory overload, Grokit‘s Mixed Reality approach might be the perfect tool to bridge that gap.
As a game, NWO Wars is incredibly easy with only the final level being even remotely challenging, so it’s pretty simple to blow through. There’s no way the game is worth the $17.76 price tag though.
Assassin’s Creed Mirage is probably the most appropriately named game in the series because you thought you were getting a full story, but really all you’re getting is another standalone Assassin’s Creed Valhalla DLC pack with a $50 price tag.
Players who aren’t into soulslike games will likely check this out on Gamepass and find themselves enamored with a whole new genre of games to explore. It’s tough but it’s rewarding and I’m happy to report that even with my middling feeling after playing the demo, Lies of P is one of the best games I’ve played all year.
It isn’t the biggest or the best game I’ve played all year, but Immortals of Aveum has been one of the most fun experiences I’ve had. If I had any real complaints, it’s that the story continually urges the player forward without any assurance that you’ll have time to explore later.
It ain’t perfect, but provided they continue the course Diablo IV is currently on, this might be the game that bridges the gap and makes Diablo the most accessible and ultimately the most fun it has ever been to players from any background.
I might feel a bit differently had this also contained both the original games (even if in Japanese for titles that didn’t come state-side) as well as these remasters so you could compare and contrast, but as it stands, there’s still so much potential that could have made the asking price worth it – but it sadly wasn’t capitalized on.
I might feel a bit differently had this also contained both the original games (even if in Japanese for titles that didn’t come state-side) as well as these remasters so you could compare and contrast, but as it stands, there’s still so much potential that could have made the asking price worth it – but it sadly wasn’t capitalized on.
I might feel a bit differently had this also contained both the original games (even if in Japanese for titles that didn’t come state-side) as well as these remasters so you could compare and contrast, but as it stands, there’s still so much potential that could have made the asking price worth it – but it sadly wasn’t capitalized on.
I might feel a bit differently had this also contained both the original games (even if in Japanese for titles that didn’t come state-side) as well as these remasters so you could compare and contrast, but as it stands, there’s still so much potential that could have made the asking price worth it – but it sadly wasn’t capitalized on.
I might feel a bit differently had this also contained both the original games (even if in Japanese for titles that didn’t come state-side) as well as these remasters so you could compare and contrast, but as it stands, there’s still so much potential that could have made the asking price worth it – but it sadly wasn’t capitalized on.
I might feel a bit differently had this also contained both the original games (even if in Japanese for titles that didn’t come state-side) as well as these remasters so you could compare and contrast, but as it stands, there’s still so much potential that could have made the asking price worth it – but it sadly wasn’t capitalized on.
With a little bit of loot system reduction, refinement to the morale system in regards to player level, removal of sociopolitical nonsense, and tweaks to make spirit attacks a bit more useful, Wo Long: Fallen Dynasty could have a sequel that goes from pretty good to superb. Wo Long: Fallen Dynasty isn’t perfect, but it sets a great baseline for what could become a terrific franchise much like Nioh did before it.
EA, this ain’t how you move units. This series need to take a cue from the unique styling of the visuals and either needs to revamp the feeling of playing NFS in the next one, or someone needs to put this damn thing down behind the barn like Old Yeller and let Criterion get back to making Burnout games (which is really what we all want anyway.)
Then it was just released without any time spent on expanding the basics, and that’s the worst part about Gotham Knights. The potential is there but it constantly seems to stop itself from delivering on literally anything, getting in its own way, and ultimately poisoning its own well by refusing to be more than what it is.
I really wanted to love Soulstice. Briar and Lute have an interesting story to tell and most of the voice work is really well done here. The memory parts drag on for way too long and Briar is for some reason both huge and naked in them? I guess that’s a plus for people who have an undying desire to see drawn nipples in games, but it felt completely unnecessary.
At the end of the day, Triple Take is a charming yet somewhat spooky platformer that’s pretty good for what it is, it encourages you to think outside the box (literally), and definitely easy on the wallet.